Accessibility of interface
Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)
- BarbaricAvatar
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Docking percentage indicator on player page.
Kinda like when you can see what the dragging percentage is, but for your docking progress instead.
I know D's already used for dragging, but O wouldn't confuse people i should think .
Kinda like when you can see what the dragging percentage is, but for your docking progress instead.
I know D's already used for dragging, but O wouldn't confuse people i should think .
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tiddy ogg
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- SekoETC
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I'm trying to use Internet without pictures to speed things up but for some reason some image links are invisible and have nothing to click on. Or more like the ones that actually use href="something", like talking privately and pointing at people, are totally invisible to me. But ones that are actually post buttons appear as "Send query" and I can see the alt text / title when hovering on top of them. I think this might be because they don't really have alt text specified, maybe the title attribute is different from alt text? At least they don't seem to fill the same function.
Not-so-sad panda
- BarbaricAvatar
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Not sure how feasible this would be, but on the projects page, would it be possible to see the percentage completed of the project, just by hovering the pointer over the 'i' icon? Saves two page loads to check the status.
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- Wolf
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SekoETC wrote:I'm trying to use Internet without pictures to speed things up but for some reason some image links are invisible and have nothing to click on. Or more like the ones that actually use href="something", like talking privately and pointing at people, are totally invisible to me. But ones that are actually post buttons appear as "Send query" and I can see the alt text / title when hovering on top of them. I think this might be because they don't really have alt text specified, maybe the title attribute is different from alt text? At least they don't seem to fill the same function.
Some browsers stray from what I'm saying here, but in general, alt is supposed to load a text when an image can't be displayed.
And title is usually used to show in the form of a tooltip when you hover the mousepointer over the image (or over the alternate text loaded when the image can't be displayed).
** 2nd edit:
I was trying to show the difference between the two attributes, but this forum isn't parsing the html and when I was going to show it through my own server, it hit me that you try not to load images with your pages.
So I'll show the code, to explain better.
Code: Select all
|img src="http://www.example-server.net/path/to/image-folder/image.jpg" alt="If you don't see the image, then you are now reading the alt-attribute!" title="This is the title attribute!" /|** 3rd edit:
Even when in the code tags, it cut the html code, so I replaced the <and> with |'s.
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Lychee
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tiddy ogg
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tiddy ogg
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sem
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- BarbaricAvatar
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- the_antisocial_hermit
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I don't like the link to the wiki page for the animals. It's not that hard to open another window and pull up the wiki if you're that curious. They're useless links to me. I rarely, rarely, rarely am curious enough to look them up for any reason whatsoever. If I want to know what they drop, I kill one. I doubt most people look up animals very often (it's just not an important thing to know most of the time). Of all things to put a wiki link to, why the animals?
At the very least, there should be an option to turn them off like there is for the map compass and other things.
And don't tell tiddy ogg to use hunt all to avoid so many tabs since in most places you aren't allowed to hunt them all.
At the very least, there should be an option to turn them off like there is for the map compass and other things.
And don't tell tiddy ogg to use hunt all to avoid so many tabs since in most places you aren't allowed to hunt them all.
- Doug R.
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You can click hunt all and then uncheck some.
I honestly don't know what tiddy ogg's talking about anyway, since nothing has changed on my hunting menu that affects how many things I have to click in order to hunt. There's still one box per animal, and it still only takes one click to check it...Oh, I see, tiddy ogg doesn't use a mouse, presumably.
Anyway, I'm assuming the links were added to animals because there will soon be hundreds of new ones, some of which most people have never heard of. This wasn't something I asked for, but I'm guessing Marol was being proactive. I like them. Then again, I use a mouse.
I honestly don't know what tiddy ogg's talking about anyway, since nothing has changed on my hunting menu that affects how many things I have to click in order to hunt. There's still one box per animal, and it still only takes one click to check it...Oh, I see, tiddy ogg doesn't use a mouse, presumably.
Anyway, I'm assuming the links were added to animals because there will soon be hundreds of new ones, some of which most people have never heard of. This wasn't something I asked for, but I'm guessing Marol was being proactive. I like them. Then again, I use a mouse.
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sem
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- wejdas
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How come you can't store clothes in an armoire, which is supposed to be something you store clothes in? I built one and I was shocked when I realised that I will still be forced to keep the stock of my clothes on the floor in my tailor shop. There are like hundreds of garments in the shop. Is there any way to store them in containers?
Notes can be stored in envelopes. Can the same code be applied to clothes?
Notes can be stored in envelopes. Can the same code be applied to clothes?
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