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General out-of-character discussion among players of Cantr II.

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joo
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Postby joo » Tue Nov 25, 2008 8:10 pm

> pirokiller

I agree. It took me several weeks to master the Cantr interface, and I imagine it would take even longer now with all the new features. Interface design isn't really my specialitly, so I'm not sure exactly would be a more intuitive and friendly interface, but I'm sure that if the players and staff work together we could come up with something satisfactory.

> Piscator, Seko

The thing about voting, or having it as an option that can be set "outside" the in-game world, is that it would feel to me very contstricting, like I have to make a choice. There's no way to ignore that fact that you're either making babies or not making babies if there's a dirty great checkbox in your face all the time while you're playing (excuse my hyperbole). I really think that if a method of controlling spawning is implemented, it should be neccesarily tied to any particular location, but the characters in a location should, of course, still add up to make some kind of total.

Also, it should be something that is explainable in-game: currently newspawns essentially appear out of nowhere, or are suddenly "noticed" by everybody when they come of age. Perhaps there might be child objects in a town, or just a quantity of children who live in a particular town. They could be like animals - except instead of hunting, there is something that characters can do to increase their numbers or stem their growth... I'm just throwing wild ideas around here, don't take them too seriously, but... there needs to be something that can be accepted in-game and not completely change gameplay.
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trexdino
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Postby trexdino » Tue Nov 25, 2008 9:08 pm

Or maybe you could hunt them if you wanted to.
Laws of Trexdino Land

-No hunting children in herd less than five.
Punishment by fine :lol:
When you hope for something, you often believe in something. When you believe in something, you often have pride in it. Being proud often leads to a hating of some group.
As you can see, the Jedi are hypocrites.
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SekoETC
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Postby SekoETC » Tue Nov 25, 2008 9:11 pm

>Tiamo: The explicit rp'ing happens in private so people who don't want it to be a part of their game don't have to see any part of it. If there was a button for having sex then that would be a solid part of the interface, not a proposition written to only promising people who seem to know how to rp. If having sex happened or was proposed by a mere click of a button, it wouldn't require any writing skills. I proposed earlier that the whole thing could be made invisible so that people would still need to actually talk to each other to let them know they are interested, but some people might argue that encouraging people to talk about sex would be a bad thing.

>joo: Some people complain that having children in the game would be morally questionable, since someone could rp raping them and people could be traumatized by seeing that. Or if children were playable then people could (or might even be forced to) hit them with sharp objects, like they hit newspawns nowadays when they're causing trouble. There are children in Fallout and in some country (or was it countries?) they had to make a patch that "removes" all the children because they found it offensive that it was technically possible to shoot a child, even though it was up to the player to decide if he was going to do that. People don't seem to realize that bad things happen and the purpose of a society is to create and enforce legislation that makes sure it happens less. But there are also people who have said they would outright quit if there were children in Cantr and I don't think we can afford to lose any more players.
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Dudel
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Postby Dudel » Tue Nov 25, 2008 9:18 pm

Everyone knows that babbies come from the cabbage patch. :)

No but seriously why not do something like a cabbage patch for newspawns. You can see them 'growning' and if you water them you get newspawns.

I like it... simple and it might not be to hard to implement. And you don't have to build it... every area has a cabbage patch somewhere in the area and the more people who water the patch then the more newspawns appear.

Then it would be based on IC laws like.

Don't water the cabbage patch under penelty of DEATH! (Harsh but I'm sure people would learn)

Or

Before anyone begins to water the cabbage patch they should speak with the leaders of town and if they do not then when someone grows you will be forced to leave.

<b>I LIKE THIS</b>
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*Wiro
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Postby *Wiro » Tue Nov 25, 2008 9:42 pm

So that way big towns get more and more newspawns. I don't like that idea.
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Mr. Black
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Location: Fighting bandanna-wearing AK-47 firing pickles in Zimbabwe

Postby Mr. Black » Tue Nov 25, 2008 9:47 pm

Yes, but it will be just like the modern-day societies; think about it. Every city gets bigger and bigger while little towns and villages are drained to lifelessness of their inhabitants. If this didn't happen in Cantr (and in the real world), it would be a perfect world. However, though most of us love it, we can all agree that it isn't perfect.
PLAYER STATS

NAME: Mr. Black
AGE: 21
OCCUPATION: Fry-cook, occasional rocker
LIKES: Hard rock, metal, playing both, Cantr, the internet, and whiskey.
HATES: His apartment, lizards, snakes, being told what to do.
STR: -2
AGI: -10
INT: +10
RCK: >9000
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w.w.g.d.w
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Postby w.w.g.d.w » Tue Nov 25, 2008 9:50 pm

Big towns get more and more newspawns now.
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Dudel
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Postby Dudel » Tue Nov 25, 2008 9:54 pm

Watering would be your 'vote' OOCally of course.


You could 'pick' sprouts too thats like a negative vote.

This way there is a very 'reasonable' explanation in game for an OOC vote.

And it would be like hunting I guess where you could eithor water or pick a sprout. Then when there is enough water POOF newspawn.

And yes Mr. Black thats correct... moutain towns don't want spawns that much anyway. Oh the sprouts get watered by um.. the 'weather' too so sometimes like once in a blue moon POOF newspawn. But you could 'pick' all the 'sprouts' out so that nothing spawns but everyone in town would have to help.
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Mr. Black
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Postby Mr. Black » Tue Nov 25, 2008 9:55 pm

And anyway, think about it. At least half the newspawns that appear a year in a given town go off traveling and become,

A. short-lived (or sometimes long-lived) thieves
B. Poor nomads who'll probably starve to death in the mountains or get eaten by wolves, or something
C. city-people, granted they make it to a city alive.

And in this way, not only do the big towns get more powerful, so do the old countries and empires, getting bigger and bigger, making it nigh-on impossible to beat them.
PLAYER STATS

NAME: Mr. Black
AGE: 21
OCCUPATION: Fry-cook, occasional rocker
LIKES: Hard rock, metal, playing both, Cantr, the internet, and whiskey.
HATES: His apartment, lizards, snakes, being told what to do.
STR: -2
AGI: -10
INT: +10
RCK: >9000
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w.w.g.d.w
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Postby w.w.g.d.w » Tue Nov 25, 2008 10:11 pm

Sometimes schisms are happening into communities, revolutions or groups of people which think differently.
Especially in large groups of people.
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Mr. Black
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Location: Fighting bandanna-wearing AK-47 firing pickles in Zimbabwe

Postby Mr. Black » Tue Nov 25, 2008 11:57 pm

Yes, but then the revolutionaries become the same as their predecessors were.
PLAYER STATS

NAME: Mr. Black
AGE: 21
OCCUPATION: Fry-cook, occasional rocker
LIKES: Hard rock, metal, playing both, Cantr, the internet, and whiskey.
HATES: His apartment, lizards, snakes, being told what to do.
STR: -2
AGI: -10
INT: +10
RCK: >9000
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Tiamo
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Postby Tiamo » Wed Nov 26, 2008 7:12 am

Mr.Black, the game has a ceiling to development. Once a town, or community, has it all it cannot develop any further, and smaller, slower towns can catch up.

Revolutionaries becoming standard leaders once they gain power is a normal fact of life. Revolutions and schisms just make things more lively for some time (and probably end some lives...).
I think ...
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Dudel
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Postby Dudel » Wed Nov 26, 2008 11:06 am

So who likes Cabbage patches?

Come on thats a really good idea! I only have a really good idea once a month and Cantr got it.
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w.w.g.d.w
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Postby w.w.g.d.w » Wed Nov 26, 2008 1:35 pm

I! :P
Tiamo wrote:Revolutionaries becoming standard leaders once they gain power is a normal fact of life. Revolutions and schisms just make things more lively for some time (and probably end some lives...).
Sometimes one major city is changing in a few smaller or into something other, I meant it that mr. blacki didn't use all possibilities.
Gran
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Postby Gran » Wed Nov 26, 2008 2:04 pm

>Dudel: Man, search for spawnsacs. ~

And I beg to differ, big cities aren't getting enough newspawns. Player induced reproduction would at least make the thing more balanced. As to sex, I've alredy said that the best idea is to make it necessarily consensual to both players although the chars may rp the opposite. This would be the nice to avoid mad thirsty newspawns. :roll:

As to interface: Adding a tips tool would make things less annoying to the people not familiarised to the game, if you will. Of course, considering that the window doesn't hell covers all the screen and keeps sending you stupid advice. It needs to be smart.

And having a good interface also means something that won't:
a) Scare people.
b) Be ugly and scare people.
c) Be puzzled as Sudoku.
"Navegar é preciso; viver não é preciso"

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