Game changes - discussion about implemented changes.
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- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
Re: Game changes - discussion about implemented changes.
Just a heads up that fine china plate will become porcelain plate. It's just a name change. All porcelain items from now on will be named porcelain, but bone china will remain. There will be some new porcelain items soon (bowl, cup, teapot, pitcher, jar).
Last edited by *Wiro on Tue Jul 14, 2015 2:54 pm, edited 1 time in total.
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- SekoETC
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Re: Game changes - discussion about implemented changes.
Great! No wait, none of my characters have porcelain clay. Oh well... I think only one of my characters knows where to find marble and has no intention of going there again.
Not-so-sad panda
- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
Re: Game changes - discussion about implemented changes.
Porcelain items are now live.
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- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
Re: Game changes - discussion about implemented changes.
New RD member re4der has implemented a lot of amazing dice. Please report any inconsistencies or bugs, this was a large project and took a lot of planning and effort. Some dice may still be under revision, so hold off building them for a day or two. It's easy to forget a small detail when dealing with such a large amount of objects.
Tomorrow a large amount of gold, silver and glass tableware will be implemented along with a new lockable, portable container with a capacity of twenty kilograms. Ideal for people that think the shipping crate is too heavy. There will also be a surprise for people with a lot of the rare "tusk" resource from rhinos.
Tomorrow a large amount of gold, silver and glass tableware will be implemented along with a new lockable, portable container with a capacity of twenty kilograms. Ideal for people that think the shipping crate is too heavy. There will also be a surprise for people with a lot of the rare "tusk" resource from rhinos.
Last edited by *Wiro on Sun Jul 19, 2015 10:45 pm, edited 1 time in total.
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- Friar Briar
- Posts: 429
- Joined: Mon Sep 08, 2014 8:57 pm
Re: Game changes - discussion about implemented changes.
*Wiro wrote:New RD member re4der has implemented a lot of amazing dice. Please report any inconsistencies or bugs, this was a large project and took a lot of planning and effort. Some dice may still be under revision, so hold off implementing them for a day or two. It's easy to forget a small detail when dealing with such a large amount of objects.
Tomorrow a large amount of gold, silver and glass tableware will be implemented along with a new lockable, portable container with a capacity of twenty kilograms. Ideal for people that think the shipping crate is too heavy. There will also be a surprise for people with a lot of the rare "tusk" resource from rhinos.
Nice!

- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
Re: Game changes - discussion about implemented changes.
*Wiro wrote: There will also be a surprise for people with a lot of the rare "tusk" resource from rhinos.
Finally a use besides tusk horns! Yes!
...and hmm I guess I better hurry and go finish filling out my application before it suddenly turns out RD is full.
- Friar Briar
- Posts: 429
- Joined: Mon Sep 08, 2014 8:57 pm
- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
Re: Game changes - discussion about implemented changes.
Storages are now split into fixed and portable categories in the menu. Implemented so far are gold & silver versions of comb, plate, cup, pitcher, jewelry box and a gilded casket which is a lightweight (yet fashionable) alternative to the shipping crate. It has a capacity of twenty kilograms. More is forthcoming, probably tomorrow.
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- destinysWalrus
- Posts: 243
- Joined: Wed Oct 23, 2013 12:03 am
- Location: Southern California
Re: Game changes - discussion about implemented changes.
Oh my gosh there's dice with unusual numbers of sides. This is amazing. I must begin plotting... at least one of my characters will end up with an absurd collection of dice.
- Friar Briar
- Posts: 429
- Joined: Mon Sep 08, 2014 8:57 pm
Re: Game changes - discussion about implemented changes.
So now we can play characters in Cantr who can invent and play characters in D&D style games? That's so meta...
- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
Re: Game changes - discussion about implemented changes.
Yeah I should have mentioned that Greek actually programmed new functionality for custom dice. 4, 6, 10, 12 and 20 sided dice with every rare material represented. Each # has one primitive, two advanced and one luxury option.
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-
- Posts: 67
- Joined: Sat Apr 11, 2015 5:19 pm
Re: Game changes - discussion about implemented changes.
Pfffft, NEEEEEEERDS.
I need all these dice.
I need all these dice.
- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
Re: Game changes - discussion about implemented changes.
Now begins the race to publish the first IG tabletop roleplaying game!
We'll reach some kind of nerd singularity when all of us are meeting in a roleplaying game to have our characters meet to play a roleplaying game...
We'll reach some kind of nerd singularity when all of us are meeting in a roleplaying game to have our characters meet to play a roleplaying game...
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- Posts: 67
- Joined: Sat Apr 11, 2015 5:19 pm
Re: Game changes - discussion about implemented changes.
"So, guys, put down your scythes and broadswords, I thought up a new game. I call it Cantr..."
-
- Posts: 521
- Joined: Sat Jun 13, 2015 1:32 am
Re: Game changes - discussion about implemented changes.
Love the new dice. I'm going to need to come up with a better dice container than a tin can, now.
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