Maximum number of resource gatherers

General out-of-character discussion among players of Cantr II.

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CyboRKg
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Postby CyboRKg » Wed Aug 24, 2005 9:16 pm

If Cantr really does want to be more realistic, they should change gathering limit :!: Why my char can`t f.e. farm carrot if 15 other chars digging stone :?:
Cookie Monster wrote:I think it's the worst thing to have been implemented in the whole of my time playing Cantr. ...nuff said.

I agree :cry:
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Khe
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Postby Khe » Wed Aug 24, 2005 9:34 pm

yep, I agree with KeVes

limit per resource, not area now my 1 char are hungry because there are limit 5 slot... how we can build town there?
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CyboRKg
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Postby CyboRKg » Wed Aug 24, 2005 9:48 pm

west wrote:5 slots can give 4000 carrots a day, if your town is smart and builds tools to get them. And of course, if your town is getting big, a harvesting machine may become necessary

You know nothing about life at polish islands! :evil: Harvesting machines? We are dreaming about steel and don`t have any single machines. Only few dung fork and sickle :cry:
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KVZ
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Postby KVZ » Wed Aug 24, 2005 10:13 pm

Well, hopefully harvesters don't need steel:

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Carrot, Rice, Potatoe harvester
Days needed: 10
Raw materials needed: 3000 grams of iron
200 grams of rubber
Objekty: 
Tools needed: screwdriver


But 3000 grams of iron is very much, but if nothing will be done, it would be necessary to buil them. Nice that there is rice harvester already. I remember when there was no rice harvester, so locations with rice had no chance.
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Nixit
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Postby Nixit » Wed Aug 24, 2005 10:16 pm

Well I would assume that a place with over 50 people should have to be developed enough for tools and maybe one harvester.
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Snake_byte
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Postby Snake_byte » Wed Aug 24, 2005 10:29 pm

If not, then you need some of us english players to go in and get things going :D
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KVZ
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Postby KVZ » Wed Aug 24, 2005 10:29 pm

Well, but we just started to develop, and this change will stop this progress.
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PRUT
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Postby PRUT » Wed Aug 24, 2005 10:38 pm

CyboRKg wrote:If Cantr really does want to be more realistic, they should change gathering limit :!: Why my char can`t f.e. farm carrot if 15 other chars digging stone :?:


Well told :!:

You have to understand, that in location with no industry (like almost all polish), with no services (like all polish) labour power can be moved nowhere!! Because how many sledgehammers we may manufacture? Our economy is based on tools from stone age: sledgehammers, stonehammers, wooden shields, adzes. We don't even have enough bones to produce knives!!! We have no animals! Steel? hahaha One location has a little bit! We are just starting with iron, but soon we will finish, because all alowed gatherers will be moved to farm food to feed the rest.
Check it out:

7 farmers of rise can produce 5250g risebper day - which can feed 58 people per day. If a city is 50 or more, how many people should gather resources for future development? 3? 5? How 3-5 people can rise economy of all city, when the rest (over 40) can't do anything because of lack resources? They can only produce notes :evil:


With no resources economy can't rise! If you want to develop trade relationships, implement true money for example, which will start finaces, speculation, economy wars and more interesting things. It will be much better that gatherers limits.


If a scarcity is necessary, I suport the idea limit per resource, not area
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Raist
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Postby Raist » Wed Aug 24, 2005 10:47 pm

Limits exist one day and Polish people are already beging for food. :(
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PRUT
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Postby PRUT » Wed Aug 24, 2005 10:57 pm

Raist wrote:Limits exist one day and Polish people are already beging for food. :(


You may see how weak and sensitive is our economy.


Jos finally halped us in progres with reforming burial system. We have few days of real BOOM and another trouble appeared. Jos, we want those corpses, give them back to us and switch off gatherers limit :twisted:
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PRUT
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Postby PRUT » Wed Aug 24, 2005 11:23 pm

EUREKA! EUREKA! EUREKA! EUREKA! EUREKA! EUREKA! EUREKA!

Jos! The land scarcity is... land scarcity - not man scarcity.

Try this: switch off limits off gatherers and implement limit od daily resource gathering!!! For example:

In location XXX can be gathered just 5000g of stone per day

(no matter how many people works with it - the total amount will be divided to all participants dependingly of their personal skills and tools) This is more real - stone mine has defined size and suplies!!

The same is with food!

In location YYY can be produced just 8000g rice per day - no matter how many farmers will farm the fields!! Farm won't be bigger, so all the farmers will farm the part of total amount, dependingly of their indywidual skills and used tools or machineries.

What do you think?


P.S. What's more, this implementation will stimulate another branches of industries. Look at food industry. If we can't gather more rice, we would have to think about smoking meat, baking bread and others (for example importing food from other locations) - which complicate trade and industry - that, what you want ot achieve!

So, stop resource gatherers limit, and begin resources limits
Last edited by PRUT on Wed Aug 24, 2005 11:36 pm, edited 2 times in total.
Schme
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Postby Schme » Wed Aug 24, 2005 11:31 pm

Nobody wants this. Nobody wants realism. If we wanted realism, we'd turn off our computers.

It is rediculous. One day, guy goes outside and can no longer collect what he has been all his life. And what about someone who sets their repeats to ninety nine? Slot lost for weeks, more even.

If anything, this will restrict and limit trade, as people will no longer travel as much. Whose going to trade when they've nothing to trade with?

In real trading, one group with a large amount of one thing sells (or in this case, trades) this thing to another group who does not have it in exchange for currency or resources, of which the other group has alot of. That's how it goes, that's how it's gone for thousands of years.

What is this, then?

C'mon, it was fine before. Screw land scarcesity. Don't mess with things that work.

Please, guys, don't do this. You're throwing the whole world off course.

Just put it back to how it was before.

I don't say this for my own characters. I don't play enough to be all that good. None of them have any money or are important in any way. But others do, and others would.

This doesn't work.
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Schme
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Postby Schme » Wed Aug 24, 2005 11:32 pm

Also, I strongly disagree with the suggestion above the above post. That's even worse than what we have now.

Please, man.
"One death is a tragedy, a million is just statistics."

Joseph Stalin
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NiKnight
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Postby NiKnight » Wed Aug 24, 2005 11:51 pm

Maybe RD and PD should change limit to 2/3 (or 1/2) of habitants in village/town that can gather resources?
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Hal
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Postby Hal » Wed Aug 24, 2005 11:54 pm

PRUT wrote:Try this: switch off limits off gatherers and implement limit od daily resource gathering!!! For example:



For what do these complications?
This game is really great but without these damned limits
Last edited by Hal on Wed Aug 24, 2005 11:55 pm, edited 1 time in total.
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