Objects on paths
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- Crosshair
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- Location: Brighton, UK.
Objects on paths
There was a recent happening in a place far away where some newspawn stole a lot of steel, aproximately 1100g, and fled, he was shot on the path, dead. but we couldn't get the steel back because it dissapears on a path. how about adding the hunting script to people on paths, when you kill a theif or something on a path, your gona plunder his body aint you, to get back the stolen goods, so why not add the hunting script, so when he dies from your arrow/sword hit/ punch etc. his resources appear in your inventory, maybe not his items, but his resources.
[url=http://dragcave.net/view/tvkg][img]http://dragcave.net/image/tvkg.gif[/img][/url]
[url=http://dragcave.net/view/RgKP][img]http://dragcave.net/image/RgKP.gif[/img][/url]
[url=http://dragcave.net/view/RgKP][img]http://dragcave.net/image/RgKP.gif[/img][/url]
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Revanael
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- Crosshair
- Posts: 1255
- Joined: Sat Feb 05, 2005 9:05 pm
- Location: Brighton, UK.
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Revanael
- Posts: 1555
- Joined: Mon Apr 05, 2004 7:15 pm
- Crosshair
- Posts: 1255
- Joined: Sat Feb 05, 2005 9:05 pm
- Location: Brighton, UK.
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Revanael
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- Crosshair
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- Joined: Sat Feb 05, 2005 9:05 pm
- Location: Brighton, UK.
- TatteredShoeLace
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- Birdsall007
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TatteredShoeLace wrote:I know what happends to the things, but you gotta wonder....if a suicidal newspawn dies near Brunoi Forest and no one is there to hear it, does he make a sound?
Yes... er... no....er.
I don't know, what's the answer?
Even if the voices aren't real...They have some pretty good ideas!
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The Industriallist
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