Have some architectural extras we can add to finished buildings.
Eg; Buttresses, 6 kilos of stone 6 days + trowel
This wouldn't have any practical effect except to modify the building description.
A large hall with buttresses!
Perhaps limit modifications to one or two per building,
A large hall with buttresses and a thatched roof!
I can think of a hundred things to add, columns, porch, arches, ect. ect.
Its rather like the clothing except for buildings.
Architectural details
Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)
- Kreed
- Posts: 202
- Joined: Mon Nov 14, 2005 1:52 pm
- Location: Connecticut, USA
- Contact:
Architectural details
Yuk yuk yuk.
- Arlequin
- Posts: 495
- Joined: Wed Sep 20, 2006 2:32 pm
- Location: Valencia
- Contact:
- Rusalka
- Posts: 1509
- Joined: Sun Mar 05, 2006 6:12 pm
- Location: Gdansk, Poland
- Contact:
And it also limits options. Less place for imagination, not many details you can choose from. Even if you add 20 or 30 different upgrades. I will always be limited.
Artur wrote:ja chce miec fabryke i czarnuchow w niej a nie dom z ogrodkiem kurna i nie zycze sobie zeby mnie ktos pouczal o graniu w cantr qrka
-
Spazz
- Posts: 322
- Joined: Sat Feb 03, 2007 5:51 am
- Location: Dyess AFB, TX
- Pie
- Posts: 3256
- Joined: Sun Jun 19, 2005 3:30 am
- Location: the headquarters of P.I.E.
I DISAGREE!!!
I think it should be in the "buildings and vehicles menue"
It should be there becaus it will not only attrackt customers to it, but it will show off peoples skills.
I think it should be in the "buildings and vehicles menue"
It should be there becaus it will not only attrackt customers to it, but it will show off peoples skills.
Pnumerical Intuitiong Engyn
Paranormal Investigation Exorsism
Porcupine Interspecies Extra_poison
Pick In Enter
... The headquarters of P.I.E.!!!
Paranormal Investigation Exorsism
Porcupine Interspecies Extra_poison
Pick In Enter
... The headquarters of P.I.E.!!!
- Surly
- Posts: 4087
- Joined: Tue Oct 14, 2003 7:33 pm
- Location: London, England
Since several of my chars were somewhat destroyed by random skill assignment, I have absolutely no sympathy for this argument.Spazz wrote:Agreed, while it may be neat to have things like that added to buildings, it does hamper what some have done with notes on the ground describing a place. I think it would be best left as is and let the players add such things in descriptions if they wish.
I like this idea alot. Not essential, but if most of these are just cosmetic it is nearly entirely a RD issue. Meaning it doesn't take away from the ProgD's time whilst they work out a complete framework for it. And as with anything, it always helps to have a clean slate like this.
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
- in vitro...
- Posts: 1957
- Joined: Sun Feb 26, 2006 11:11 pm
- Location: Lake Bodom
- Matix
- Posts: 958
- Joined: Thu Sep 29, 2005 7:24 pm
- Location: Poland, Wroclaw, localhost
- Contact:
Who is online
Users browsing this forum: No registered users and 1 guest

