Passing food while travelling.
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JackCoogan
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Passing food while travelling.
If you were on a bike while travelling and you met up with someone who needed food. But this person is walking (has no vehicle) can you pass him food from the bike to him?
- SumBum
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Re: Passing food while travelling.
Yes, but the walker would not be able to pass anything back to you.
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JackCoogan
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Re: Passing food while travelling.
why is that?
- Miri
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Re: Passing food while travelling.
On a road, only people in vehicles can pass things. The walking people can't. I don't know why, it's just how it works 
- Piscator
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Re: Passing food while travelling.
It could be that the people who originally programmed the feature wanted to avoid instant transportation of goods and messages. If you were able to pass things to people you see on the road, you could arrange a "bucket brigade" and pass items from one end of the chain to the other almost immediately.
Pretty in pink.
- CrashBlizz
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Re: Passing food while travelling.
Piscator wrote:It could be that the people who originally programmed the feature wanted to avoid instant transportation of goods and messages. If you were able to pass things to people you see on the road, you could arrange a "bucket brigade" and pass items from one end of the chain to the other almost immediately.
Now thats a good idea! I knew I had all those wooden carts for a reason...
- Doug R.
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Re: Passing food while travelling.
Interesting strategy, but I would suspect it would have something to do with note passing being limited by location. When you're walking on a road, you're not in a location, while those on vehicles are (they're in the vehicle).
Hamsters is nice. ~Kaylee, Firefly
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Cogliostro
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Re: Passing food while travelling.
Yes, if someone wanted to really maintain that kind of "lifeline" over a road, with many people cooperating, that would've been a beautiful thing.
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returner
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Re: Passing food while travelling.
Piscator wrote:It could be that the people who originally programmed the feature wanted to avoid instant transportation of goods and messages. If you were able to pass things to people you see on the road, you could arrange a "bucket brigade" and pass items from one end of the chain to the other almost immediately.
Can't you do that with a bunch of carts anyway?? :S That doesn't sound like the intention. Maybe there wasn't an intention. Maybe it's just a plain old bug or glitch or it was never fully programmed?
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- SekoETC
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Re: Passing food while travelling.
I think the issue was that since roads are location 0, if you were allowed to hand things over to people, it would display everybody in location=0 which is all the roads across Cantr. Taking closeness into account would require new coding, although it doesn't sound like it was impossible, just limit it to people on the same road and compare travneeded values for the giver and receiver, if their difference is within the near range then sure, allow passing things. I don't think it would break the game or anything as long as being near was checked properly. If something, it would fix the exploit of a person in a vehicle being able to pass sand to a person on foot, so that the person couldn't be given healing food or regular food from other vehicles.
Not-so-sad panda
- nateflory
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Re: Passing food while travelling.
That's one thing I always wondered, when I did a brief stint learning PhP programming. How exactly did boats know they hit land. On a related note, how people at a location were seeing who was "close"? If that code can be tweaked, to use world-location-pixel instead of "town-node-location" (or fallback to pixel if not in a node...if that makes sense?) then maybe it would work to pass items "nearby" regardless of road or not.
Interesting to ponder the ramifications of that change, since I also considered a "bucket-brigade" to quickly pass things along between towns. Have to have a HUGE amount of organization and willing characters to pull it off though on the longer roads. Which probably means more populated Cantr.
/cheers on Marketing Dept! Whoohoo!!! Go team Go!
Interesting to ponder the ramifications of that change, since I also considered a "bucket-brigade" to quickly pass things along between towns. Have to have a HUGE amount of organization and willing characters to pull it off though on the longer roads. Which probably means more populated Cantr.
/cheers on Marketing Dept! Whoohoo!!! Go team Go!
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"Nature may reach the same result in many ways." - Nikola Tesla
"Dare to be naïve". - "Unity is plural and, at minimum, is two." - Bucky Fuller
"Nature may reach the same result in many ways." - Nikola Tesla
"Dare to be naïve". - "Unity is plural and, at minimum, is two." - Bucky Fuller
- SekoETC
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Re: Passing food while travelling.
Islands are polygons, the lines and corners might not exactly match the graphics. If you would land inside a polygon, you are stopped instead.
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- EchoMan
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Re: Passing food while travelling.
It might be worth adding that every location and vehicle has coordinates, that are used to decide where they are in relation to these island polygons.
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