Dust

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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T-shirt
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Dust

Postby T-shirt » Mon Dec 25, 2006 12:00 pm

When things deteriorate they disappear. I would like to have them turned to dust. A tool that has crumbled should be crumbled to dust. Meat that has rotten should also have turned to dust; something like 10% of the original weight will remain as dust.
The new resource dust has no known use. It will just be lying in rooms where things have decayed. Inside dust will not decay, but when left on the ground outside it will be gone quickly (a decay rate of 90% for example).
If you like dusty places, leave lots of decayable goods lying around to decorate your rooms or vehicle with dust. If you like it clean you will have to collect the dust once every while and drop it outside.
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Arlequin
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Postby Arlequin » Mon Dec 25, 2006 12:56 pm

A nice use for the broom, if your character hasn't got anything better to do.
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Wilmer Bordonado
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Postby Wilmer Bordonado » Tue Dec 26, 2006 4:23 am

Could that dust be in a certain way the replacement for sand? :roll:

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Postby T-shirt » Tue Dec 26, 2006 6:54 am

Wilmer Bordonado wrote:Could that dust be in a certain way the replacement for sand?
No, sand is used for making glass and improving roads. Dust should not have any use.
Time flies like an arrow, fruit flies like a banana. - G. Marx
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Postby T-shirt » Tue Dec 26, 2006 12:51 pm

If you're serious I don't think that's a good use of dust.

If you're not, could you ask the staff to remove your message, because you are littering this thread with nonsense.
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Postby N-Aldwitch » Wed Dec 27, 2006 6:08 am

It's not serious for a not serious suggestion. :) It's my new way of saying "Shit suggestion, just clogs up the game more, booorrrinng!!! Doesn't improve, adds on to, geez heard this enough!".. :)
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Postby km17 » Wed Dec 27, 2006 6:53 am

does too improve the game, you could walk into an old church and there would be alot of dust, you may think the place is haunted and will bring bad luck. otherwise as it is now, everything is clean, you cant tell if something was left unused for a long time, i like the idea, good roleplaying item, and would be great to have a use for the broom.
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Postby T-shirt » Wed Dec 27, 2006 8:27 am

The broom could be a useful tool to remove dust.

Cleaning room/vehicle

Input per day of labour
* 1000 grams of dust

Maximum input
* 50000 grams of dust

Required tools
* broom

The difficulty is that this is a project with variable input and no output. Projects are not programmed this way; input is calculated from the variable output, while the output with this project is fixed.

The easiest way to remove dust is to drop it outside. Dust should decay quickly outside.
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Postby N-Aldwitch » Thu Dec 28, 2006 12:31 am

Hmm..

Just for effects.. you could possibly make it so the dust gets lifted a little when someone has walked in, and stays as 'lifted dust' for the next few years- this is just so you can see if anyone's been here since then.

But out of all the houses people currently own, I can tell you it's going to be a pain for every single one of them to have to now build a broom and sweep.

However, in rebuttal against my own argument, it does open up an opportunity for a new career, Cleaner.
Nakranoth's "evil" character says:

"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."





http://www.sylorn.com - Free MMORPG in development.. need help.
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Wilmer Bordonado
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Postby Wilmer Bordonado » Thu Dec 28, 2006 4:10 am

T-shirt wrote:
Wilmer Bordonado wrote:Could that dust be in a certain way the replacement for sand?
No, sand is used for making glass and improving roads. Dust should not have any use.


Sand is also used for improving roads or making mud, not just for the glass stuff.
If someday there will be dust in Cantr, I won't see a diference between a large quantity of it for making mud, instead of the sand requirement.

But nevermind, it won't happen. :P

Wilmer B.
SI A LA VIDA, NO A LAS PAPELERAS!

http://www.noalapapelera.com.ar

YES TO LIFE, NO TO PULP MILLS!

http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
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Postby km17 » Thu Dec 28, 2006 4:44 am

i like that, never thought of making mud with dust.
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Postby T-shirt » Thu Dec 28, 2006 6:54 am

Wilmer Bordonado wrote:But nevermind, it won't happen. :P

Wilmer B.

You mean, the suggestion will not be accepted? Or do you mean something else?
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Wilmer Bordonado
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Postby Wilmer Bordonado » Sat Dec 30, 2006 1:09 am

T-shirt wrote:
Wilmer Bordonado wrote:But nevermind, it won't happen. :P

Wilmer B.

You mean, the suggestion will not be accepted? Or do you mean something else?


I meant MY dependant-to-yours-suggestion won't be accepted.
Turning dust -if ever implemented- into a useful material for improving roads would be a giant change for the game balance.

BTW, there would be a certain use for that dust apart from making the bloom valuable? Just 'cause we still have a lot of piles of unseful material among the sites, for adding another one. :lol:

Wilmer B.
SI A LA VIDA, NO A LAS PAPELERAS!

http://www.noalapapelera.com.ar

YES TO LIFE, NO TO PULP MILLS!

http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
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Postby wichita » Sat Dec 30, 2006 4:40 am

Crushing hematite generates dust. The work bench or stone table needs to be cleaned off after a while. Therefore, we should add the broom and hammer to all ore crushing projects.


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Postby N-Aldwitch » Sat Dec 30, 2006 6:29 am

wichita wrote:Crushing hematite generates dust. The work bench or stone table needs to be cleaned off after a while. Therefore, we should add the broom and hammer to all ore crushing projects.


:twisted:


That's true actually. Because where does all the other chunky parts go other than the ore?
Nakranoth's "evil" character says:

"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."





http://www.sylorn.com - Free MMORPG in development.. need help.

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