Game changes - discussion about implemented changes.

General out-of-character discussion among players of Cantr II.

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Rmak
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Re: Game changes - discussion about implemented changes.

Postby Rmak » Tue Feb 16, 2016 3:06 am

Has the RNG table\variable been adjusted in the last update or certain actions weighted ?
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EchoMan
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Re: Game changes - discussion about implemented changes.

Postby EchoMan » Tue Feb 16, 2016 4:54 pm

No, and as such, the question would have been better posted in the General Support forum. :)
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Rmak
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Re: Game changes - discussion about implemented changes.

Postby Rmak » Tue Feb 16, 2016 5:15 pm

Sorry other users had asked the same questions in this thread , that were replied to by prog d administration with no mention of the 'right place'. I noticed it since drunkenness was implemented so though for consistency I should post after Goranth and Greek :wink:

But I guess I'll create a new thread each time then if that's the consistent thing to do
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Snowdrop
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Re: Game changes - discussion about implemented changes.

Postby Snowdrop » Sat Feb 20, 2016 6:01 pm

Alcohols. Absolutely love there being so much more choice, but with there being so many now, I'd have absolutely no idea where to get started! :lol:
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SekoETC
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Re: Game changes - discussion about implemented changes.

Postby SekoETC » Sun May 08, 2016 10:27 am

I'm surprised nobody commented here yet. I say it was about time that honey and solar stills got fixed. They were being exploited and it felt wrong but there was no way the players could've stopped it from happening. It had to be done by changing the mechanics.
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Wolfsong
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Re: Game changes - discussion about implemented changes.

Postby Wolfsong » Sun May 08, 2016 10:42 am

Was I the only person who didn't exploit them? I miss out on all the fun.
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SekoETC
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Re: Game changes - discussion about implemented changes.

Postby SekoETC » Sun May 08, 2016 10:58 am

I didn't exploit them either, but I've seen several people who did. I've also seen long honey projects in abandoned towns on Polish islands where characters go around in vehicles harvesting honey. By using several towns they get around the one hive per town limitation.
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Alutka
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Re: Game changes - discussion about implemented changes.

Postby Alutka » Sun May 08, 2016 11:10 am

SekoETC wrote:I didn't exploit them either, but I've seen several people who did. I've also seen long honey projects in abandoned towns on Polish islands where characters go around in vehicles harvesting honey. By using several towns they get around the one hive per town limitation.


:shock: meaning that you didn't do that in the EZ?
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SekoETC
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Re: Game changes - discussion about implemented changes.

Postby SekoETC » Sun May 08, 2016 11:18 am

I've never seen anybody do it in EZ. Of course I don't see everything, so it's possible someone may have done it.
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Goriath
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Re: Game changes - discussion about implemented changes.

Postby Goriath » Sun May 08, 2016 11:34 am

There was a person who build like 30 or more ships with solar panels.
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Wolfsong
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Re: Game changes - discussion about implemented changes.

Postby Wolfsong » Sun May 08, 2016 11:52 am

You Polish folk have to stop min-maxing everything and ruining it for the rest of us.
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Crownless
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Re: Game changes - discussion about implemented changes.

Postby Crownless » Sun May 08, 2016 12:12 pm

If there is a still on a boat attached to a larger boat that is moving, does it count as being on a ship that is moving?
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Tiamo
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Re: Game changes - discussion about implemented changes.

Postby Tiamo » Sun May 08, 2016 12:59 pm

Crownless wrote:If there is a still on a boat attached to a larger boat that is moving, does it count as being on a ship that is moving?

I think it shouldn't, as this would still be easily exploitable.
I think ...
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Alutka
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Re: Game changes - discussion about implemented changes.

Postby Alutka » Sun May 08, 2016 1:41 pm

Wolfsong wrote:You Polish folk have to stop min-maxing everything and ruining it for the rest of us.


But you mean in Cantr or in general? :mrgreen:
“Man sacrifices his health in order to make money.
Then he sacrifices money to recuperate his health. He is so anxious about the future that he does not enjoy the present; he lives as if he is never going to die, and then dies having never really lived.”
Millhouse
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Re: Game changes - discussion about implemented changes.

Postby Millhouse » Sun May 08, 2016 5:05 pm

Could we maybe temporarily get better return rates for disassembling solar stills. Some of us will need to move our solar stills around to make sure they'll still work and you get kind of screwed if all you get back is half the original materials.

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