Game changes - discussion about implemented changes.

General out-of-character discussion among players of Cantr II.

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*Wiro
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Re: Game changes - discussion about implemented changes.

Postby *Wiro » Tue Jul 14, 2015 2:36 pm

Just a heads up that fine china plate will become porcelain plate. It's just a name change. All porcelain items from now on will be named porcelain, but bone china will remain. There will be some new porcelain items soon (bowl, cup, teapot, pitcher, jar).
Last edited by *Wiro on Tue Jul 14, 2015 2:54 pm, edited 1 time in total.
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SekoETC
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Re: Game changes - discussion about implemented changes.

Postby SekoETC » Tue Jul 14, 2015 2:47 pm

Great! No wait, none of my characters have porcelain clay. Oh well... I think only one of my characters knows where to find marble and has no intention of going there again.
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*Wiro
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Re: Game changes - discussion about implemented changes.

Postby *Wiro » Wed Jul 15, 2015 9:21 pm

Porcelain items are now live.
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*Wiro
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Re: Game changes - discussion about implemented changes.

Postby *Wiro » Sun Jul 19, 2015 10:22 pm

New RD member re4der has implemented a lot of amazing dice. Please report any inconsistencies or bugs, this was a large project and took a lot of planning and effort. Some dice may still be under revision, so hold off building them for a day or two. It's easy to forget a small detail when dealing with such a large amount of objects.

Tomorrow a large amount of gold, silver and glass tableware will be implemented along with a new lockable, portable container with a capacity of twenty kilograms. Ideal for people that think the shipping crate is too heavy. There will also be a surprise for people with a lot of the rare "tusk" resource from rhinos.
Last edited by *Wiro on Sun Jul 19, 2015 10:45 pm, edited 1 time in total.
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Friar Briar
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Re: Game changes - discussion about implemented changes.

Postby Friar Briar » Sun Jul 19, 2015 10:32 pm

*Wiro wrote:New RD member re4der has implemented a lot of amazing dice. Please report any inconsistencies or bugs, this was a large project and took a lot of planning and effort. Some dice may still be under revision, so hold off implementing them for a day or two. It's easy to forget a small detail when dealing with such a large amount of objects.

Tomorrow a large amount of gold, silver and glass tableware will be implemented along with a new lockable, portable container with a capacity of twenty kilograms. Ideal for people that think the shipping crate is too heavy. There will also be a surprise for people with a lot of the rare "tusk" resource from rhinos.

Nice! :D Thank you, Wiro, re4der, and RD!
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Marian
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Re: Game changes - discussion about implemented changes.

Postby Marian » Sun Jul 19, 2015 10:33 pm

*Wiro wrote: There will also be a surprise for people with a lot of the rare "tusk" resource from rhinos.


Finally a use besides tusk horns! Yes!

...and hmm I guess I better hurry and go finish filling out my application before it suddenly turns out RD is full.
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Friar Briar
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Re: Game changes - discussion about implemented changes.

Postby Friar Briar » Sun Jul 19, 2015 10:40 pm

^^^ Woooo!! :D
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*Wiro
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Re: Game changes - discussion about implemented changes.

Postby *Wiro » Mon Jul 20, 2015 8:45 pm

Storages are now split into fixed and portable categories in the menu. Implemented so far are gold & silver versions of comb, plate, cup, pitcher, jewelry box and a gilded casket which is a lightweight (yet fashionable) alternative to the shipping crate. It has a capacity of twenty kilograms. More is forthcoming, probably tomorrow.
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destinysWalrus
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Re: Game changes - discussion about implemented changes.

Postby destinysWalrus » Mon Jul 20, 2015 11:26 pm

Oh my gosh there's dice with unusual numbers of sides. This is amazing. I must begin plotting... at least one of my characters will end up with an absurd collection of dice.
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Friar Briar
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Re: Game changes - discussion about implemented changes.

Postby Friar Briar » Mon Jul 20, 2015 11:33 pm

So now we can play characters in Cantr who can invent and play characters in D&D style games? That's so meta...
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*Wiro
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Re: Game changes - discussion about implemented changes.

Postby *Wiro » Tue Jul 21, 2015 12:04 am

Yeah I should have mentioned that Greek actually programmed new functionality for custom dice. 4, 6, 10, 12 and 20 sided dice with every rare material represented. Each # has one primitive, two advanced and one luxury option.
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Father Brian
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Re: Game changes - discussion about implemented changes.

Postby Father Brian » Tue Jul 21, 2015 12:07 am

Pfffft, NEEEEEEERDS.


I need all these dice.
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Marian
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Re: Game changes - discussion about implemented changes.

Postby Marian » Tue Jul 21, 2015 12:12 am

Now begins the race to publish the first IG tabletop roleplaying game!


We'll reach some kind of nerd singularity when all of us are meeting in a roleplaying game to have our characters meet to play a roleplaying game...
Father Brian
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Re: Game changes - discussion about implemented changes.

Postby Father Brian » Tue Jul 21, 2015 12:22 am

"So, guys, put down your scythes and broadswords, I thought up a new game. I call it Cantr..."
Millhouse
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Re: Game changes - discussion about implemented changes.

Postby Millhouse » Tue Jul 21, 2015 1:22 am

Love the new dice. I'm going to need to come up with a better dice container than a tin can, now.

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