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sherman wrote:Thank you computaertist, that's interestingThough you would still break CR
Mark Twain wrote:Truth is stranger than fiction, but it is because Fiction is obliged to stick to possibilities; Truth isn't.
*Wiro wrote:A lot of people think it's not allowed to have two characters in the same location, but it is perfectly fine. There's nothing wrong with it and they can even interact. The rules have a special section devoted to these situations if I recall correctly.
SumBum wrote:You're allowed to have multiple chars in a town - that is not a breach of the CR. It doesn't even have to be that all but one sleeps. They can even talk to each other, they just can't cooperate with each other to advance a goal.
I've had as many as 3 temporarily in one town due to various travel arrangements and somehow managed to not slip and speak with the wrong one. Personally, I prefer to not have chars in the same town because it's too much that I have to juggle and be careful about. I've known players who had 2 living long-term in the same town and it was never an issue because they were careful not to cross wires.
Marian wrote:I mean I get the reason for the CR but if the point is to prevent OOC behavior, sometimes it does exactly the opposite. In that example the entire town lost out as well as the organization they wanted to join...but what else could be done, you can't realistically expect someone to have to choose which of their established characters is suddenly going to have to up and abandon their friends and their town for no good IC reason at all, based on a choice other people in the town made that they weren't even involved in.
Marian wrote:Char A: Hey guys I think we should look into organization I've heard so much about, they seem legit and they could help provide our town with desperately needed resources. I really, really think we should join and I am very passionate about this!
Char B: I've met the leader in person and they are indeed legit!
Everyone else: *various degrees of agreement and interest*
Char C: *wakes up* (ooc: wait no we can't, I already have a char involved with them, sorry!)
Everyone else: WELP. *immediately lose interest*
Char A: I...guess I'm suddenly not so passionate about this after all? For some reason. vv
Jos Elkink wrote:chase02 wrote:I'd like to see a clear and concise list of rules.
I think the rule is quite clear and concise: your characters should be played as if they are controlled by different players, that do not know each other.
That is really the only rule.
Now to assist interpretation just slightly - but I think it distracts more than it helps, to be honest - you can follow the following rules of thumb:
- don't discuss in-game events within four days (to avoid the temptation of playing characters as they would if players knew each other);
- don't have two characters in one organisation (because it is really difficult to abide to the above rule when you do);
- don't have two characters reside in one town (same reason);
- don't have two characters work on one project or trade with each other (because it's very difficult to do this as if they... etc.)
But these are rules-of-thumb to help you as a player and to help the PD. They are not the capital rule.
So whenever you gain advantage because you control more than one character in the same region/organisation/town/story/event/etc., you are in breach of the rules.
computaertist wrote:sherman wrote:Thank you computaertist, that's interestingThough you would still break CR
What, with characters (1) and (3)? That's hardly fair, (3) doesn't see themselves as part of either side! And neither does (4)! And (5) is sleeping to death now!
Of course I see your point; 'tis an excellent one.
*Wiro wrote:This is against the rules. Character C can't influence people with his OOC messages like that. It should all be in-game, and if he can't convince them not to do it then he is out of luck and needs to pick which of his two characters are going to be involved.
Marian wrote:*Wiro wrote:This is against the rules. Character C can't influence people with his OOC messages like that. It should all be in-game, and if he can't convince them not to do it then he is out of luck and needs to pick which of his two characters are going to be involved.
But it would be less a matter of picking which of his two characters would be involved, then it would be of having to decide which would have drastic OOC behavior forced on them by circumstances beyond his control, ruining their lives and effecting all the other characters around them. And having a character who has never cared about getting involved with politics suddenly actively, vehemently oppose everyone else in town on the issue for no explainable reason would also be pretty questionable.
Just continuing to have his two characters continuing to live as they always have, in two separate towns half an island apart and never interacting would seem to be the much more sensible solution, but in this case it would be the one explicitly against the rules.
sanchez wrote:It’s you who knows when their interests are going to intersect. If other chars are relying on yours, and there is likely to come a time when one or both will have to remove themselves from a situation in order not to abuse the unfair advantage generated by their association, it’s most fair to other players for you to devise a way beforehand for one of them to move on. RP is never an excuse for cheating, and if you focus too much here on your chars’ feelings and circumstances over your own as a player, you’ll get lost in that rabbit hole and rationalise just about anything.
SekoETC wrote:I wish there were more [...] vegan recipes.
SekoETC wrote:I wish there were more vegetarian/vegan recipes. I considered making my newspawn a vegan but I found it too limiting, because they have no reason to avoid animal products, having never seen cruelty towards animals.
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