I wholeheartedly agree.miirkaelisaar wrote:hyrle wrote:Let's face one fact: Cantr is a niche game. It's a questless, text-based, permanent death, crafting-centric, RP-focused sandbox game. Any one of those five qualities are typically dealbreakers for commercial games. But it's EXACTLY what I as a player have wanted in a game for a long time. Many people may be turned off from Cantr in the first five minutes because they're looking for the standard "Get quest, do quest, kill stuff, get points" themepark experience that is basically nearly every other RPG. But I'm glad Cantr is different. Didn't take me five minutes to realize that... I knew it before logging in, and I'm just glad the game delivered on the promises.
Hyrle expressed my feelings so well here, I always hated video games and got bored with everything, roleplaying or quest games, whatever, but ever since I started playing Cantr it's been the exact game I enjoy playing all day every day, it has the elements I like in games and not the ones I don't, somehow it's exactly what I always wanted, and in the three and a half years I've been playing, I've searched for similar games to fill in the quiet sleepy times of cantr, and I can't find anything remotely as entertaining to me personally, that has the same functions and everything cantr does.
What does Cantr look like to new players?
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- AniCator
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Re: What does Cantr look like to new players?
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hyrle
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Re: What does Cantr look like to new players?
Ericis wrote:It looks like I dunno what I'm doing
I think we all felt that way when we first started. But the great part is no one forces you to do anything. It's a wide open world - and the players build the world and write the story.
- Raspberrytango
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Re: What does Cantr look like to new players?
AniCator wrote:I wholeheartedly agree.miirkaelisaar wrote:hyrle wrote:Let's face one fact: Cantr is a niche game. It's a questless, text-based, permanent death, crafting-centric, RP-focused sandbox game. Any one of those five qualities are typically dealbreakers for commercial games. But it's EXACTLY what I as a player have wanted in a game for a long time. Many people may be turned off from Cantr in the first five minutes because they're looking for the standard "Get quest, do quest, kill stuff, get points" themepark experience that is basically nearly every other RPG. But I'm glad Cantr is different. Didn't take me five minutes to realize that... I knew it before logging in, and I'm just glad the game delivered on the promises.
Hyrle expressed my feelings so well here, I always hated video games and got bored with everything, roleplaying or quest games, whatever, but ever since I started playing Cantr it's been the exact game I enjoy playing all day every day, it has the elements I like in games and not the ones I don't, somehow it's exactly what I always wanted, and in the three and a half years I've been playing, I've searched for similar games to fill in the quiet sleepy times of cantr, and I can't find anything remotely as entertaining to me personally, that has the same functions and everything cantr does.
I agree too. I've tried to leave, but keep coming back because there's nothing else like it and I knew that with my very first character. Situations and people have disappointed me in the game, but never the game itself.
“It begins with a character, usually, and once he stands up on his feet and begins to move, all I can do is trot along behind him with a paper and pencil trying to keep up long enough to put down what he says and does.”
― William Faulkner
― William Faulkner
- Snickie
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Re: What does Cantr look like to new players?
hyrle wrote:[...] But the green part is no one forces you to do anything. It's a wide open world - and the players build the world and write the story.
This is how I read that statement just now. lol
Yay green!
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