This is just getting stupid now
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- SekoETC
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- notsure
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But, Seko, I think some rules are situational. If I hand everyone mushrooms in Dory and don't to my other charrie, it's fine, he can get his own or there are other people to hand him some.
But in the boar and bear-infested wilderness, if I hand out onions to the other two people and not to my other charrie, she could easily die rather quickly. And it would look really obvious that I'm not giving her onions. What is my excuse to the other two players? And I just can't send her off to another town 10 days away, where there are no people and no shelter.
notsure
But in the boar and bear-infested wilderness, if I hand out onions to the other two people and not to my other charrie, she could easily die rather quickly. And it would look really obvious that I'm not giving her onions. What is my excuse to the other two players? And I just can't send her off to another town 10 days away, where there are no people and no shelter.
notsure
- Chris
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- CantrFreak
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Chris wrote:How about the following?
- Don't have two or more of your characters attack another character.
Agh. That get's irritating.
I've had that problem several times... in the Krif regions.
Recently, 4 of MY characters have been pulled into a SINGLE fight! I'll have to put 2 to sleep, and keep one out of the fighting.
It's like World War II, allies pulling in an ally which pulls in even more allies to fight a town.
Btw, Jos, why did you make the Cantrian sense of direction different?
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Illidan
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- SekoETC
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I think if someone gives healing food ore regular food to every person in the location, or even every active person in the location, they might as well give some to their own character. It would only be a CRB if the other character intentionally traveled there to get freebies. Also if the healing foods are used to defend against an attacking group of people rather than animals, only one character per player should take part in the fight.
Animals don't care if someone lives or dies, they're just walking, reproducing resource packs. The game doesn't suffer if a small community or a language group stays alive because the active players have two or three characters each working for the improvement of the community, not to advance the goals of the individual players and not to prevail over other towns/communities. (Often in cases like these there are no other communities within several locations.) The game does suffer if characters are forced to behave in an unnatural fashion just because the rules are followed blindly.
CantrFreak, in a case like that some of your characters might want to consider moving to a more peaceful region or even to another island. It must be nerve-wrecking to them. One problem is that with radios people can't help hearing about things half an island away and might feel obliged to get involved, and with fast ships people get around a lot so they might get involved with several characters in several towns on several islands.
Animals don't care if someone lives or dies, they're just walking, reproducing resource packs. The game doesn't suffer if a small community or a language group stays alive because the active players have two or three characters each working for the improvement of the community, not to advance the goals of the individual players and not to prevail over other towns/communities. (Often in cases like these there are no other communities within several locations.) The game does suffer if characters are forced to behave in an unnatural fashion just because the rules are followed blindly.
CantrFreak, in a case like that some of your characters might want to consider moving to a more peaceful region or even to another island. It must be nerve-wrecking to them. One problem is that with radios people can't help hearing about things half an island away and might feel obliged to get involved, and with fast ships people get around a lot so they might get involved with several characters in several towns on several islands.
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- joo
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CantrFreak wrote:Btw, Jos, why did you make the Cantrian sense of direction different?
I believe that is because in the standard computational function to translate a point by a certain angle and a certain distance, and angle of zero will translate straight to the right, e.g.:
Zero degrees, "north", straight line to the right:
[cos(0°), sin(0°)] × 10 = [10, 0]
45 degrees, "north-east", diagonal line downwards and to the right:
[cos(45°), sin(45°)] × 10 = [7.071, 7.071]
90 degrees, "east", straight line downwards:
[cos(90°), sin(90°)] × 10 = [0, 10]
Of course it would be quite easy to correct this, but I assume that Jos was too lazy or something like that.
- CantrFreak
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SekoETC wrote:CantrFreak, in a case like that some of your characters might want to consider moving to a more peaceful region or even to another island. It must be nerve-wrecking to them. One problem is that with radios people can't help hearing about things half an island away and might feel obliged to get involved, and with fast ships people get around a lot so they might get involved with several characters in several towns on several islands.
Well, Seko. I've tried cutting it down to just one actually involved in the fighting. I can't just make some of them leave, since they're pretty high up in their towns and are loyal and dedicated and stuff.
And Joo, I didn't understand a word of that.
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Andu
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Cantrfreak wrote:Well, Seko. I've tried cutting it down to just one actually involved in the fighting. I can't just make some of them leave, since they're pretty high up in their towns and are loyal and dedicated and stuff.
In the same town?
"An those with little fuel, could tie a pack of bears in front of their limousine, with whip and crossbow in hands to keep them in line."
- CantrFreak
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- BarbaricAvatar
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SekoETC wrote:I think if someone gives healing food ore regular food to every person in the location, or even every active person in the location, they might as well give some to their own character.
The reason i don't like that is that Char A can give Char B 80g of onions, then he gives Char C 80g of onions, Char D 80g of onions, his other char 2000g of onions, Char E 80g of onions, etc.
Sharing can easily cover cheating; "Oh but i gave some to everyone else which makes it ok right?..."
Regardless of all this, i'd prefer people to do what the majority do already and not even have 2 chars in the same location. That way nothing looks suspicious.
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- Tiamo
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- Jos Elkink
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Illidan wrote:The map isn't wrong, only different... a map can be done at any reference direction...
There was no rational reason - just a historical accident kind of thing. It stems from before sailing was introduced and I just wanted to sailing coordinates to be in line with the older maps, where towns to the right had names with "north" in them
- SekoETC
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Tiamo wrote:BarbaricAvatar wrote:The reason i don't like that is that Char A can give Char B 80g of onions, then he gives Char C 80g of onions, Char D 80g of onions, his other char 2000g of onions, Char E 80g of onions, etc.
Players wouldn't notice that, but PD can, and probably will.
Yes. I don't know if PD looks at events surrounding an event of passing stuff between one's own characters but they certainly should. A case where someone gives healing food to one's own character and a lesser amount to everyone else to cover it up shows an intentional effort to cover up a breach and is proof in itself that a breach happened.
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- kronos
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