Spawning in the same old areas
Moderators: Players Department, Public Relations Department
- SekoETC
- Posts: 15526
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
Spawning in the same old areas
Let's see, today I spawned two boys out of curiosity, both ending up in places where my other characters had already been. If I'm counting right, I've had 20 characters in total, of which five are dead. Luckily I've never spawned two kids in the same town so I shouldn't whine, but too often they end up in the neighbouring towns. In the beginning I used to get about half and half on the both big islands. Now Brunoi and Reniov forest seem to be drawing my characters like magnets. There are many places I've never seen and have no in-game reasons to travel to. Instead I have to resist the urge to abuse the options given by having two characters bump into each other. I don't mean working together or trading, no, but the chance of getting loud and visible. Perhaps someone witnessed the Dark/Pharap encounter or Marce/Lewis encounter, they happened without planning. And I had fun. But I'd still rather rp with someone else to have a chance to be surprised.
The first number is how many I've spawned on the area. The number in parenthesis is how many others of my characters have traveller to or through the area.
Main island:
Blerk/Blaman/Sjoftich region - 3 (1)
Naron/Lad/Miron region - 1 (0)
Tircqi - 1 (0)
Brunoi/Quillanoi/Lake village region - 5 (1)
Kiii/Zuzi/Jakara - 0 (2)
Siom/Reniov region - 2 (2)
Vrayllnuets/Xiria region - 1 (0)
Hilloi/Flonder region - 0 (3)
Pak/Pok region - 1 (0)
Krif - 1 (0)
Seatown/Djorf hills region - 2 (0)
Klojt/Dory - 0 (1)
Plaekur/Akypor region 0 (1)
Zhift/Mulof/Baaak - 0 (1)
K-island - 1
Swedish region - 2
Places that none of my characters have been to: Akypor, Blojt, Drojf, Longinazy, Mirovash, Moku, Olipifirovash, Shortinazy, Zuzi. Not even mentioning Aki island or the other rare islands.
The first number is how many I've spawned on the area. The number in parenthesis is how many others of my characters have traveller to or through the area.
Main island:
Blerk/Blaman/Sjoftich region - 3 (1)
Naron/Lad/Miron region - 1 (0)
Tircqi - 1 (0)
Brunoi/Quillanoi/Lake village region - 5 (1)
Kiii/Zuzi/Jakara - 0 (2)
Siom/Reniov region - 2 (2)
Vrayllnuets/Xiria region - 1 (0)
Hilloi/Flonder region - 0 (3)
Pak/Pok region - 1 (0)
Krif - 1 (0)
Seatown/Djorf hills region - 2 (0)
Klojt/Dory - 0 (1)
Plaekur/Akypor region 0 (1)
Zhift/Mulof/Baaak - 0 (1)
K-island - 1
Swedish region - 2
Places that none of my characters have been to: Akypor, Blojt, Drojf, Longinazy, Mirovash, Moku, Olipifirovash, Shortinazy, Zuzi. Not even mentioning Aki island or the other rare islands.
Not-so-sad panda
- kroner
- Posts: 1463
- Joined: Sat Sep 27, 2003 4:39 pm
- Location: new jersey...
-
Cookie
- Posts: 756
- Joined: Mon Feb 07, 2005 11:51 am
- Location: NE & NW England
- formerly known as hf
- Posts: 4120
- Joined: Wed Aug 04, 2004 2:58 pm
- Location: UK
I know what you mean Seko... I had a whole bunch on k-island once... (and yes... I know I moan about that a lot...)
My spread is still bad - I currently have two in Blojt, three on K-island, and one around krif and my most recent is wandering around the ghost towns near Alenz...
My spread is still bad - I currently have two in Blojt, three on K-island, and one around krif and my most recent is wandering around the ghost towns near Alenz...
Whoever you vote for.
The government wins.
The government wins.
- Okud
- Posts: 174
- Joined: Thu Sep 02, 2004 7:33 pm
- mortaine
- Posts: 865
- Joined: Sun Nov 28, 2004 4:22 pm
- Location: Scotts Valley, CA
- Contact:
Nearly everyone I English character I spawn ends up in or near Seatown, Olipifirovash, or Blojt. I've had one character spawn outside of those areas, but she's still on the same island.
I also typically have newspawns look around, harvest something useful, and leave for different pastures, but I've got at least three who have stayed in or next to their spawning locations (next to, usually because there's no food!)
I also typically have newspawns look around, harvest something useful, and leave for different pastures, but I've got at least three who have stayed in or next to their spawning locations (next to, usually because there's no food!)
--
mortaine.
mortaine.
- Black Canyon
- Posts: 1378
- Joined: Tue Jun 22, 2004 1:25 am
- Location: the desert
-
Sarah
- Posts: 1118
- Joined: Wed Jul 16, 2003 1:42 pm
- Location: Nashville
- nitefyre
- Posts: 3528
- Joined: Sat Nov 22, 2003 3:29 am
- Location: New York City
- Contact:
Stating the obvious here folks, it's because people centric spawning will put you where there are a lot of characters. Considering that Aki Island had spawn points for a very short period of time comparatively, and Burgeo none, thus there was never time to establish a sizable population there (the animals not helping).
When I joined, the Spawnpoint Spawning system worked against me, spawning nearly a half dozen characters in Naron.
A lot of them died and left and died and left and stayed alive.
I don't have any characters in Naron today, though. Regions where I haven't had as much luck in, like the Siom area, I was able to travel characters there from Naron (who later died) and one's in the region from near Brunoi/Tircqi.
It's a small world afterall.
I really suggest travelling by the way, it might be hard on the legs for your characters, but it's much more satisfying than building everything the game has to offer. Even better is travelling in a small cluster of active, dependable and fun chars.
When I joined, the Spawnpoint Spawning system worked against me, spawning nearly a half dozen characters in Naron.
It's a small world afterall.
I really suggest travelling by the way, it might be hard on the legs for your characters, but it's much more satisfying than building everything the game has to offer. Even better is travelling in a small cluster of active, dependable and fun chars.
-
swymir
- Posts: 1173
- Joined: Thu Jul 17, 2003 5:07 pm
- Location: Cape May, New Jersey
-
Lumin
- Posts: 745
- Joined: Wed Jan 12, 2005 3:51 pm
- kroner
- Posts: 1463
- Joined: Sat Sep 27, 2003 4:39 pm
- Location: new jersey...
-
west
- Posts: 4649
- Joined: Mon Aug 25, 2003 5:23 pm
Here's my current lineup
Krif
Kirinn
Drojf Hills Area (usually)
Seas near Burgeo
Olipifirovash Forest
Seas near Klojt
Karnon Forest
Krif Hills North
On the road near Klojt
I think i've only spawned a few since people-centric spawning started, and I deleted them a while back.
Krif
Kirinn
Drojf Hills Area (usually)
Seas near Burgeo
Olipifirovash Forest
Seas near Klojt
Karnon Forest
Krif Hills North
On the road near Klojt
I think i've only spawned a few since people-centric spawning started, and I deleted them a while back.
I'm not dead; I'm dormant.
Return to “General Discussion”
Who is online
Users browsing this forum: No registered users and 1 guest
