Cantr Mobile?
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- Agar
- Posts: 1687
- Joined: Tue May 11, 2004 7:43 pm
Cantr Mobile?
While there are internet capable phones available, Nokia, Blackberry, and so forth, would there be any interest in either adapting cantr for WAP protocols or launching a cantr in WAP code? I like playing games on my phone, and I like not having paid $400 for my phone too.
Reality was never my strong point.
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shapukas
- Posts: 535
- Joined: Tue Jul 18, 2006 8:31 am
- Location: Kaunas
- Trapaças
- Posts: 822
- Joined: Wed May 30, 2007 12:43 pm
- Location: Algures no Alentejo
Even with internet capable phones, Cantr is slower than normally played, it makes you think it has horrible lag all the time, so you should only use it when you desperately need to.
I know because I tried it
with around 10 chars i took 1 hour just to check out what they were doing, something that would barely take 30 minutes in my computer
So unless you have an ultimate generation phone or a desperate need to play Cantr it is not advisable to play it on the phone
I know because I tried it
with around 10 chars i took 1 hour just to check out what they were doing, something that would barely take 30 minutes in my computer
So unless you have an ultimate generation phone or a desperate need to play Cantr it is not advisable to play it on the phone
- formerly known as hf
- Posts: 4120
- Joined: Wed Aug 04, 2004 2:58 pm
- Location: UK
WAP is getting a bit out-of-date, no? The WML markup language for WAP is a real pain, and most new phones now work with HTML instead, to varying degrees of success.
If you're gonna access Cantr by phone - use the Opera Mobile version and have one which can access HTML.
Even then, I imagine like Trapacas said, it'll be painfully slow at the best of times.
If you're gonna access Cantr by phone - use the Opera Mobile version and have one which can access HTML.
Even then, I imagine like Trapacas said, it'll be painfully slow at the best of times.
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