Villains

General out-of-character discussion among players of Cantr II.

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nitefyre
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Postby nitefyre » Thu Mar 31, 2005 2:47 am

Yes, he publicized Ray as his pride and joy on that other topic.

I think it wasn't so much the fact that they disputed how history was written, (the people who stand up for this) but they do it in poor form and actions. His disgust of Maily could've been presented in a more creative or effective way (where people take him seriously) rather than just being annoying.
The Industriallist
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Postby The Industriallist » Thu Mar 31, 2005 3:06 am

I would call Ray stupid, but I wouldn't say annoying. Except insofar as stupidity is annoying by existing.
"If I can be a good crackhead, I can be a good Christian"

-A subway preacher
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nitefyre
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Postby nitefyre » Thu Mar 31, 2005 3:56 am

Much better put.

My sentiments exactly.
rklenseth
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Postby rklenseth » Wed Apr 06, 2005 4:16 am

I would like to point out that a villian probably wouldn't believe themselves to be villians and would rather see themselves as the good guy. So how do you determine who is a villian in game? By our OOC moral beliefs which I'm sure is widely different from all those that play Cantr? And what about the moral beliefs of characters in game? :wink:
The Industriallist
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Postby The Industriallist » Wed Apr 06, 2005 6:02 am

Nearly every character we consider sane has IC morals that look a lot like OOC morals. At least, that's my impression.

I've got to say, though...I could understand a person (or character) just going with the evil mastermind concept...I suppose only people who want to be 'good' can think that they're evil, but it's possible a power-nut could honestly recognize what they want, and that morals don't enter into it.

My characters tend to have very, very sparse morals (not none! Nearly all of them have something.) They may seem to have a lot more though, because societies make it so dangerous to display a lack of morals.

Have any recent villains made their start into the serious levels of nastyness without 'inhereting' or outright stealling a knighthood? (By which I mean no less than a sabre, iron shield, and extra metal or amraments)
"If I can be a good crackhead, I can be a good Christian"



-A subway preacher
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griogal
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Postby griogal » Thu Apr 07, 2005 12:21 am

The weapon and shield are in this matter just a symbol....a true villain never uses them...but lets others use them ...preferably anynomously
"America is the only country that went from barbarism to decadence without civilization in between. "
Oscar Wilde (1854 - 1900)
The Industriallist
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Postby The Industriallist » Thu Apr 07, 2005 12:52 am

But...as far as I can see, every single time you take another person into your confidence, it's like playing Russian Roulette. Even if you can use your first ally/catspaw to handle the risk from there on, how could anyone make a start without some sort of security? Unless they're willing to run what strikes me as a very high chance of sinking yourself at square one.

Of course, for the careful, behind the scenes evil you're talking about you may never swing the sabre...but a proper outfit gives instant 'respectability'.

And you will need a war-chest to arm minions out of.

I could see getting around this need if you had such high status that you could obtain unquestioning loyalties.
"If I can be a good crackhead, I can be a good Christian"



-A subway preacher
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Blackdeath
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Postby Blackdeath » Fri Apr 08, 2005 12:42 am

ah, but thast the fun part. starting from scratch and building your empire.
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TatteredShoeLace
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Postby TatteredShoeLace » Fri Apr 08, 2005 12:46 am

I think one or two loyal minions spreads like wild fire. If they show good loyalty, the new guys will know that the boss means business and follow suit. Works so far. The trick is probably to wait to find the good first 2 helpers, don't go parading for recruits until after you have enough sabres to chop down the runners. :twisted:
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Stan
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Postby Stan » Fri Apr 08, 2005 1:08 am

Baron F says, "Good advice". :twisted:
Stan wrote:I've never said anything worth quoting.
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Nixit
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Postby Nixit » Fri Apr 08, 2005 1:10 am

Heh...
Just because you're older, smarter, stronger, more talented... doesn't mean you're BETTER.
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Nick
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Postby Nick » Fri Apr 08, 2005 2:30 am

TatteredShoeLace wrote:I think one or two loyal minions spreads like wild fire. If they show good loyalty, the new guys will know that the boss means business and follow suit. Works so far. The trick is probably to wait to find the good first 2 helpers, don't go parading for recruits until after you have enough sabres to chop down the runners. :twisted:


And you must always be able to afford to be backstabbed. Or else if/when it happens, you'll be screwed.
The Industriallist
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Postby The Industriallist » Fri Apr 08, 2005 3:59 am

Yeah...that's what has me wondering how it ever works. Because you can't really afford to be backstabbed at the dawn of your plans, unless you have resources to spare and you haven't told your minions anything that'll get you killed (you can't just eliminate them yet).

The thing is...characters with clear evil potential tend to seem chaotic, and obviously if you try to make your trusted right-hand-sock-puppet out of such a person, you can't be sure it won't blow up in your face. Fatally, I would expect.
"If I can be a good crackhead, I can be a good Christian"



-A subway preacher
15454
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Heh...

Postby 15454 » Sat Apr 09, 2005 3:03 am

If you want to die come to the blamon area, baron F will agree with me on that, and the rest of them.
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Solfius
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Postby Solfius » Sat Apr 09, 2005 3:26 pm

He's right, I'm sure that kind of imprisonment is going to have some interesting psychological effects of the people in that region.

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