Request to have a door unlocked
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kevinrcoleman
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Request to have a door unlocked
In Akypor, we have a building (the un-named building) that seems to hold a large number of characters locked up by an evil doer. The building is so full, that when any would-be rescuer attempts to enter, they are told the building is too full to enter. Unfortunately, this message seems to take precedence over the message that the door is locked, so that none of us can pick the lock to free the characters inside. I have reported this on Flyspray for consideration for a change in the sequence of door checking (i.e. to check for locks first, available space inside second) but wonder if we could have the door unlocked through divine intervention while the larger request is being considered.
- The Sociologist
- Posts: 878
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Re: Request to have a door unlocked
kevinrcoleman wrote:In Akypor, we have a building (the un-named building) that seems to hold a large number of characters locked up by an evil doer.
Gods! In Akypor?!
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rklenseth
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- Black Canyon
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rklenseth
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- Black Canyon
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- Doodle_Jack
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- Peanut
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Jetlag
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Re: Request to have a door unlocked
kevinrcoleman wrote:would-be rescuer attempts to enter, they are told the building is too full to enter. Unfortunately, this message seems to take precedence over the message that the door is locked, so that none of us can pick the lock
Did you guys miss this bit in the original post? They already tried lock picking.
- Doodle_Jack
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- Peanut
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- formerly known as hf
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Jetlag
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Re: Request to have a door unlocked
kevinrcoleman wrote:I have reported this on Flyspray...
Did you guys miss this bit in the original post? They already Flysprayed it.
- Nick
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