Alternitive to Vehicle Decay
Moderators: Players Department, Public Relations Department
- Agar
- Posts: 1687
- Joined: Tue May 11, 2004 7:43 pm
Alternitive to Vehicle Decay
Constructing vehicles is a long involved process broken down into several parts and requireing advanced and obscure resources and machinery. Please, for the love of Jos, don't have them become used!
I propose a different way to balance out vehicles: Fuel
Now, before this hitch comes up, I am fully aware many boats and land craft are powered by people. In that case, I would offer the people's tiredness as fuel. Reverse resting as it were.
Now as a vehicle owner (possesion is 9/10 of the law) I'd rather them stay the way it is now. You get rest while riding bikes, and cars run forever. But if this game is going to stay both balanced and realistic, that can not be the case forever. Neither does it have to be a huge demand on the oil that is sparse on some continents. Alcohol can also be used to power vehicles.
With the great variety of things that can be made into high grade alcohol, there are many sources of fuel. Oil refined into petroleum, potatoes and rice distilled to alcohol, riders pedaling or rowing.
By making vehicles fueled, they still contribute to the consumption equation without having the labor of decades disintergrate.
I propose a different way to balance out vehicles: Fuel
Now, before this hitch comes up, I am fully aware many boats and land craft are powered by people. In that case, I would offer the people's tiredness as fuel. Reverse resting as it were.
Now as a vehicle owner (possesion is 9/10 of the law) I'd rather them stay the way it is now. You get rest while riding bikes, and cars run forever. But if this game is going to stay both balanced and realistic, that can not be the case forever. Neither does it have to be a huge demand on the oil that is sparse on some continents. Alcohol can also be used to power vehicles.
With the great variety of things that can be made into high grade alcohol, there are many sources of fuel. Oil refined into petroleum, potatoes and rice distilled to alcohol, riders pedaling or rowing.
By making vehicles fueled, they still contribute to the consumption equation without having the labor of decades disintergrate.
Reality was never my strong point.
- kroner
- Posts: 1463
- Joined: Sat Sep 27, 2003 4:39 pm
- Location: new jersey...
- nitefyre
- Posts: 3528
- Joined: Sat Nov 22, 2003 3:29 am
- Location: New York City
- Contact:
If vehicle/building deterioration, I would expect that they reflect the requirement of labor/resources that built them , and that it would be highly unfair to the characters to even measure their deterioration on the same level as the current tools. I think the destruction of buildings/vehicles will be as devastating for Cantr History/ Culture as making notes fade, would be, because as Cantr is a society simulator, it is nice to have these reminders and landmarks of the past to reflect upon. I know one of my characters has written his novel with parts only remembered by him, by the names of buildings. I am for a reasonable deterioration of tools/items, but with alternatives to fix them, and recover lost resources. If vehicles were to fall apart, I would expect them to be fixable by replacing them with a spare tire (for example- that's very lifelike!) and similar for the tools, like a new bowstring for bows or new blade for blades.
- wichita
- Administrator Emeritus
- Posts: 4427
- Joined: Mon Jan 17, 2005 6:46 pm
- Location: Suomessa!
As the annoyed owner of a Ford with an inoperable speedometer, bald tires, and the ability to die going up hills, I cannot accept the concept of vehicles that do not deteriorate! Sorry.
I think in the long run it would be less time consuming to repair decaying vehicles than to refuel.
I think in the long run it would be less time consuming to repair decaying vehicles than to refuel.
"Y-O-U! It's just two extra letters! Come on, people! This is the internet, not a barn!" --Kid President
- Bowser
- Posts: 1201
- Joined: Thu Dec 04, 2003 8:55 pm
- Location: Washington, D.C.
Its already been said that making a car is a very INVOLVED process. It would take one person decades to make one. Processing the huge amount of resources into Steel and Iron for a Limo and then actually constructing the Limo would take over 100 years of man power.
Vans, Limos, and other large vehicles will no longer be cost effective.
Vans, Limos, and other large vehicles will no longer be cost effective.
- Nixit
- Posts: 2307
- Joined: Sun Nov 07, 2004 8:06 pm
- Location: Your imagination...
- Bowser
- Posts: 1201
- Joined: Thu Dec 04, 2003 8:55 pm
- Location: Washington, D.C.
-
swymir
- Posts: 1173
- Joined: Thu Jul 17, 2003 5:07 pm
- Location: Cape May, New Jersey
There just aren't enough vehicles being built other then bikes that makes me feel that it is neccesary to have them deteriorate. Perhaps in the future when they become a bit more common until then fuel sounds like a good alternative to me.
"My mind works like lightning, one brilliant flash and it's gone."
- Nick
- Posts: 3606
- Joined: Tue Jul 15, 2003 8:27 pm
- Location: Halifax, Canada
- kroner
- Posts: 1463
- Joined: Sat Sep 27, 2003 4:39 pm
- Location: new jersey...
- formerly known as hf
- Posts: 4120
- Joined: Wed Aug 04, 2004 2:58 pm
- Location: UK
- Solfius
- Posts: 3144
- Joined: Wed Jul 16, 2003 5:31 pm
agree with farmer,
the fact that currently deterioration would make vehicles not cost effective (or w/e) I think reflects the current trend to market garden industry in lieu of proper industrialisation. I don't think vehicles will be cost effective until Cantr has an industrial revolution and can mass produce.
That said, implementing maintenance, which is vital to a long period of automative functionality, would help greatly redress the balance (which I do agree is currently out of equilibrium). Finally, how long does a car last normally in RL anyway? 30 to 40 years? then in Cantr terms...600 to 800 days, isn't that long enough?
the fact that currently deterioration would make vehicles not cost effective (or w/e) I think reflects the current trend to market garden industry in lieu of proper industrialisation. I don't think vehicles will be cost effective until Cantr has an industrial revolution and can mass produce.
That said, implementing maintenance, which is vital to a long period of automative functionality, would help greatly redress the balance (which I do agree is currently out of equilibrium). Finally, how long does a car last normally in RL anyway? 30 to 40 years? then in Cantr terms...600 to 800 days, isn't that long enough?
-
Cookie
- Posts: 756
- Joined: Mon Feb 07, 2005 11:51 am
- Location: NE & NW England
- Solfius
- Posts: 3144
- Joined: Wed Jul 16, 2003 5:31 pm
-
Cookie
- Posts: 756
- Joined: Mon Feb 07, 2005 11:51 am
- Location: NE & NW England
Return to “General Discussion”
Who is online
Users browsing this forum: No registered users and 1 guest

