Answering a post from the other thread:
marginoferror wrote:Tiamo,
I think I understand what you're getting at. We're approaching this from different angles. My suggestions are focused towards making roleplaying an integral part of achieving any other goals you might set in the game (i.e., amassing wealth). But if the game explicitly exists to make roleplaying possible, then you can assume the opposite - people are playing the game in order to roleplay, and because the goal is to roleplay, there's no need to make roleplaying "necessary" in order to achieve ancillary goals.
I'm not sure that we can make that assumption - that everyone is here explicitly to roleplay - in a free, internet-based game that anyone can join. But whether we do make the assumption or not would radically affect the design of the game.
What exactly do we mean by roleplay?
I think the most basic definition is playing a role, but what does that entail?
In a role playing game set in a simulation of the real world, are you not playing the role of someone in that world?
So you give them a personality, ensure their basic needs are met. Beyond that you choose the specific role you wish to play within the overall role "someone within this virtual world". You can do that arbitrarily (determining personality and goals etc before spawning) or base it on their experiences and from spawning.
When you choose to interact with other characters socially, this is roleplaying. When you joke, laugh, argue, or fall in love with other characters, this is roleplaying. I'll call this social roleplaying - it doesn't depend on the environment, in fact it could just as easily happen in a chatroom or play-by-email.
What if your character dreams of owning a successful company? The role of a businessman? How about the role of an explorer? A politician or governor? a General, guard, or pirate? These are all roles as well. Although they may well focus on interacting with the environment rather than social interactions, it's still roleplay. I'll call this material roleplay as it relies on the material environment the game takes place in.
My point?
Roleplaying is about interaction with other players, or with the environment.
I believe we need to cater for both kinds of roleplay that I've described. By providing a physical world for material roleplayers to act out their ambitions within, and at the same time providing social roleplayers with an environment that supports their social roleplay