This means, you have the choice of striking the same person 3 or 5 times over, or 3 or 5 seperate people, either way it is capped out.
The reason why I said 3 or 5 is so you can negotiate what is better.. What I was thinking was, 3 attacks go without tiredness, (well, slight tiredness), the fourth increases tiredness by an excessive amount, and the fifth makes you almost worth nothing in regards to combat damage due to tiredness. No more than 5.
Comments? It's slightly more realistic than striking someone, waiting a day, then striking them again.
'Just hold still. You seem to be protected by a big red bar that tells me I can't attack you for one day.'
Oh ladies and gentlemen- also, don't you hate it when you're about to execute someone in a prison.. but you miss! It is embarrasing, after doing all that RP, why the hell would someone miss anyway during an execution? 'Oh sorry mate I'll be back in a day, I missed! Woopsies!'.. so yeah it also patches that up.
It also stops crazy newspawns from bashing the entire town. Now, before you complain that if a newspawn gets a strong weapon, they could kill someone.. Tell me- why are we preventing something that does happen in real life, a 20 year old killing someone?
It should be possible, difficult, but possible, to kill someone in one day. Not 5. That's a little silly.
So yeah hopefully you see how this patches things up.

