Animals

General out-of-character discussion among players of Cantr II.

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Snake_byte
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Re: Animals

Postby Snake_byte » Wed Jul 11, 2012 1:56 am

Cool. I'm still adding to them as we speak.

B cont'd

Black bear :
Average # of progeny in a year: Medium
nomadic or territorial: Territorial
range of animals in a typical group: (Family) 3-6
Interesting info: A gland can be used in medicine

Black Goose :
Average # of progeny in a year: Slow
nomadic or territorial: Nomadic
range of animals in a typical group: Large Flocks

Black Rhino :
Average # of progeny in a year: Medium
nomadic or territorial: Territorial
range of animals in a typical group: Small group 2-3

Black Sheep :
Average # of progeny in a year: SLOW
nomadic or territorial:
range of animals in a typical group: 1 per group
Interesting info: No species of "Black Sheep" exists, the term originated from the occasional black sheep which are born into a flock of white sheep due to a genetic process of recessive traits.

Blue Hare :
Average # of progeny in a year: Fast
nomadic or territorial: Territorial
range of animals in a typical group: Large
Interesting info: Found in mountain regions.

Blue-Heron :
Average # of progeny in a year: Medium
nomadic or territorial:
range of animals in a typical group: Territorial yet vagrant
Interesting info: Found in open water like lakes and swamps

Blue Jay :
Average # of progeny in a year: Medium
nomadic or territorial: Migratory
range of animals in a typical group: 2 + hatchlings

Brown Hare :
Average # of progeny in a year: Fast
nomadic or territorial: Territorial
range of animals in a typical group: Mainly a solitary life

Bush Pig :
Average # of progeny in a year: Medium
nomadic or territorial: Territoria
range of animals in a typical group: Bushpigs are quite social animals and are found in sounders of up to 12 members. A typical group will consist of a dominant male and a dominant female, with other females and juveniles accounting for the rest.

Buffalo :
Average # of progeny in a year: Medium
nomadic or territorial: Nomadic
range of animals in a typical group: Large groups
Interesting info: Found near marshes and swamps mostly

buzzard :
Average # of progeny in a year: Medium
nomadic or territorial: Nomadic
range of animals in a typical group: 5 - 10

Last edited by Snake_byte on Wed Jul 11, 2012 2:37 am, edited 1 time in total.
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Doug R.
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Re: Animals

Postby Doug R. » Wed Jul 11, 2012 2:01 am

Ah. Well, why don't you post what you have, because I've decided to generally categorize everything, and I've already done quite a few and not updated the list in this thread.

The only thing that will really be "unique" are the pack sizes.

Thanks for your efforts!
Hamsters is nice. ~Kaylee, Firefly
Snake_byte
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Location: Quebec, Canada

Re: Animals

Postby Snake_byte » Wed Jul 11, 2012 2:38 am

Ok that's bout all I gots. Only did up until C. Have at'er and thanx. :D
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Black Canyon
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Re: Animals

Postby Black Canyon » Wed Jul 11, 2012 2:40 am

Question....

Why do I never see animals on the road? My charries want to hunt while they travel :)
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Snake_byte
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Re: Animals

Postby Snake_byte » Wed Jul 11, 2012 2:41 am

I remember there was a time... :P
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Doug R.
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Re: Animals

Postby Doug R. » Wed Jul 11, 2012 1:25 pm

Animals were removed from roads a looooong time ago to cut animal numbers, since they were lagging the server. Since then, it was decided not to put them back since it's an unnecessary complication and you can't easily track them admin-side.
Hamsters is nice. ~Kaylee, Firefly
mariocarner
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Re: Animals

Postby mariocarner » Thu Jul 26, 2012 11:58 am

When i'm angry i became a animal :P
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Doug R.
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Re: Animals

Postby Doug R. » Wed Aug 15, 2012 6:24 pm

All animals have had their reproduction values updated. Generally, animals are either slow, moderate, or fast reproducers, each herd averaging 1, 3, and 6 offspring each Cantr year respectively.
Hamsters is nice. ~Kaylee, Firefly
Andu
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Re: Animals

Postby Andu » Wed Aug 15, 2012 7:36 pm

So, do we have http://wiki.cantr.net/index.php/Kraken or is it only a joke? Will there be sea animals?
"An those with little fuel, could tie a pack of bears in front of their limousine, with whip and crossbow in hands to keep them in line."
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EchoMan
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Re: Animals

Postby EchoMan » Wed Aug 15, 2012 9:58 pm

http://wiki.cantr.net/index.php/Kraken
Categories: Animals | Fiction


http://wiki.cantr.net/index.php/Category:Fiction
The following articles are intended to be humorous or entertaining, and are not strictly canonical.
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viktor
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Re: Animals

Postby viktor » Thu Aug 16, 2012 3:19 am

no kraken? awww but i just loved how it took down ships in pirates of the carribean :P
understandable though because we don't have 'locations' in the middle of the sea to have animals at therefore no kraken, whales or other sea only creatures
xXNathXx
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Re: Animals

Postby xXNathXx » Thu Aug 16, 2012 9:23 am

Doug R. wrote:Pack numbers dictate how aggressive the pack is. The more animals, the more aggressive the pack, so lowering pack number does indeed help. I'm seeking input on "happy, stable packs" - i.e. packs with the middling amount of animals between too low and too high. (except in the re-population question, where I indeed want input regarding animals pops that are too low)


Now I'm worried for all those toucans in Zuzi.
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Doug R.
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Re: Animals

Postby Doug R. » Thu Aug 16, 2012 12:24 pm

Islands are in the process of being populated/repopulated. Once that is done, the next phase will commence.
Hamsters is nice. ~Kaylee, Firefly
infoleather
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Re: Animals

Postby infoleather » Thu Sep 06, 2012 5:43 am

I assume that a single animal can not be copied, so it may migrate, often occur.
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Doug R.
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Re: Animals

Postby Doug R. » Thu Sep 06, 2012 3:10 pm

All islands have now been seeded with animals. Please have your characters observe their locations and begin to take appropriate action. Animal hostility will be reactivated around October 10th, allowing roughly one month to cull your dangerous animals, build shelters, and gather healing food. If you have any issues with the animals in your location (not enough, too many, the wrong kind, etc.), you can contact me, and I will investigate on a case by case basis. Once hostility is reactivated, no more changes will be made to placement, and the system will govern itself. A global in-game announcement will be made also.
Hamsters is nice. ~Kaylee, Firefly

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