It's actually very fitting that in the thread dedicated to Rigel Kent we'd tackle the big newbie-killing problem that a lot of old-time people here are still in complete denial about. Reason being, Rigel was the opposite of a failed newbie, the system could not kill him no matter how much it killed him. He played for a relatively long time, left a mark on the world, and caused much hilariousness in the process. So he had some failings in the spelling and CRB department, who here is perfect though?
Guys, don't come at me with all your success stories. I have tons of my own, from rags to riches and everything inbetween. That's really not the point, I mean look at us. We're still playing. We still care about the game. The newbies that we "kill" by ignoring the problem aren't and don't. They're gone. The game failed to do anything for them, when that should have been its number one priority, intriguing and keeping the newbie players so they stay and bring some part of themselves to the game and enrich the world. Hate him all you want, but Rigel Kent did! He's an exceptional "newbie".
What about the other 80% or more of them who aren't? Let me draw you a very simple picture, this is sort of like an EEG sampling what is happening in the newbie brain as they are introduced to Cantr, learn about some of the game mechanics and take their first few steps in the world:
"Nice! Interesting!"
"Wait, it will take how long? Well I guess I do want the job. I will earn the things I think I need."
Key: Why does the newbie think he or she needs them? Because they think they will be able to do stuff when they have the things.
Gradually it dawns on them that they won't, actually, be able to do anything.
"Huh. Huhhhhhh...."
Then they click the X, and are gone forever. That's a player we just lost to our own shortsightedness. Sure, they may have not been an amazing roleplayer yet, as many RP-elitists are quick to observe. But if the point of the game mechanics is to support roleplayers in creating an exciting world for our characters live in, then those same mechanics should have done the little part that depends on them to hand-hold the newbie a little. To encourage them with small achievements, with things that are innate to this one character and that make the world (crucial point!) want them. Currently the world doesn't give a flying chicken about its newspawns, they have nothing to offer except cheap, expendable labour. This is wrong, guys! Very wrong.
How exactly to solve it is another matter, but let's at least stop being in total denial and recognize that we have the problem and what the problem is. It doesn't matter that my chars are doing alright, and yours even better. Open your eyes and look at the majority of newspawns and new-ish characters in towns around you, and you will have to admit, maybe grudgingly, maybe with horror, that I was exactly right. They are all suffering terribly from a lack of any ability to do anything. They will live on for 20 days or 40 days, working in their stupid job that your character has set them into, and then they're going to heart-break out of this pointless, overcomplicated world in which they're not wanted, powerless, and have nothing tangible to look forward to. Yeah, if they were amazing roleplayers, they could've broken all the rules, they could've made amazing things out of themselves and the situation. But they weren't, guys. If you prefer, they weren't "as good as us", but we shouldn't be gloating, since we failed them. We should have, the game should have, shown them how to be amazing roleplayers, and the mechanics should have guided all of us in that same direction by offering endless possibilities and opportunities.
Instead of that, we're preoccupied with making sure nothing can ever threaten our "investment" in our longtime characters. Boring! More than that- Stupid! Without the fresh blood of the newbies, the game is nothing but a swamp full of fat old toads, each sitting in their own spot with a small plantation young swamplings extracting swampfilth for them. My spot has more resources than yours, what a success I am!