Animals
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- Cosmo Harrigan
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Animals
What are everyone's ideas about animals in Cantr, and feelings about the animals so far?
- Genevieve
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That we be really good if you good tame them then for a horse you could use it for transport and it could carry more and also you get an extra market making a harness and saddle bags which is were you need cows, you kill the cow you get meat and its hide then you can turn that hide in to leather through a process or other of which I'm not sure of.
- ephiroll
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I agree that some animals should be able to be domesticated. Horses were first used by those brave enough to catch one and "break" it. Cows and other food animals could give rise to new businesses like a ranch or slaughter house. Domesticated animals would also allow other low tech vehicles like carts, chariots, coachs, etc., and would provide transportation for the areas that haven't the resources to make cars and fleets of bikes. Overall, domestication of animals would expand the RP posiblities.
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- creepyguyinblack
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Taming animals is definitely something I'd like to see as well, but for the immediate future I think we will work on the basic functionality of animals before adding in more features with more bugs to deal with
I certainly would welcome any more ideas, comments or suggestions in regards to animals too.

I certainly would welcome any more ideas, comments or suggestions in regards to animals too.
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- Solfius
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If people wanted to roleplay wanting to see it...
Taming animals sounds good, but I agree the basic functinality needs to got right before we move on.
At the moment animals attacking depends on a probability, just a single value that isn't variable.
That value could be the base feriocity value, then we could apply further values to it, like if one of their pack or group is attacked it makes it more likely they will attack that attacker (perhaps there ought to be a probability of the animal running away in response as well, fight or flight response, as I understand it, now animals only move if they "want" to go somewhere, and it isn't affected by violence in their surroundings)
We could put in other variables as well (time? maybe some animals are more cranky at midnight than others?)
Taming animals sounds good, but I agree the basic functinality needs to got right before we move on.
At the moment animals attacking depends on a probability, just a single value that isn't variable.
That value could be the base feriocity value, then we could apply further values to it, like if one of their pack or group is attacked it makes it more likely they will attack that attacker (perhaps there ought to be a probability of the animal running away in response as well, fight or flight response, as I understand it, now animals only move if they "want" to go somewhere, and it isn't affected by violence in their surroundings)
We could put in other variables as well (time? maybe some animals are more cranky at midnight than others?)
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