Passing food while travelling.

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JackCoogan
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Passing food while travelling.

Postby JackCoogan » Sat Jul 17, 2010 3:12 pm

If you were on a bike while travelling and you met up with someone who needed food. But this person is walking (has no vehicle) can you pass him food from the bike to him?
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SumBum
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Re: Passing food while travelling.

Postby SumBum » Sat Jul 17, 2010 3:17 pm

Yes, but the walker would not be able to pass anything back to you.
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JackCoogan
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Re: Passing food while travelling.

Postby JackCoogan » Sat Jul 17, 2010 3:19 pm

why is that?
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Miri
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Re: Passing food while travelling.

Postby Miri » Sat Jul 17, 2010 3:28 pm

On a road, only people in vehicles can pass things. The walking people can't. I don't know why, it's just how it works :roll:
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Piscator
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Re: Passing food while travelling.

Postby Piscator » Sat Jul 17, 2010 5:08 pm

It could be that the people who originally programmed the feature wanted to avoid instant transportation of goods and messages. If you were able to pass things to people you see on the road, you could arrange a "bucket brigade" and pass items from one end of the chain to the other almost immediately.
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CrashBlizz
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Re: Passing food while travelling.

Postby CrashBlizz » Sat Jul 17, 2010 5:10 pm

Piscator wrote:It could be that the people who originally programmed the feature wanted to avoid instant transportation of goods and messages. If you were able to pass things to people you see on the road, you could arrange a "bucket brigade" and pass items from one end of the chain to the other almost immediately.



Now thats a good idea! I knew I had all those wooden carts for a reason...
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Doug R.
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Re: Passing food while travelling.

Postby Doug R. » Tue Jul 20, 2010 5:10 pm

Interesting strategy, but I would suspect it would have something to do with note passing being limited by location. When you're walking on a road, you're not in a location, while those on vehicles are (they're in the vehicle).
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Cogliostro
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Re: Passing food while travelling.

Postby Cogliostro » Tue Jul 20, 2010 7:56 pm

Yes, if someone wanted to really maintain that kind of "lifeline" over a road, with many people cooperating, that would've been a beautiful thing.
returner
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Re: Passing food while travelling.

Postby returner » Wed Jul 21, 2010 3:06 am

Piscator wrote:It could be that the people who originally programmed the feature wanted to avoid instant transportation of goods and messages. If you were able to pass things to people you see on the road, you could arrange a "bucket brigade" and pass items from one end of the chain to the other almost immediately.


Can't you do that with a bunch of carts anyway?? :S That doesn't sound like the intention. Maybe there wasn't an intention. Maybe it's just a plain old bug or glitch or it was never fully programmed?
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SekoETC
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Re: Passing food while travelling.

Postby SekoETC » Wed Jul 21, 2010 3:52 am

I think the issue was that since roads are location 0, if you were allowed to hand things over to people, it would display everybody in location=0 which is all the roads across Cantr. Taking closeness into account would require new coding, although it doesn't sound like it was impossible, just limit it to people on the same road and compare travneeded values for the giver and receiver, if their difference is within the near range then sure, allow passing things. I don't think it would break the game or anything as long as being near was checked properly. If something, it would fix the exploit of a person in a vehicle being able to pass sand to a person on foot, so that the person couldn't be given healing food or regular food from other vehicles.
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nateflory
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Re: Passing food while travelling.

Postby nateflory » Wed Jul 21, 2010 2:13 pm

That's one thing I always wondered, when I did a brief stint learning PhP programming. How exactly did boats know they hit land. On a related note, how people at a location were seeing who was "close"? If that code can be tweaked, to use world-location-pixel instead of "town-node-location" (or fallback to pixel if not in a node...if that makes sense?) then maybe it would work to pass items "nearby" regardless of road or not.
Interesting to ponder the ramifications of that change, since I also considered a "bucket-brigade" to quickly pass things along between towns. Have to have a HUGE amount of organization and willing characters to pull it off though on the longer roads. Which probably means more populated Cantr.
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SekoETC
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Re: Passing food while travelling.

Postby SekoETC » Wed Jul 21, 2010 2:26 pm

Islands are polygons, the lines and corners might not exactly match the graphics. If you would land inside a polygon, you are stopped instead.
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EchoMan
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Re: Passing food while travelling.

Postby EchoMan » Wed Jul 21, 2010 2:29 pm

It might be worth adding that every location and vehicle has coordinates, that are used to decide where they are in relation to these island polygons.

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