Automatically eat healing food on Killing blow
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- Doug R.
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Automatically eat healing food on Killing blow
Why not make it so that if a character receives a blow that will kill him, they automatically eat all their healing food in their inventory until they are back to 1% health? My intent with this suggestion is to protect sleeping characters who may have the ability to save themselves but cannot because the player is not logged in.
One side effect that I'm not sure is good or bad would be in wars. For example, this could have saved Nick Blackrock in a situation were the attacks upon his person were conceivably performed too rapidly for him to reasonably eat healing food.
I guess you could make this automation contingent on the account having not been accessed for X minutes/hours.
One side effect that I'm not sure is good or bad would be in wars. For example, this could have saved Nick Blackrock in a situation were the attacks upon his person were conceivably performed too rapidly for him to reasonably eat healing food.
I guess you could make this automation contingent on the account having not been accessed for X minutes/hours.
Hamsters is nice. ~Kaylee, Firefly
- Sicofonte
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I support this suggestion.
And makes me thing about other possibility: to order the healing and nourishing foods so you can choose wich one you eat (I always end up all my smoked meat before potatoes, and I'd prefer to do it in the opposite way).
And makes me thing about other possibility: to order the healing and nourishing foods so you can choose wich one you eat (I always end up all my smoked meat before potatoes, and I'd prefer to do it in the opposite way).
Tyche es una malparida. Espero que Ramnus y Pluto intervengan... o no 
- Marian
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Sicofonte wrote:I support this suggestion.
And makes me thing about other possibility: to order the healing and nourishing foods so you can choose wich one you eat (I always end up all my smoked meat before potatoes, and I'd prefer to do it in the opposite way).
Don't you eat the heaviest foods first already?
as for the original idea, I'm not sure. It's already so hard to kill someone as it is...but if this were combined with the removal of the one hit a day rule (combat would still be limited by tiredness) then I would be all for it. It might be a good balance between the frustration 'instant' kills and the ones that take just forever.
For an alternate suggestion, maybe a person who's offline can't eat healing food automatically, but a friend could 'feed' it to them instead of just handing it to them and then having it fall on the ground to be stolen after the person dies.
- Doug R.
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The problem with limiting combat by tiredness is that tiredness can only reach 100% while the chance to hit and do damage at 100% tiredness is not 0% (I saw an assaulter attack 40 people in Kwor and do damage to my character who was the 20th attacked.)
Therefore, anyone willing to accept 100% tiredness can kill anyone, the time it takes being limited only by how long it takes the player to hit the button X times and by how much healing food the other character has.
The only way for this to work is to change 100% tiredness to essentially incapacitate a character.
Therefore, anyone willing to accept 100% tiredness can kill anyone, the time it takes being limited only by how long it takes the player to hit the button X times and by how much healing food the other character has.
The only way for this to work is to change 100% tiredness to essentially incapacitate a character.
Hamsters is nice. ~Kaylee, Firefly
- Marian
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The only way for this to work is to change 100% tiredness to essentially incapacitate a character.
Actually I thought it did that already, but then I've never tested it out...
Somebody that tired shouldn't be able to kill so much as a pigeon and should be able to be dragged by anyone. (Assuming the person doing the dragging isn't really really tired or injured themself...)
And as far as I'm concerned you could take it a step farther and make is so someone with 100% was too exhausted to even leave the room or get on a boat or anything like that, unless they were dragged.
- Sicofonte
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Marian wrote:Sicofonte wrote:I support this suggestion.
And makes me thing about other possibility: to order the healing and nourishing foods so you can choose wich one you eat (I always end up all my smoked meat before potatoes, and I'd prefer to do it in the opposite way).
Don't you eat the heaviest foods first already?
Noo...
Marian wrote:For an alternate suggestion, maybe a person who's offline can't eat healing food automatically, but a friend could 'feed' it to them instead of just handing it to them and then having it fall on the ground to be stolen after the person dies.
A feeding action or project... if we start creating a new way to heal someone, I would prefer to erradicate healing foods and implement healing projects and medicines (healing mixtures made from the current healing foods).
Tyche es una malparida. Espero que Ramnus y Pluto intervengan... o no 
- Doug R.
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- Marian
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Sicofonte wrote:Marian wrote:Sicofonte wrote:I support this suggestion.
And makes me thing about other possibility: to order the healing and nourishing foods so you can choose wich one you eat (I always end up all my smoked meat before potatoes, and I'd prefer to do it in the opposite way).
Don't you eat the heaviest foods first already?
Noo...
That's weird, I'm pretty sure you're supposed to.
A feeding action or project... if we start creating a new way to heal someone, I would prefer to erradicate healing foods and implement healing projects and medicines (healing mixtures made from the current healing foods).
I've wanted medicine for a long time, but then I heard it would probably all be on the new islands so now if that's true I don't really like it anymore.
I've always thought we should be able to make bandages out of cotton cloth and then use them in a healing project (either on your char or someone elses), and making medicine out of the healing foods make sense too.
What I think would work would be either only 'prepared' healing foods could be applied to another person, or maybe they could do something like they did to make everyone cook more.
Just very gradually make people require more and more healing food, but before that add different ways to process it into something stronger, like on an apothecary table or for smaller amounts a wooden bowl.
And of course we've been needing healing furniture for a long time now.
It's really hard to play a doctor at the moment...I mean you can still RP one but it's impossible to get any actual results. All you can do is hand somebody healing food and hope they're awake enoughto eat it, and that's something anybody can do and doesn't exactly give you much material to work with.
- SekoETC
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Down with healing foods! Have them boost the healing rate but no instaneous healing! And who the heck would start snacking on onions while someone's coming at them with a sabre? Only in Cantr...
Restore natural healing.
Conclusion, I don't like this suggestion. If someone is a sleeper then they shouldn't be doing anything. What if the killer needed healing food as well? If it's like in common RPGs that the enemies use their stimpacks, you gotta kill them really fast so that there would be something to loot. And you Can't kill someone "real fast" unless you got company.
Restore natural healing.
Conclusion, I don't like this suggestion. If someone is a sleeper then they shouldn't be doing anything. What if the killer needed healing food as well? If it's like in common RPGs that the enemies use their stimpacks, you gotta kill them really fast so that there would be something to loot. And you Can't kill someone "real fast" unless you got company.
Not-so-sad panda
- Elros
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I do not think that the sugested change on this topic is a good idea. First of all, if the person is a fairly active player then they would awake before they would be completely killed because it takes a while for someone to kill another player. However, if they are very inactive and they are always sleeping then it is there own loss.
However, I do like the idea of healing medicines so that a doctor could effectively treat people, and people could treat themselves better. I think items like a Mortal and Pestle, an Apothecary Table, and maybe a few others would be a great add-on to the game. You could then mix current healing foods together to make more potent medicines.
However, I do like the idea of healing medicines so that a doctor could effectively treat people, and people could treat themselves better. I think items like a Mortal and Pestle, an Apothecary Table, and maybe a few others would be a great add-on to the game. You could then mix current healing foods together to make more potent medicines.
Every action has a consequence.
- Marian
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I guess Seko and Elros have some good points...but maybe a compromise would be that it only happens once?
And I still wish it were possible to heal other characters. It's frustrating when you're awake and can give someone all the popcorn they need, only it can't help them any because they wake up five minutes too late to eat it.
And I still wish it were possible to heal other characters. It's frustrating when you're awake and can give someone all the popcorn they need, only it can't help them any because they wake up five minutes too late to eat it.
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Schme
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I don't think we need this.
If the player's sleeping for long enough to be killed anyways (and yes, it's happened to me.) then they're survival probably isn't that important to the rest of the place any ways.
We need to be able to kill people in this game. I'm mostly on the getting killed side myself, but if it's adequatly difficult to kill people or to get killed. I don't see the need for this.
If the player's sleeping for long enough to be killed anyways (and yes, it's happened to me.) then they're survival probably isn't that important to the rest of the place any ways.
We need to be able to kill people in this game. I'm mostly on the getting killed side myself, but if it's adequatly difficult to kill people or to get killed. I don't see the need for this.
"One death is a tragedy, a million is just statistics."
Joseph Stalin
Joseph Stalin
- Doug R.
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If the player's sleeping for long enough to be killed anyways (and yes, it's happened to me.) then they're survival probably isn't that important to the rest of the place any ways.
4 lucky people can do in 5 minutes what it takes one unlucky person to do in 7 days. I'm sleeping, and a pirate longboat docks to my town, and four pirates attack and kill me before I wake up. It would take mere minutes.
I'm not saying this in defense of my proposal, but more as an argument against the repeated suggestion that people that can't log in in time to heal themselves deserve what they get. Nick Blackrock went from 0 to dead in less than two seconds literally, and his player was online.
Hamsters is nice. ~Kaylee, Firefly
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Schme
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If you're outnumbered and out gunned, you're going to die in that case too.
If you stab me in the stomach and I have some disinfectant and bandages in my kit bag, it's not going to help me.
If you're dead, you can't eat. I think people should be able to overwhelm people with numbers and weaponry. That's how an organized assault is done. You come in blazing.
If you stab me in the stomach and I have some disinfectant and bandages in my kit bag, it's not going to help me.
If you're dead, you can't eat. I think people should be able to overwhelm people with numbers and weaponry. That's how an organized assault is done. You come in blazing.
"One death is a tragedy, a million is just statistics."
Joseph Stalin
Joseph Stalin
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with the present comabt/healing/tiredness/dragging debacle, I'm all for anything which makes killing easier, not harder.
In real life, if pirates docked to a town, they could do some damage - even though everyone was awake - because they could get to people before they had run away, got weapons etc.
Why not the same in Cantr. If somoene isn't logged in and a group of five people kill them - they're likely not to have a good shield in that case - so it's the equivalent of unarmed civilians who can't run fast enough...
There would be so many more pirates, pillaging and wars in Cantr if the combat wasn't borked. In Cantr terms, five organised pirates ocnstitutes a horde (how often do you see five people organising) - five organised characters should be able to take-out a large proportion of the unarmed population, and capture a number of prominent people.
But they can't, because of tiredness and skills.
Similarly, wars should be much more bloody - or at least more realistic - not this crappy hit-and-run, drag and smack we have...
In real life, if pirates docked to a town, they could do some damage - even though everyone was awake - because they could get to people before they had run away, got weapons etc.
Why not the same in Cantr. If somoene isn't logged in and a group of five people kill them - they're likely not to have a good shield in that case - so it's the equivalent of unarmed civilians who can't run fast enough...
There would be so many more pirates, pillaging and wars in Cantr if the combat wasn't borked. In Cantr terms, five organised pirates ocnstitutes a horde (how often do you see five people organising) - five organised characters should be able to take-out a large proportion of the unarmed population, and capture a number of prominent people.
But they can't, because of tiredness and skills.
Similarly, wars should be much more bloody - or at least more realistic - not this crappy hit-and-run, drag and smack we have...
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