B cont'd
Black bear :
Average # of progeny in a year: Medium
nomadic or territorial: Territorial
range of animals in a typical group: (Family) 3-6
Interesting info: A gland can be used in medicine
Black Goose :
Average # of progeny in a year: Slow
nomadic or territorial: Nomadic
range of animals in a typical group: Large Flocks
Black Rhino :
Average # of progeny in a year: Medium
nomadic or territorial: Territorial
range of animals in a typical group: Small group 2-3
Black Sheep :
Average # of progeny in a year: SLOW
nomadic or territorial:
range of animals in a typical group: 1 per group
Interesting info: No species of "Black Sheep" exists, the term originated from the occasional black sheep which are born into a flock of white sheep due to a genetic process of recessive traits.
Blue Hare :
Average # of progeny in a year: Fast
nomadic or territorial: Territorial
range of animals in a typical group: Large
Interesting info: Found in mountain regions.
Blue-Heron :
Average # of progeny in a year: Medium
nomadic or territorial:
range of animals in a typical group: Territorial yet vagrant
Interesting info: Found in open water like lakes and swamps
Blue Jay :
Average # of progeny in a year: Medium
nomadic or territorial: Migratory
range of animals in a typical group: 2 + hatchlings
Brown Hare :
Average # of progeny in a year: Fast
nomadic or territorial: Territorial
range of animals in a typical group: Mainly a solitary life
Bush Pig :
Average # of progeny in a year: Medium
nomadic or territorial: Territoria
range of animals in a typical group: Bushpigs are quite social animals and are found in sounders of up to 12 members. A typical group will consist of a dominant male and a dominant female, with other females and juveniles accounting for the rest.
Buffalo :
Average # of progeny in a year: Medium
nomadic or territorial: Nomadic
range of animals in a typical group: Large groups
Interesting info: Found near marshes and swamps mostly
buzzard :
Average # of progeny in a year: Medium
nomadic or territorial: Nomadic
range of animals in a typical group: 5 - 10
Animals
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Snake_byte
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- Location: Quebec, Canada
Re: Animals
Cool. I'm still adding to them as we speak.
Last edited by Snake_byte on Wed Jul 11, 2012 2:37 am, edited 1 time in total.
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
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Re: Animals
Ah. Well, why don't you post what you have, because I've decided to generally categorize everything, and I've already done quite a few and not updated the list in this thread.
The only thing that will really be "unique" are the pack sizes.
Thanks for your efforts!
The only thing that will really be "unique" are the pack sizes.
Thanks for your efforts!
Hamsters is nice. ~Kaylee, Firefly
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Snake_byte
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- Location: Quebec, Canada
- Black Canyon
- Posts: 1378
- Joined: Tue Jun 22, 2004 1:25 am
- Location: the desert
Re: Animals
Question....
Why do I never see animals on the road? My charries want to hunt while they travel
Why do I never see animals on the road? My charries want to hunt while they travel
“Now and then we had the hope that if we lived and were good, God would permit us to be pirates.”
― Mark Twain
― Mark Twain
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Snake_byte
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- Location: Quebec, Canada
- Doug R.
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- Joined: Wed Mar 23, 2005 6:56 pm
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Re: Animals
Animals were removed from roads a looooong time ago to cut animal numbers, since they were lagging the server. Since then, it was decided not to put them back since it's an unnecessary complication and you can't easily track them admin-side.
Hamsters is nice. ~Kaylee, Firefly
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mariocarner
- Posts: 2
- Joined: Thu Jul 26, 2012 11:54 am
Re: Animals
When i'm angry i became a animal 
- Doug R.
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Re: Animals
All animals have had their reproduction values updated. Generally, animals are either slow, moderate, or fast reproducers, each herd averaging 1, 3, and 6 offspring each Cantr year respectively.
Hamsters is nice. ~Kaylee, Firefly
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Andu
- Posts: 685
- Joined: Wed Aug 06, 2008 5:29 pm
- Location: Finland
Re: Animals
So, do we have http://wiki.cantr.net/index.php/Kraken or is it only a joke? Will there be sea animals?
"An those with little fuel, could tie a pack of bears in front of their limousine, with whip and crossbow in hands to keep them in line."
- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
Re: Animals
http://wiki.cantr.net/index.php/Kraken
http://wiki.cantr.net/index.php/Category:Fiction
Categories: Animals | Fiction
http://wiki.cantr.net/index.php/Category:Fiction
The following articles are intended to be humorous or entertaining, and are not strictly canonical.
- viktor
- Posts: 938
- Joined: Sat Apr 03, 2004 8:36 pm
- Location: winnipeg, manitoba, canada
Re: Animals
no kraken? awww but i just loved how it took down ships in pirates of the carribean 
understandable though because we don't have 'locations' in the middle of the sea to have animals at therefore no kraken, whales or other sea only creatures
understandable though because we don't have 'locations' in the middle of the sea to have animals at therefore no kraken, whales or other sea only creatures
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xXNathXx
- Posts: 24
- Joined: Mon Jan 03, 2011 4:04 pm
Re: Animals
Doug R. wrote:Pack numbers dictate how aggressive the pack is. The more animals, the more aggressive the pack, so lowering pack number does indeed help. I'm seeking input on "happy, stable packs" - i.e. packs with the middling amount of animals between too low and too high. (except in the re-population question, where I indeed want input regarding animals pops that are too low)
Now I'm worried for all those toucans in Zuzi.
- Doug R.
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Re: Animals
Islands are in the process of being populated/repopulated. Once that is done, the next phase will commence.
Hamsters is nice. ~Kaylee, Firefly
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infoleather
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Re: Animals
I assume that a single animal can not be copied, so it may migrate, often occur.
While cwmalls aim to offer you a broad range of fashion White Pointed Toe Stilettos, we also recognize the importance of a good fit from cwmalls.com
- Doug R.
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Re: Animals
All islands have now been seeded with animals. Please have your characters observe their locations and begin to take appropriate action. Animal hostility will be reactivated around October 10th, allowing roughly one month to cull your dangerous animals, build shelters, and gather healing food. If you have any issues with the animals in your location (not enough, too many, the wrong kind, etc.), you can contact me, and I will investigate on a case by case basis. Once hostility is reactivated, no more changes will be made to placement, and the system will govern itself. A global in-game announcement will be made also.
Hamsters is nice. ~Kaylee, Firefly
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