Tally for this week: 26 bugs were fixed and 4 features were added - and they were heftier ones than usual. The area menu has been redesigned, and hunting was implemented. Along with it came character death and corpses, gaining experience, and leveling up skills and attributes. With this, I changed the way skills are viewed so that you can see the progress you are making on a particular skill.
In all actions involving skills, attributes are just as important. Your root attributes can determine a lot of other elements outside of their obvious uses in working with their associated skills. For instance, the better your knowledge attribute is, the more experience you will get every time you gain it. Dexterity is a large factor in deciding your ability to dodge from enemies, and strength will make you resistant to actions against your will from other characters. This is in addition to being an added factor in any skill related activities.
The event messages for hunting will be written differently when the game opens, this is just what I used for testing. Hunting can train your skills depending on the weapon you use, and that's the same for PVP in the future. Ranged weapons help you train dexterity and marksmanship. Close range weapons help you train strength and melee. You can also use fists, which will help you train strength and melee, but they will never match the power of a weapon.
When the game opens, you won't be able to hunt constantly like you see in the screenshots. There will be a wait per each animal that you strike. If you die, all of the things you had on you will go to the ground, you'll be sent a message about the circumstances, and you will leave a corpse. The corpse contains your description, plus evidence of what may have caused the death, and the year it happened based on decay. Burying bodies hasn't been implemented yet, but I will probably get to it this coming week.
That's all for this week, have a great weekend.






