toon wrote:I've never had a character metioned for my roleplay either. I probably need to read all of this so I can try to get better.
Me too...
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toon wrote:I've never had a character metioned for my roleplay either. I probably need to read all of this so I can try to get better.
Snake_byte wrote:Just because your character's aren't mentioned doesn't mean that they aren't liked or that you Rp badly. Some of the many mentioned are some that have actually touched another player is some way. Like Doug, I get into my charries and feel a lot of what they feel, so much so, it actually affects my mood sometimes. Remember it is a game, but when you invest actual emotion that too comes through.
So, a charrie that makes me feel, what they might be feeling as a character is something else that makes them "Not boring".
Snake_byte wrote:Just because your character's aren't mentioned doesn't mean that they aren't liked or that you Rp badly. Some of the many mentioned are some that have actually touched another player is some way. Like Doug, I get into my charries and feel a lot of what they feel, so much so, it actually affects my mood sometimes. Remember it is a game, but when you invest actual emotion that too comes through.
So, a charrie that makes me feel, what they might be feeling as a character is something else that makes them "Not boring".
Litchin_flip wrote:I was trying to figure out how to word just that.
Mack wrote:And when a love is lossed or they die, it's like it happened to you. My laptop has come close to sailing across the room a couple of times
Doug R. wrote:My first time around, I was actually emotionally addicted to the game. It caused lots of problems. I punched a wall once, could become depressed for days if things were going badly in game. It was all around bad. Had to quit cold-turkey when the wife got fed up. Took a year or so off before coming back. I have a good handle on it now - Cantr-induced moods only last about a half hour now
Doug R. wrote:could become depressed for days if things were going badly in game.
It's hard to feel attached to someone who never *smiles*. I remember mentioning that to Joshuamonkey, the couple of his characters I knew were very community oriented and busy but didn't express feelings so it was difficult to bond with them.
Doug R. wrote:This is interesting. I personally "become" the character when I'm interacting, so my reactions are immediate, just as if I was there personally. Unfortunately, this "spontaneity" tends to happen so quickly that I emote less than I probably should.
Genevieve wrote:it is easy to get caught up in whatever is going on and forget about little things that make the character who they are, like things they don't like etc.
chase02 wrote:Of course these are all best introduced slowly over time, and it takes some skill and care to do it right without making it feel forced. At the end of the day, what makes a good story? Conflict. If you can carefully weave conflict into your characters day to day life, something interesting WILL happen eventually. And sometimes you need to feel what it's like to skirt death, before you really live.
chase02 wrote:One thing I've learnt recently, is that very well roleplayed characters can just about get away with murder. People can't get enough of them! People want interesting interaction, and when they get it, everything else is secondary.
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