Epoch - PBBRPG in Development
Moderators: Public Relations Department, Players Department
- FiziKx
- Posts: 548
- Joined: Fri Jun 19, 2009 2:40 pm
- Location: United States
Epoch - PBBRPG in Development
Hi there, everyone.
I'm currently working on a new PBBRPG that is similar to Cantr and FTO. It is currently in a pre-alpha stage, but the development version has quite a few basic features implemented already. In other words, the bare bones are already there, and I am continuing to fill it with more things every day.
Here is a list of features I've managed to implement:
-User and Character Creation
-Random Spawning
-Unique Locations
-Travel
-Resource Gathering
-Basic Hunting
-Resource Depletion
-Journal and Note-making
-Items and Inventory
-Buildings and Locks
-Basic Hunger/Eating
The game isn't open to be played by the public yet, though I have had a few people try it out so far and they can see that it has promise. I'll be needing some more testers throughout the development process, and some staff members in general to help me build the game in various ways. Eventually, I'll need to ask for donations in order to get the full game up and running, but that won't be until development is mostly complete--so it is awhile away.
Anyway, if you are interested in following this project more, please head on over to my brand new forum at http://epochgame.freeforums.net/, where you can learn more about the game details, offer your time as a volunteer, discuss the future of the game, or etc. I hope to see you there!
I'm currently working on a new PBBRPG that is similar to Cantr and FTO. It is currently in a pre-alpha stage, but the development version has quite a few basic features implemented already. In other words, the bare bones are already there, and I am continuing to fill it with more things every day.
Here is a list of features I've managed to implement:
-User and Character Creation
-Random Spawning
-Unique Locations
-Travel
-Resource Gathering
-Basic Hunting
-Resource Depletion
-Journal and Note-making
-Items and Inventory
-Buildings and Locks
-Basic Hunger/Eating
The game isn't open to be played by the public yet, though I have had a few people try it out so far and they can see that it has promise. I'll be needing some more testers throughout the development process, and some staff members in general to help me build the game in various ways. Eventually, I'll need to ask for donations in order to get the full game up and running, but that won't be until development is mostly complete--so it is awhile away.
Anyway, if you are interested in following this project more, please head on over to my brand new forum at http://epochgame.freeforums.net/, where you can learn more about the game details, offer your time as a volunteer, discuss the future of the game, or etc. I hope to see you there!
- SekoETC
- Posts: 15523
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
- FiziKx
- Posts: 548
- Joined: Fri Jun 19, 2009 2:40 pm
- Location: United States
Re: Epoch - PBBRPG in Development
I actually haven't decided that yet. I'm thinking that I might spawn characters as children (around 5 years old, perhaps) and keep babies and pregnancy out of the equation. I like the idea of having vulnerable young people who need to learn about the world/be cared for/nurtured into society, but I don't want to deal with a birth queue or force players to only be able to do certain things because they are an infant. This will probably be discussed a lot more as things begin shaping up. Feel free to drop any suggestions that you have here or in my forum, which I'd love to get active.
-
- Posts: 36
- Joined: Sat Nov 28, 2015 11:49 pm
Re: Epoch - PBBRPG in Development
FiziKx wrote:Hi there, everyone.
I'm currently working on a new PBBRPG that is similar to Cantr and FTO. It is currently in a pre-alpha stage, but the development version has quite a few basic features implemented already. In other words, the bare bones are already there, and I am continuing to fill it with more things every day.
Here is a list of features I've managed to implement:
-User and Character Creation
-Random Spawning
-Unique Locations
-Travel
-Resource Gathering
-Basic Hunting
-Resource Depletion
-Journal and Note-making
-Items and Inventory
-Buildings and Locks
-Basic Hunger/Eating
Is that really implemented? Can you show us how does it look? Can you tell us how does the travel and resources work? I don't really see a reason to talk about the game when there's literally nothing to show. (I'm looking at you, chase).
FiziKx wrote:Anyway, if you are interested in following this project more, please head on over to my brand new forum at http://epochgame.freeforums.net/,
Ehh... Sorry but I'll pass for now. Your forum is set up on a free hosting so you don't even have the domain. It may end like Marosia, reveri.es and other projects. I wish I'm wrong, tho.
- FiziKx
- Posts: 548
- Joined: Fri Jun 19, 2009 2:40 pm
- Location: United States
Re: Epoch - PBBRPG in Development
There are few people from this community who have seen and played what is up already. The forum is on that site because I am developing the game without my own server and domain using something called Bubble and do not, at the moment, have money to throw away on much of anything, including a site for a forum that could just as easily be put online for free.
I suppose I COULD put the forum on my own personal website though, if that would make you feel better. Trust me, it exists.
I suppose I COULD put the forum on my own personal website though, if that would make you feel better. Trust me, it exists.
- Alladinsane
- Posts: 3351
- Joined: Thu Mar 11, 2010 9:09 pm
- Location: Fla
Re: Epoch - PBBRPG in Development
Best of luck with it Fiz.
I wish you the greatest of success.
I wish you the greatest of success.
A famous wise man once said absolutely nothing!
-
- Posts: 36
- Joined: Sat Nov 28, 2015 11:49 pm
Re: Epoch - PBBRPG in Development
FiziKx wrote:I suppose I COULD put the forum on my own personal website though, if that would make you feel better. Trust me, it exists.
Okay, I understand. anyway, Can you tell us how does the travel and resources work? I'm interested to know how your game is going to work. Is it similiar to cantr where we have locations and predefined paths, or more like FTO? or something completely different?
- FiziKx
- Posts: 548
- Joined: Fri Jun 19, 2009 2:40 pm
- Location: United States
Re: Epoch - PBBRPG in Development
Sure, no problem. In many ways, the game is like FTO... but with some things changed so that everything is smaller. As of right now, every location (a single-tile each) is roughly equivalent to around the size of 3 square yards IRL, and walking between tiles takes no time at all. Vehicles, I suspect, will automate travel or allow you to move multiple tiles at a time on roads (we'll see what I come up with once I put them in the game). Every tile will only have one resource to gather, and when the resource in these tiles are gone, they're gone (some renewable resources may regenerate, in time). When a building is constructed on a tile, the entire tile becomes a room. To create larger structures, players will need to build rooms on neighboring tiles, which will link them together into one building.
As you can see, things are a bit more direct but still in the same vein as Cantr and FTO.
(Also, thanks, Alladinsane!)
As you can see, things are a bit more direct but still in the same vein as Cantr and FTO.
(Also, thanks, Alladinsane!)
- MattWithoos
- Posts: 513
- Joined: Tue Apr 14, 2015 12:51 am
- Location: Melbourne, Australia
- Contact:
Re: Epoch - PBBRPG in Development
So is it automatic or does each action require approval from you? I think that was essentially what pulkownikarnold was asking - are these features actually there, or is it more of "I've figured the rules out for each of these features and thus how to apply them"?
- FiziKx
- Posts: 548
- Joined: Fri Jun 19, 2009 2:40 pm
- Location: United States
Re: Epoch - PBBRPG in Development
It is automatic, in an actual programmed game. The features that I mentioned as being in the game so far are -truly-, 100%, already programmed into the real thing. There is a functional pre-alpha/maybe alpha build of this game that actually works--containing all of the features that I've said it contains.
(Edit--Also, I'll post some screenshots of the bare bones that I have completed so far in a bit. Keep in mind that I have no art team, so everything is super plain and kind of ugly. If there are any artists among you that would like to lend your time to help me make everything look nice, I'd love to have you on board.)
(Edit--Also, I'll post some screenshots of the bare bones that I have completed so far in a bit. Keep in mind that I have no art team, so everything is super plain and kind of ugly. If there are any artists among you that would like to lend your time to help me make everything look nice, I'd love to have you on board.)
Last edited by FiziKx on Thu Jun 23, 2016 12:18 am, edited 1 time in total.
- MattWithoos
- Posts: 513
- Joined: Tue Apr 14, 2015 12:51 am
- Location: Melbourne, Australia
- Contact:
Re: Epoch - PBBRPG in Development
That's pretty cool! So you used the forum as the base for all the functionality? Or is the forum just for discussion?
- FiziKx
- Posts: 548
- Joined: Fri Jun 19, 2009 2:40 pm
- Location: United States
Re: Epoch - PBBRPG in Development
Nope, the forum is just for discussion. The actual game is a completely separate thing. I'll show screenshots in a little while, like I said!
- Wolfsong
- Posts: 1277
- Joined: Sun Dec 13, 2009 5:33 am
- Location: Australia
Re: Epoch - PBBRPG in Development
What language are you programming in?
- FiziKx
- Posts: 548
- Joined: Fri Jun 19, 2009 2:40 pm
- Location: United States
Re: Epoch - PBBRPG in Development
I'm using a visual programming language called Bubble. It's a very interesting experience!
-
- Posts: 63
- Joined: Wed Dec 09, 2015 4:47 pm
Re: Epoch - PBBRPG in Development
Will death from old age be a concern eventually? You mentioned a technology focus (reading the forums), so will it be possible for different technological ages depending on where you spawn? Finally, if there is magic in the game (You said you may plan to sneak it in) do you plan to make it learnable for everyone but difficult (Either from it being time consuming, requiring travel to certain nearly impossible to reach place) or hereditary but difficult to learn?
I would be interested in helping to test.
I would be interested in helping to test.
Who is online
Users browsing this forum: No registered users and 0 guests