Maximum number of resource gatherers

General out-of-character discussion among players of Cantr II.

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Tensei
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Joined: Sat Aug 06, 2005 7:45 am

Simple economics!!

Postby Tensei » Sun Aug 14, 2005 6:49 am

Jos Elkink wrote:The extra clicks should not be necessary ... this simply means there is a bug and you can join projects passed the limit ...


I just ran through all my characters and on every resource project I had to manually click my participation. So I'm guessing it was over the limit. This bug could really screw up your plan! :D

Also I wanted to highlight something someone said that got missed I think.

If you don't have food you die. This makes food have a higher demand then say steel. If I control all the towns with a food source in region, I could sit on my food, let the other towns trying to trade me steel die from no food, then walk right in and take control and mine my own steel.

It would create trade between my nation and theres only if we both HAD TO have each others goods. I don't need there steel to live. They need my food.

in real life we have so much extra food being farmed that the supply is higher than the demand, so the food is cheap and easy to get ahold of. If you put a limit on how much food there is then demand skyrockets!

If I were me I'm going to take the town that I own, let everyone around me starve, then just walk in wihout conflict and use the resources.
Tensei
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afterthought

Postby Tensei » Sun Aug 14, 2005 7:23 am

I was thinking on my above post, and the only thing I could come up with why a empire wouldn't do the above starvation tactic would be a humanitarian movement. In other words, your citizens would take up arms and revolt because they don't agree with you starving out and killing innocent people even if they aren't members of the same nation.

This still screws with the game ecemonics. If I had some darn non starvation loving citizens, I would simply agree to trade nebioring citys only 1 days ration of food for 1 days gathering of say stone.

In example, Empire ABC tells Nation DEF that it will give them 100g of patatoes per person for EVERY BIT of stone they gather. Basically you are getting enough food to live another day, but that's it. The only way I can see to counter that type of deal is an nomadic army running around making sure nations have what would be considered "fair" trade rates.
Trade rates are going to be a mess because of this.

Another argument would be that not every Empire with food would be a jerk about it out of the goodness of their hearts, so you could trade from abroad but that isn't effcient because of travel time.

Ok so what now, get a boat sail to an un-inhabitted island and get your food from there. That's a lot of work just to eat, and your starving while your trying to lay the fondation work of the supply line.
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kinvoya
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Postby kinvoya » Sun Aug 14, 2005 7:29 am

Double posting is a no-no, Tensei. You can edit.

You may not have noticed yet but there aren't really any "empires" in game that are powereful enough to control lots of towns (that I know of). Almost every town has it's own food supply so I think it would be difficut to cut people off from food entirely.

Also, it doesn't even seem to be working right yet since everybody still seems to be able to farm as much as they please.
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Tensei
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Postby Tensei » Sun Aug 14, 2005 7:41 am

kinvoya wrote:Double posting is a no-no, Tensei. You can edit.

You may not have noticed yet but there aren't really any "empires" in game that are powereful enough to control lots of towns (that I know of). Almost every town has it's own food supply so I think it would be difficut to cut people off from food entirely.

Also, it doesn't even seem to be working right yet since everybody still seems to be able to farm as much as they please.


The people of the Lad Empire start starving because there isn't enough food to go around. Lad Empire fires up it's army and takes towns that have a food supply (because thats what it needs). DING.. empire that controls food is born. what, trade for food instead of fighting you say? I hope everyone decides to play nice!!

Look on it at a smaller scale as well. Any town with more people than able to be farmed food. Say i've got 40 people in a town, and you can only farm enough to feed 30 people. how on God's green earth can I trade another town with no food supply food that I don't have!? I really hope these levels are high high high. Judging by my last character run through, they aren't.

See if stone was more valuable than food, then your town could mine enough stone to trade for food. If you found some way to make non-food resources more valuable then food, it may work.
Talapus
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Postby Talapus » Sun Aug 14, 2005 7:53 am

If your town can't farm enough food for itself (which I don't think will be a problem for any towns that have farmable food), then they should just build a harvester, or tools to increase productions. All towns that are close to their sustainable limit should have access to iron, and the addition of a potato harvester would feed an additional 64 people, and a carrot harvestor by 80 (and harvesting projects are not counted towards gathering limits :twisted: !). I doubt that food balance will become an issue (unless an empire or such restricts it), because it is not in my mind a game where struggling to keep your character feed is an every day occurance, and I think this will be reflected in the code (now if it is a man made disturbance, that is a different thing). Besides, many towns have alternate sources of food. I know one of my characters could probably come up with half a million grams of meat if he wanted to, and if you cooked or salted it, you could produce enough to last even a large town for many many years.
Tensei
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Postby Tensei » Sun Aug 14, 2005 7:57 am

Talapus wrote:If your town can't farm enough food for itself (which I don't think will be a problem for any towns that have farmable food), then they should just build a harvester, or tools to increase productions. All towns that are close to their sustainable limit should have access to iron, and the addition of a potato harvester would feed an additional 64 people, and a carrot harvestor by 80 (and harvesting projects are not counted towards gathering limits :twisted: !). I doubt that food balance will become an issue (unless an empire or such restricts it), because it is not in my mind a game where struggling to keep your character feed is an every day occurance, and I think this will be reflected in the code (now if it is a man made disturbance, that is a different thing). Besides, many towns have alternate sources of food. I know one of my characters could probably come up with half a million grams of meat if he wanted to, and if you cooked or salted it, you could produce enough to last even a large town for many many years.


I hope your right. I'm starting the Army of fair trade rights just in case!
Kokunai
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Joined: Tue Aug 02, 2005 9:09 am

Postby Kokunai » Mon Aug 15, 2005 3:34 am

Well, to add to this argument. You would never have a town with iron that would need to trade another town (who presumably has no iron) for food, and that town that has no iron being able to stop a few well armed guys, from the iron city, who wanted to harvest enough food to feed their town.

And, no empire has enough troops who would be strict about the farming of food enough to cause mass starvation anyway.
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Nixit
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Postby Nixit » Mon Aug 15, 2005 4:24 am

No empire, at the moment anyway. :D
Just because you're older, smarter, stronger, more talented... doesn't mean you're BETTER.
julie2
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Postby julie2 » Fri Aug 19, 2005 1:14 pm

Actually food and iron tend to go together, at least on the Siom continent (where most of my characters are). The reason being that the iron industry is labour-intensive, so it tends to spring up in the more developed towns- ie, those where people have an easy life due to plentiful food supplies. There are exceptions, of course (mostly those woodland and mountan towns which are sittng right on top of a coal or hematite supply). This makes trading in iron a little bit complicated to say the least. The towns with the food don't need your iron (or wont need it for much longer, once they start to trade for it; the inevitable next step is to make it themselves ), so you really need to trade your iron for something which those towns DO need, then trade that on for food. (like hematite, limestone, and coal- but hold on- if you're making ironn you'll need those resources yourself. So you're gong to have to get a heckova lot of that stuf, assuming that you CAN, that is. )

By the way, I know of at least one forest town which manages to keep peopleworking for peanuts (metaphorically. It's carrots in actuality) by controlling the local food supply. It can be done. It IS being done.
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Jos Elkink
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Postby Jos Elkink » Mon Aug 22, 2005 2:04 pm

kinvoya wrote:Double posting is a no-no, Tensei. You can edit.


:?: What's wrong with changing your mind and posting that, instead of wiping out the traces of what you said before, only confusing readers of the forum??
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colonel
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Postby colonel » Mon Aug 22, 2005 2:46 pm

I double post all of the time and umm, I am a staff member in the communications department. :lol:
As long as it is not like this:
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:lol: LOL :twisted:

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:?: :roll: :?:

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formerly known as hf
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Postby formerly known as hf » Mon Aug 22, 2005 3:11 pm

there's nothing wrong with double posting
Whoever you vote for.

The government wins.
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formerly known as hf
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Postby formerly known as hf » Mon Aug 22, 2005 3:12 pm

unless you're schme




EDIT: Honestly though - double posts can be annoying if they're constant and unneccessary (just a few lines). Adding another post with further thoughts is ok I guess - but adding it by editing does look better, and runs along with the train of thought that runs when reading through a thread I guess...
Whoever you vote for.



The government wins.
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Jos Elkink
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Postby Jos Elkink » Tue Aug 23, 2005 11:20 am

hallucinatingfarmer wrote:EDIT: Honestly though - double posts can be annoying if they're constant and unneccessary (just a few lines). Adding another post with further thoughts is ok I guess - but adding it by editing does look better, and runs along with the train of thought that runs when reading through a thread I guess...


Assuming people check whether posts they already read have been changed ...
Sierak
Posts: 827
Joined: Thu Aug 11, 2005 2:27 pm
Location: Polska Poland

Postby Sierak » Tue Aug 23, 2005 10:35 pm

We feel offended by implementing communist system to the game, we were fighting it for 44 years.
And when we defeated communism from east you attack us from west.
But, we just want to let you know, that you are not as tough as Russians, and we will defeat the system sooner!!
We are just about to finish our first shipyard so “LONG LIVE SOLIDARITY!!!”


Maybe this post is fun to you but it is sincere :) This limit is bad and make in Cantr communism,we in Polish locations want capitalism and system when people does what they want.New rule limit private firm,private work something like communism.We have a lot of people in our locations and only a few people now can make what they want.Digging for or collect materials is the most important part of our(polish) Cantr life.

I know my english is bad but I try to explain the problem :) Maybe limit only projects,not working people in location?We can work togehter in this system,this solution can be good.

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