Regarding boats
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The Industriallist
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There is no such thing as a close combat weapon in cantr. Weapon names are just that: names. You can reach as far down a road as you can see (several hours of walking) with any weapon in the game. Even your fist. There's no reason the presence of water should change the behavior of weapons...all weapons should have the same range in all situations until they have different ranges in all situations.
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TheTheorist wrote:ephiroll wrote:I think close combat weapons should still be effective is the boats are docked together, after all, they should be close enough to use those weapons if they're docked.
I disagree, even boats that are docked together had a good few feet between them... Far too long for an arm with a blade to cross, we maybe just. But it isn't practical so I stick by my rules on that. I only feel your saying it because your character on a boat doesn't have a bow.ephiroll wrote:The only other thing is that <i>either</i> boat should be able to undock from the other, at the present time only the boat that docked with the other can disengage from being docked.
In RL the only way a slower boat could undock from a faster one was by stealing the other ships wind and escaping that way. But seeing as wind isn't programmed into Cantr and to stop it being complicated both ships should be able to undock I agree. It would just mean a lot more ranged combat between boats while the faster boat catches it again and docks it again
I'm not saying that hand weapons should work between docked boats becaue my char(s) don't have one, trust me, my char that would be worried about it is probly more well armed then anyone with the balls to chase him (if you said that because you think you know who that particular char is and you didn't see a bow on him then you would be wrong, it's a simple thing to drop something before docking to make it appear you are less of a threat then you actually are). But the reason I think that hand weapons should work between docked boats is because the boats would have to be close for anyone to go between them (rail to rail the way I see it) and most of the boats are small so it should be a simple thing to lean over the rail and attack. With the larger boats I would have to agree that only missile weapons should be used, but any boat that takes less then 15k grams of materials should be small enough for a person to reach across.
Far as docking goes with ships, I think undocking from a boat shouldn't have anything to do with how fast either boat is, simply pushing one boat away from yours or taking off before the other boat can react doesn't have anything to do with how fast something is, plus, if both boats are at a standstill and the slower boat takes off before the larger boat then for however long it takes the faster boat to react the slower boat has then become the faster boat for a short amount of time. Of course, there shouldn't be anything stopping the faster boat from catching up and docking again.
Boat speed for docking also shouldn't be measured against the base speed of a boat (just in case that wasn't clear for anyone). The more a boat is loaded down the slower it goes, so boat speed should be measured against the speed that the boats are moving at the time docking is attempted.
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Jeremiah 'Jerry' Donaldson
Jeremiah 'Jerry' Donaldson
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The Industriallist
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It wouldn't be unreasonable (theoretically) to make separating boats that have 'docked' together a project that takes a few hours. For the ships to be 'docked' in any meaningful sense would require them being lashed together somehow.
I would say that interception should be based on actually moving to intercept...so if you're trying to dock with a ship that's heading toward you, you probably won't need to be very fast to catch them. This would allow simpler ships to be used for coast defense...the pirates can outrun your dinghy (or whatever) easily enough, but they can't get past it.
I would say that interception should be based on actually moving to intercept...so if you're trying to dock with a ship that's heading toward you, you probably won't need to be very fast to catch them. This would allow simpler ships to be used for coast defense...the pirates can outrun your dinghy (or whatever) easily enough, but they can't get past it.
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west
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Regarding docking boats to each other: if it's not possible to dock a smaller boat to a larger boat and travel with it (which i *hope* is the purpose of the dinghy but I'm uncertain), then I think that should be made a priority for programming.
Just, you know, for example, say a raker sets out from a harbour and goes to a place with no harbour. The crew ought to be able to get on their dinghy (or whatever), undock from the boat, and sail onto shore. During that time the empty Raker would be motionless and locked. Once the dinghy returns, the person with the raker key would have to unlock it in order for the people on the dinghy to get back onto the raker. This would prevent (or at least slow down) hijacking of larger boats by people with small boats (unless they have a crowbar
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Pretty pretty please?
Just, you know, for example, say a raker sets out from a harbour and goes to a place with no harbour. The crew ought to be able to get on their dinghy (or whatever), undock from the boat, and sail onto shore. During that time the empty Raker would be motionless and locked. Once the dinghy returns, the person with the raker key would have to unlock it in order for the people on the dinghy to get back onto the raker. This would prevent (or at least slow down) hijacking of larger boats by people with small boats (unless they have a crowbar
Pretty pretty please?
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