(and -vaguely_ remembered a similar discussion years ago but cant find it to necro that thread)
As an example: Loooonng ago I had a character that tried valiantly to get his little settlement on-board to work towards a rather extreme form of Eugenics. Basically, he was trying to get a "perfect society" of farmers and hunter/fighters. If you were awkward or even skilled, jail and death or Exile. Only the best, the experts could live there, so that new folks Spawned with similar skills. (well, OOC that was the reason, In-game he of course played it as just attracting the right people). They would not need trade, they would be insular and xenophobic, and such... but it never really worked out.
Unfortunately, and obviously, quite a few people did not like that, because their characters were and would be killed off. But I always had a sort of vague scientific-curiosity if that sort of thing would "work" with the game mechanics, and be an interesting Story Culture to play within the context of.
I won't even try for that sort of thing in today's Cantr, though, sadly.
Another character from back in the mists of the past, had plans to live in a specific location, with zero resources (you probably know where I mean
Do you have any such stories or Concepts that you'd like to explore in a similar fashion, even mentally?
