Turn 2310 - Game over?
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Voltenion
- Posts: 2286
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I don't agree with the ingame messages for normal players. I do agree with Gran's idea of teaching how to slightly play once they do their first login. Or maybe just a tiny message from the PlayerD to welcome them to the game, tiny explain of things and a link to the wiki first day on cantr. I think that's a great idea.
"Delete Fu Island" activist.
- SekoETC
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- Location: Finland
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- joo
- Posts: 5021
- Joined: Fri Jun 17, 2005 2:26 pm
- Location: London, UK
Hmm, I just had a sudden, wild idea for a "sandbox" of sorts for new players to use to accustom to the game environment before entering Cantr proper. This would a separate location completely detached and unrelated to the current game world (possibly even exisiting on a different server), but would give players a place where noob mistakes would have as much weight, and an opportunity to display plenty of helpful messages to explain game features. Maybe there would be a couple of resources to demostrate gathering, and the possibility to make basic items (maybe a rubber duck or something) that would be reabsorbed very quickly when they were left on the ground.
Of course, travelling, combat, hunting etc wouldn't be possible but there could be a screen explaining these features once the player decides to "leave the womb" with their first character and enter the real game world.
I can see that there are as many cons as pros to this idea, but I just thought it might be worthwhile mentioning it.
Of course, travelling, combat, hunting etc wouldn't be possible but there could be a screen explaining these features once the player decides to "leave the womb" with their first character and enter the real game world.
I can see that there are as many cons as pros to this idea, but I just thought it might be worthwhile mentioning it.
- nkycarbon
- Posts: 48
- Joined: Wed Oct 08, 2008 5:15 pm
That could be combined with the "afterlife"
http://www.cantr.net/forum/viewtopic.ph ... life#64472
I know some people are opposed to anykind of afterlife but it would be a sandbox where old dead and pre born characters could mess about.
http://www.urbandictionary.com/define.p ... =afterlife
Afterlife 2 thumbs up
An alternate existence after the end of this existence. The concept originated due to a lack of understanding of what it is like to not exist that eventually lead to a fear in non existence and thus allowed the concept of the afterlife to flourish. In today's world some use Quantum Mechanics/Quantum Entanglement or the lack of understanding of qualia to support an afterlife on a scientific level. However overall the belief in an afterlife is on a decline according to recent surveys on the Gallop Poll.
What do we experience in the afterlife?
Passive Theist: Our Soul either goes to Heaven or Hell or is Reincarnated
Christian Theist: I am going to heaven, you are going to hell.
Passive Atheist: The same thing that happens before we were born
Militant Atheist: Don't ask me stupid questions
Agnostic: I don't know
http://www.cantr.net/forum/viewtopic.ph ... life#64472
I know some people are opposed to anykind of afterlife but it would be a sandbox where old dead and pre born characters could mess about.
http://www.urbandictionary.com/define.p ... =afterlife
Afterlife 2 thumbs up
An alternate existence after the end of this existence. The concept originated due to a lack of understanding of what it is like to not exist that eventually lead to a fear in non existence and thus allowed the concept of the afterlife to flourish. In today's world some use Quantum Mechanics/Quantum Entanglement or the lack of understanding of qualia to support an afterlife on a scientific level. However overall the belief in an afterlife is on a decline according to recent surveys on the Gallop Poll.
What do we experience in the afterlife?
Passive Theist: Our Soul either goes to Heaven or Hell or is Reincarnated
Christian Theist: I am going to heaven, you are going to hell.
Passive Atheist: The same thing that happens before we were born
Militant Atheist: Don't ask me stupid questions
Agnostic: I don't know
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Gran
- Posts: 1720
- Joined: Mon Dec 04, 2006 5:53 am
- joo
- Posts: 5021
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- Location: London, UK
- nkycarbon
- Posts: 48
- Joined: Wed Oct 08, 2008 5:15 pm
- nkycarbon
- Posts: 48
- Joined: Wed Oct 08, 2008 5:15 pm
Actually the more I think about it the more it would add flavor.
Some people really miss there old toons and they could relive some moments.
"OOC this is what a manic does"
{slashed as everyone with a sabre}
"OOC another day and I can swipe at everyone again"
....
"You have stolen from us and must now pay"
{slash}
"OOC many towns don't like you to pick up things/gather/go into buildings and are quite harsh about it ... that is RP"
....
"And who exactly are YOU!"
{points}
"OOC some characters are rude .. that is RP and not necessarily the person playing"
...
"OOC you won't get all this OOC in the game"
...
I suppose you could pretend to be any chracter since it is only a sandbox. "I am Kractar ... brains .. brains"
Some people really miss there old toons and they could relive some moments.
"OOC this is what a manic does"
{slashed as everyone with a sabre}
"OOC another day and I can swipe at everyone again"
....
"You have stolen from us and must now pay"
{slash}
"OOC many towns don't like you to pick up things/gather/go into buildings and are quite harsh about it ... that is RP"
....
"And who exactly are YOU!"
{points}
"OOC some characters are rude .. that is RP and not necessarily the person playing"
...
"OOC you won't get all this OOC in the game"
...
I suppose you could pretend to be any chracter since it is only a sandbox. "I am Kractar ... brains .. brains"
- joo
- Posts: 5021
- Joined: Fri Jun 17, 2005 2:26 pm
- Location: London, UK
I don't like the idea of old players mixing with new characters. This would essentially be a breach of the Capital Rule since the pending characters in the sandbox would have the possibility of both finding out information about the game world, and recieving impressions from characters that should only happen after they actually spawn.
If there was some kind of database dump of characters who die and information about how they died (this would presumably show on their character description, i.e. the same as corpses get a description in the game) and the details of who played them onto a secondary "Obituary" server where the avatars of dead characters could interact with each other.
If there was some kind of database dump of characters who die and information about how they died (this would presumably show on their character description, i.e. the same as corpses get a description in the game) and the details of who played them onto a secondary "Obituary" server where the avatars of dead characters could interact with each other.
- Razorlance
- Posts: 496
- Joined: Mon Sep 06, 2004 10:45 pm
- Location: UK
Perhaps players who have lost an old character, say 70+ years old and hence regarded as an experienced player, get to spawn a sort of mentor charactor into the same sandbox area as new players, to help them out with questions and such, and should probably be marked as being mentor characters, e.g. their name highlighted in a different colour.
- viktor
- Posts: 938
- Joined: Sat Apr 03, 2004 8:36 pm
- Location: winnipeg, manitoba, canada
i would consider having a mentor char in a sandbox
ps. cantr will never die, aside from thjere being many english groups. my addiction will keep me in the game a long long time and there will always be others, i can't have 15 hermits ya know, otherwise i'd be playing with myself and cause a zonal crb
ps. cantr will never die, aside from thjere being many english groups. my addiction will keep me in the game a long long time and there will always be others, i can't have 15 hermits ya know, otherwise i'd be playing with myself and cause a zonal crb
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playerslayer666
- Posts: 717
- Joined: Thu May 01, 2008 4:27 pm
you know it would help if the game wasn't already " beaten ". just about every town in treefeather has a machine to gather it's main resources at a ridiculous rate.
i think cantr need to have an earthquake which would not kill anyone but would destroy stuff. then you could delete certain in game objects. with the lack of machines and vast resources will come the lack of newspawns wanting to stay there because life is already easy. with the lack of newspawns in treefeather will come an increase in newspawns on " treasure island " and thus could possibly create new pirates and empires.
that would help. but then you need rules on when it's appropriate to kill people. random killing is VERY ANNOYING.
i think cantr need to have an earthquake which would not kill anyone but would destroy stuff. then you could delete certain in game objects. with the lack of machines and vast resources will come the lack of newspawns wanting to stay there because life is already easy. with the lack of newspawns in treefeather will come an increase in newspawns on " treasure island " and thus could possibly create new pirates and empires.
that would help. but then you need rules on when it's appropriate to kill people. random killing is VERY ANNOYING.
- SekoETC
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- Location: Finland
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Maybe we should make it so that machinery and buildings needs to be repaired and repairing them would require some tools (like a screwdriver), so people who don't have access to the right tools couldn't do it even if they wanted to.
Would it help if after killing someone, the player of the killer was required to send a message to the player of the victim, explaining the motive for the killing? Since the player of the victim couldn't use this information to affect anything in the game, it would only be for their peace of mind that there was a reason behind the kill.
Would it help if after killing someone, the player of the killer was required to send a message to the player of the victim, explaining the motive for the killing? Since the player of the victim couldn't use this information to affect anything in the game, it would only be for their peace of mind that there was a reason behind the kill.
Not-so-sad panda
- joo
- Posts: 5021
- Joined: Fri Jun 17, 2005 2:26 pm
- Location: London, UK
SekoETC wrote:Would it help if after killing someone, the player of the killer was required to send a message to the player of the victim, explaining the motive for the killing? Since the player of the victim couldn't use this information to affect anything in the game, it would only be for their peace of mind that there was a reason behind the kill.
That seems a bit... nannyish. I think it would especially discourage new players. If a person who is being killed wants to ask something like that, then can send an OOC message.
- SekoETC
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But if you are killed before you had time to react? And if you want to know what's going on then wouldn't you rather ask it ingame? "Why are you doing this to me?!" If people start discussing OOC before the character is dead then there is a chance that the player will have a chance of affecting the player of the killer.
Not-so-sad panda
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