Mogul and The Tribe

General out-of-character discussion among players of Cantr II.

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grayjaket
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Postby grayjaket » Sun Feb 15, 2004 2:14 am

My char in Karnon Forest is quiet and ignores everyone. Maybe he should have the key to the prison....
I just can't stop coming back....
David
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Postby David » Sun Feb 15, 2004 2:15 am

No such thing as an insanity plea in KF... maybe in Quillnoi... but not KF.
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Nick
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Postby Nick » Sun Feb 15, 2004 2:16 am

Its an anarchy that Alex keeps from going beserk. I dont see how that makes Alex a madman. He is a madman, but that is another issue.
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Nick
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Postby Nick » Sun Feb 15, 2004 2:18 am

David wrote:No such thing as an insanity plea in KF... maybe in Quillnoi... but not KF.


Who says Alex needs to plea? I dont see why everyone thinks that The Collective is so much more powerful than us. We could take em out just as easily as they could us. Its a cold, silent, war.
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new.vogue.nightmare
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Postby new.vogue.nightmare » Sun Feb 15, 2004 2:22 am

Of course, if a few other chars knew about the Collective's alignment, the scales may start to tip in their favor.... >_>
Sicofonte wrote:SLURP, SLURP, SLURP...


<Kimidori> esperanto is sooooo sexy^^^^
David
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Postby David » Sun Feb 15, 2004 2:22 am

Don't you see the Irony... supposedly Alex tries to maintain anarchy, and chars shouldn's blame Alex because of his insanity, which is a form of insanity plea, yet there is nothing that formally says insanity ought to be given special consideration.... no one group in KF is powerful enough at full strength to take over everything all at once...
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InsaneIrony
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Postby InsaneIrony » Sun Feb 15, 2004 2:28 am

David wrote:Don't you see the Irony... supposedly Alex tries to maintain anarchy, and chars shouldn's blame Alex because of his insanity, which is a form of insanity plea, yet there is nothing that formally says insanity ought to be given special consideration.... no one group in KF is powerful enough at full strength to take over everything all at once...


*shakes* Two words in that post... I just hafta say something.
The insanity of it all is rather ironic.
*starts counting the days for the 4 day rule*
1099-5: Bandit says: "Collect a sum of 100 000g of sand to offer me in tribute or I will kill you."
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Nick
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Postby Nick » Sun Feb 15, 2004 2:28 am

I strongly disagree David. I think either the Collective or the Tribe could take over the town whenever they wanted. The Tribe would, if they saw a benefit, but there really isnt one. Its just more work. With anarchy, Alex can do whatever he wants, and he doesnt have to give a shit about what people think of him. Oh, and the insanity plea was talking to you guys as players. I know it wouldnt work IC, plus, you guys dont know IC either.
David
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Postby David » Sun Feb 15, 2004 2:34 am

There are concrete things that I can say to counter that claim... its against the 4 day rule to say them though. Let's just say don't think you see everything that goes on in KF based on what you see in BRT and outside... ppl don't have to do all of there business out in the open...
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new.vogue.nightmare
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Postby new.vogue.nightmare » Sun Feb 15, 2004 2:41 am

Exactly. :twisted:
Sicofonte wrote:SLURP, SLURP, SLURP...




<Kimidori> esperanto is sooooo sexy^^^^
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Nick
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Postby Nick » Sun Feb 15, 2004 2:43 am

Any group with 3 ppl, a crowbar, and steel can take over the town.
Oh, and by the way, Kroner, I am quite sure you shouldnt be exploiting bugs... I am sure you know the one I am talking about :wink:
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Nick
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Postby Nick » Sun Feb 15, 2004 2:45 am

Oh, and I have been doing some things behind the scenes that I am glad Norbert and the crew havent figured out... they wouldnt be happy :LOL:
west
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Postby west » Sun Feb 15, 2004 8:54 am

new.vogue.nightmare wrote:Of course, if a few other chars knew about the Collective's alignment, the scales may start to tip in their favor.... >_>


Not sure exactly what you mean by that. The Collective has no alignment. Aside from maintaining peace in KF and making sure nobody gets too powerful. Been slacking off in that regard.
I'm not dead; I'm dormant.
David
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Postby David » Sun Feb 15, 2004 3:40 pm

Nick wrote:Any group with 3 ppl, a crowbar, and steel can take over the town.


..Which is why the combat system was changed and requires no "tweaking" in the opposite direction to make it more like it use to be.
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Nick
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Postby Nick » Sun Feb 15, 2004 5:08 pm

OK well I shouldnt have generalized then, David. All i know is that the Tribe has a method to take over the town that is quite failsafe, and I although I have no characters in the collective, I am sure they have their emergency plan as well.

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