General amnesia of location names

General out-of-character discussion among players of Cantr II.

Moderators: Players Department, Public Relations Department

Should all characters forget all names of location/buildings/vehicles except those at their current location?

Poll ended at Mon May 02, 2005 5:45 pm

Yes
23
34%
No
38
57%
I don't care
6
9%
 
Total votes: 67
User avatar
formerly known as hf
Posts: 4120
Joined: Wed Aug 04, 2004 2:58 pm
Location: UK

Postby formerly known as hf » Mon Apr 25, 2005 6:52 pm

yeah, that'd be ok - if it gets implemented that way...

Me of little faith eh?
Whoever you vote for.

The government wins.
Revanael
Posts: 1555
Joined: Mon Apr 05, 2004 7:15 pm

Postby Revanael » Mon Apr 25, 2005 6:54 pm

As a suggestion to anyone who wants their characters to remember where they've been - start naming places now, if you think your character should remember them! I doubt amnesia will set in for a while, and you can then attribute it to forgetting over the long-term, can't you?
User avatar
kinvoya
Posts: 1396
Joined: Sun Mar 28, 2004 9:31 pm
Location: The Wide, Wide World of Web

Postby kinvoya » Mon Apr 25, 2005 7:03 pm

So, if we rename them with the same names they have now and then general amnesia goes into effect we will retain the names we have added ourselves?
User avatar
Black Canyon
Posts: 1378
Joined: Tue Jun 22, 2004 1:25 am
Location: the desert

Postby Black Canyon » Mon Apr 25, 2005 7:03 pm

This is good advice, although I can't seem to be able to tell any difference when I have named a building...... like the way you can tell the difference when you have renamed a person.

I think it would indeed be mass confusion if this (renaming) isn't done before the amnesia. How would you be able to tell the difference between your building and someone else's unless you have the key? And many buildings don't have locks. Most buildings do not have enough in them to be able to tell the difference between one or the other.
User avatar
The Sociologist
Posts: 878
Joined: Mon Sep 06, 2004 11:54 pm

Postby The Sociologist » Mon Apr 25, 2005 7:08 pm

The Surly Cantrian wrote:
hallucinatingfarmer wrote:I was about to say something very similar - I don't want a note on the ground giving a list of building names in the order that the buildings appear on the list - not natural at all - eww...

On the contrary, I would say that that was moe natural. Just like a street map... just like the many non-visual maps in Cantr. And unlike with people, a "roadmap" list would be okay, as buildings don't go anywhere.

But someone could add a new building. The way it looks now, it would go into the list alphabetically according to the name it was given, even if amnesia prevented you from actually seeing the name. Don't know if it will or it won't...depends on how they code this "amnesia" business.

So take Drojf. Someone makes a new building called "AAA Clothing". All names would shift down one. Town Fathers frantically drop new "town map." Newpawn thief promptly steals it. Older person drops dead, leaves old town map on ground. Town Fathers don't notice. All subsequent newspawns then name all the buildings wrong. On finding out, they promptly leave the game and write crap reviews on mpogd, etc... :(

Hence my comment about all the poor sodding new owners having to name all new buildings Z1, Z2, etc. But above all, it points to the need for street addresses.

No amnesia before street addresses!
User avatar
Nick
Posts: 3606
Joined: Tue Jul 15, 2003 8:27 pm
Location: Halifax, Canada

Postby Nick » Mon Apr 25, 2005 7:09 pm

The Sociologist wrote:
The Surly Cantrian wrote:
hallucinatingfarmer wrote:I was about to say something very similar - I don't want a note on the ground giving a list of building names in the order that the buildings appear on the list - not natural at all - eww...

On the contrary, I would say that that was moe natural. Just like a street map... just like the many non-visual maps in Cantr. And unlike with people, a "roadmap" list would be okay, as buildings don't go anywhere.

But someone could add a new building. The way it looks now, it would go into the list alphabetically according to the name it was given, even if amnesia prevented you from actually seeing the name. Don't know if it will or it won't...depends on how they code this "amnesia" business.

So take Drojf. Someone makes a new building called "AAA Clothing". All names would shift down one. Town Fathers frantically drop new "town map." Newpawn thief promptly steals it. Older person drops dead, leaves old town map on ground. Town Fathers don't notice. All subsequent newspawns then name all the buildings wrong. On finding out, they promptly leave the game and write crap reviews on mpogd, etc... :(

Hence my comment about all the poor sodding new owners having to name all new buildings Z1, Z2, etc. But above all, it points to the need for street addresses.

No amnesia before street addresses!


That shouldn't be a game mechanic, that should be an in game organisational issue.

Town planner, anyone?
User avatar
formerly known as hf
Posts: 4120
Joined: Wed Aug 04, 2004 2:58 pm
Location: UK

Postby formerly known as hf » Mon Apr 25, 2005 7:11 pm

The Sociologist wrote:No amnesia before street addresses!

Or at least some way of having a 'default' name or description of a building that is unchangeable and always accessible
Whoever you vote for.



The government wins.
User avatar
Nick
Posts: 3606
Joined: Tue Jul 15, 2003 8:27 pm
Location: Halifax, Canada

Postby Nick » Mon Apr 25, 2005 7:14 pm

hallucinatingfarmer wrote:
The Sociologist wrote:No amnesia before street addresses!

Or at least some way of having a 'default' name or description of a building that is unchangeable and always accessible


Thats stupid, no offense.
User avatar
formerly known as hf
Posts: 4120
Joined: Wed Aug 04, 2004 2:58 pm
Location: UK

Postby formerly known as hf » Mon Apr 25, 2005 7:24 pm

There has to be some way of differentiating one 'stone building' from another 'stone building' just by sight - signs would do, but they'd have to have some kind of unchangeability - because if there's accidental amnesia as before, and no way of recording which building is which via some kind of street setup - it'll screw things up big time...
Whoever you vote for.



The government wins.
Jetlag
Posts: 121
Joined: Mon Dec 06, 2004 2:14 pm

Postby Jetlag » Mon Apr 25, 2005 7:26 pm

Why is that stupid? Is it really any different to people being described as "a woman in her twenties"?
The Industriallist
Posts: 1862
Joined: Fri Aug 29, 2003 7:25 pm

Re: General amnesia of location names

Postby The Industriallist » Mon Apr 25, 2005 7:27 pm

Nick wrote:
Jos Elkink wrote: Note that maps become annoying when you don't have the original names ;) ... It really both has its advantages ... So, I'd like to hear your view on this :) ...


Mapping will have to be reinvented when roadmap comes, anyway.
And standard static location names will also be pointless, so we mine as well take a small step now!

"when roadmap comes"...I don't honestly expect that in the next few months, at least. Do you? I figure that's going to be an extremely long time coming...

But I do think that some way of following a map is needed. Though come to think, we already have it for most maps...just cound roads. Not exactly a tidy solution though.

Still, I favor an amnesia. I can take a little chaos for a better game system.
"If I can be a good crackhead, I can be a good Christian"

-A subway preacher
Debby
Posts: 12
Joined: Mon Apr 25, 2005 3:13 pm

Postby Debby » Mon Apr 25, 2005 7:31 pm

No.

One of my characters stole a boat and the (former) owner will have a very difficult job to find it back if she doesn't recognise it anymore. It would help my character, but it would be ridiculous.

Another character built two buildings, went for a walk. When she returns she has to ask which buildings she had?
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Mon Apr 25, 2005 7:34 pm

oooh, new thingy. me likes.

I think amnesia, definately. We worked it out once before, we'll do it again.

However, we ought to have the name plates before we wipe the slate clean.

Also, for defaults. I think default place names should be the location type (grassland, mountain, etc), for roads the direction they go (unfortunately different at each end, but can we find a workaround for that?), and for buildings the type (stone building, stone hall, etc)
Ash
Posts: 693
Joined: Thu Dec 25, 2003 8:15 pm
Location: England

Postby Ash » Mon Apr 25, 2005 7:39 pm

I vote no. Just a simple no.
Image
User avatar
nitefyre
Posts: 3528
Joined: Sat Nov 22, 2003 3:29 am
Location: New York City
Contact:

Postby nitefyre » Mon Apr 25, 2005 7:43 pm

Say NO!

Why does cantr not allow the deletion of notes? Because it preserves the culture through notes. How will you preserve existing structures and knowledges? You're ruining history and the TONS of hours of map work players have done! With new islands (or new characters who don't know), sure, do what you want. But current places have current values and current perceptions, that should not be changed!

Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 1 guest