Maximum number of resource gatherers

General out-of-character discussion among players of Cantr II.

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west
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Postby west » Tue Aug 23, 2005 11:57 pm

That's a very interesting point, Michal. Thanks for bringing it up. I certainly hadn't thought of it that way.
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Sierak
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Postby Sierak » Wed Aug 24, 2005 8:30 am

I also think a lot of people make project 100 repetitions and became rich and the rest of people have especially tickets for example you have 4 tickets and you can work 4 day per a year :/This is next point which look like in communism control of materials which is too little.
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Jos Elkink
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Postby Jos Elkink » Wed Aug 24, 2005 9:59 am

Michal wrote:This limit is bad and make in Cantr communism,we in Polish locations want capitalism and system when people does what they want.New rule limit private firm,private work something like communism.We have a lot of people in our locations and only a few people now can make what they want.


I don't see how this new system implies a communist structure. Yes, I can see how it will lead to more power to the location governments and perhaps a bit less to free companies, but that simply depends on how the local government wishes to organise this. They can also trade the rights to gather resources, for example, and auction them to private companies, or they can just allow any citizen a fixed number of days of resource gathering, or ... there are many solution more in line with capitalism than with communism.

And even in capitalist states in the real world, there is something like land scarcity. If company A uses a certain amount of land to farm, company B cannot use the same piece of land. The whole idea of the limit on resource gathering is to simulate in a crude way land scarcity. And I think it does and I don't think that implies communism. Communism is only one way of dealing with land scarcity.

Now, I do think that communism will be a very typical approach in Cantr, simply because so many towns in Cantr are very much like communism. But that's not my fault ;) ...
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Skarbniq
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Postby Skarbniq » Wed Aug 24, 2005 12:03 pm

Is there possibility to make the limit, in a particulary location, higher ? For example there is a town in not a typical location with 50 citizens, and limit there is less then 20. Is there some instruction for Resource Department which says when they can rise the limit ?
Schme
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Postby Schme » Wed Aug 24, 2005 1:11 pm

Man, this really sucks.

This will slow things down immensly.
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Skarbniq
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Postby Skarbniq » Wed Aug 24, 2005 1:32 pm

NO :!: :!: What the ..... :?:

Yesterday it was 17... today there are 11 workers and it still over limit :!:

It is NOT FAIR :!:

50 Citizens, less then 11 slots... Where ? Vlyryan Fields (east) in polish region. Will anybody do something with that ?
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Hal
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Postby Hal » Wed Aug 24, 2005 2:59 pm

Skarbniq wrote:NO :!: :!: What the ..... :?:

Yesterday it was 17... today there are 11 workers and it still over limit :!:

It is NOT FAIR :!:

50 Citizens, less then 11 slots... Where ? Vlyryan Fields (east) in polish region. Will anybody do something with that ?


In city Vlotryan (polish region) situation is yet worse, we near population about 50 citizens have free only 7 slots here and number this diminishes continually.

What is it this?
Play in Cantr II a lot of time but I did not see so stupid idea yet here!
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Skarbniq
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Postby Skarbniq » Wed Aug 24, 2005 3:25 pm

I think that it's BUG. With such amount of gaderers we could only farm a carrot to stay alive. Limits must be much higher.
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Jos Elkink
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Postby Jos Elkink » Wed Aug 24, 2005 3:59 pm

As I said when implementing, I want to see for a little while how it goes, and then decide on proper numbers. It might well be increased if this indeed slows down progress too much. It will be a bit of balancing between on the one hand having a limit high enough to allow for enough progress and enjoyment in the game - I hate when there is no progress possible - and on the other hand a limit low enough to really stimulate interregional trading and regionalisation of politics ... otherwise it becomes one of those changes that has in the end no effect at all.
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Skarbniq
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Postby Skarbniq » Wed Aug 24, 2005 5:36 pm

But it easy to count.

5 slots gives 2000 of carrots a day, that is food for 50 citizens...

City have to produce something for trade, including food for people gathering materials in forests or mountains.

At the moment there is no place for progress. We already have lost one day ( today ).......

....... tomorrow will be another day :wink:
west
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Postby west » Wed Aug 24, 2005 5:57 pm

5 slots can give 4000 carrots a day, if your town is smart and builds tools to get them. And of course, if your town is getting big, a harvesting machine may become necessary.

I can go both ways on this limit, actually, I can see both sides.

But I think the limit will start forcing towns to trade more, and perhaps moving centers of population to where they would be realistically: where food is available. People didn't start settling remote areas until better methods of getting food or getting food there were discovered in real life.
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lukaasz
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Postby lukaasz » Wed Aug 24, 2005 6:31 pm

yeah, one of my characters is in a location gathering wood.
there are about 25 people in this place but only 7 of them can do something.
so, we have 3 gathering wood, 2 gathering bluberry, 1 tulips and 1 nuts.
so about 18 peoples just stand there ando do nothing!!

I guess that moving to another location is pointless , because it will probably look this some out there.

I vote:
Limits - YES
BUT LIMIT PER RESOURCE NOT AREA.
AND NO LIMITS FOR CREATING STUFF!!!!

(i'm unemployed in real life, let me do something in the game :D )
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KVZ
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Postby KVZ » Wed Aug 24, 2005 7:09 pm

I must say this... Jos, this implementation of land scarcity suxx :!: It was easy to implement, but where is a life? Why others who work can block acces to field or resource? If land scarcity had to be implemented it should be done in realistic and fair method. Lets say, each resource have limited number that can be gathered in each location, and when this number is archived, then this maximal amount of resource gathering should be divided on each project by value of work force on each project, and skills, tools, machines (yes! why usege of machines should be not limited by this limit? we know that english locations have many machines, so this should be fairly) should have effect on those projets by their value. I know this is harder to implement, but if there is need of land scarcity it shoul be done this way :!: This is idea of mine, and other Polish player, who had it at the same time as me.

Many Polish players are abused by this limit :!: And playability of Cantr is going down from hour to hour. Many players want to give up the game if something will not be fixed. If that limit have to stay, maximal number of gatherers should be at least doubled in all locations (to be fair) :!: There no place where someone can go to gather something sensible on Polish locations... So it would hurt bad if this will not be fixed... You want that characters have to go to gather sand for road improvements, and have no sure, that they will get carrots for it to survive?
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Hal
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Postby Hal » Wed Aug 24, 2005 7:17 pm

I ask - switch off these limits, they only they destroy game.
On Polish islands life died almost and These which play speak about these limits only

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Raist
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Postby Raist » Wed Aug 24, 2005 7:25 pm

It's destroying life on Polish islands :( Please, fix it!

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