Drastic changes to boarding ships

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Nakranoth
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Postby Nakranoth » Wed Sep 20, 2006 4:45 pm

Nosajimiki wrote:but this "fix" would screw with a lot of players who use boats for storage currently and since most smaller boats are all wood, they may not have access to the metal nessissary to make storage lockers.

Maybe you missed the "affordable storage" concept... As in, having all wooden (if easier to break) lockable storage units than could be installed... Also, like I said, if added... auto install one on all currently built boats, and maybe even on all boats built thereafter... it wouldn't change the functionality... just the way in which it functions... Implement the boxes... allow a month or two for traveling people... drop the shields... abandoned boats Might be looted, yes... but ones that wern't abandoned would still be secure as ever.
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Phalynx
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Postby Phalynx » Wed Sep 20, 2006 5:43 pm

Think of all the old keys that could be destroyed as well!
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docent
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Postby docent » Wed Sep 20, 2006 7:38 pm

Now on polish forum we discuss some changes to ship, and during that discussion it's a great support to idea of boarding. I'm one of that which supports that idea.

As it is writen here. IMO "Ship is locked " should means, that you can't sail the ship, but access to it should be free
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Postby El_Skwidd » Wed Sep 20, 2006 7:50 pm

I like the idea of the rope ladder or the grappling hook. I always thought it illogical that you couldn't get over the side of a boat. Maybe it could be possible only with those tools.

I also think ship-to-ship docking is way too hard right now.
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Nakranoth
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Postby Nakranoth » Thu Sep 21, 2006 2:56 am

*You see Long John load the balista with a grappling hook*
*You see Long John fire the balista at Happy Merchant Vessle*
*Grappling hook hits Happy Merchant Vessle*
*docking to Happy Merchant Vessle*
Long John says to you: Yar! Got the landlubbers!
*Docking canceled*
:D

Or from the other side's perspective:
*You see Black Death fire a grappling hook at Happy Merchant Vessle*
*Grappling hook hits Happy Merchant Vessle*
*docking to Black Death*
Captain Mon E Bags says: Cut that rope loose!
*You see Generic deck hand cut grappling hook loose*
*Docking canceled*
You say: Full speed away away, captain?

Now that would be fun to see.
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viktor
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Postby viktor » Thu Sep 21, 2006 7:00 am

how about this, docking as is stays the same, difference will be the new addition like Nakranoth mentioned,
the grappling hook which is an apparatus that can be built on those large class ships and is used so large class ships can dock to eachother, from there boarding should remain the same as now, requiring that you break the other ships lock and storm it! this would also be how those larger ships can salvage a small vessel.
project can be 'cut loose' by the other ship before they dock, they otherwise can only undock after the initiating vessel unhooks but they remain docked until one ship chooses undock from the location menu. also for the smaller ship capture, the big ship unhooks and the small ship remains docked as per normal.
this when docking is completed, forces an all out melee after a lock is broken.
i still believe that a locked lock should maintain the cantrian physics of a forcefield they way it is today.
we should be interested in technological advancement and not major alterations to the physics of the cantriian universe which can potentially deal damaging blows to the game
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Nakranoth
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Postby Nakranoth » Thu Sep 21, 2006 4:37 pm

The only problem here is, if both ships are locked, one lock is broken, the side that still has it's lock will win, as they can use gorilla warfare... now, if a person couldn't leave an area for a turn after they swing at someone... this alone would mostly fix the unfair lock advantage.
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viktor
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Postby viktor » Thu Sep 21, 2006 11:44 pm

Nakranoth wrote:The only problem here is, if both ships are locked, one lock is broken, the side that still has it's lock will win, as they can use gorilla warfare......


exactly, tough tomalies for the poor schmuck, that's the way the cookie crumbles etc. etc. etc.
exactly the way it is now and should remain, you got the time to swing at people or break someone elses lock or in some cases even abandon ship and escape via a smaller attached vessel.
making a person take an hour or 2 to go from one ship to the other would be like making it take an hour or two to go from one room to another or to go from main boat to storage boat or cabin or cargo hold, it would kill the game. warfare is already suffering as it is, adding this to it's hinderances would make war outright impossible.
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Postby Mykey » Fri Sep 22, 2006 12:54 am

I am assured, that you have deceived.
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Nakranoth
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Postby Nakranoth » Fri Sep 22, 2006 1:00 am

Mykey wrote:You have to remember the author also advocates everyone only being allowed one character ever, and the removal of violence completely.


Woah! WTF? When did I ever advocate that? Anyway, I think you misunderstood... It wouldn't always take an hour to move... only when you attack a person... like that we help aleviate the rediculousness of the whole locked door advantage, which quite honestly is a BS advantage to have.
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Mykey
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Postby Mykey » Fri Sep 22, 2006 1:11 am

I consider, that you are mistaken. I suggest it to discuss. Write to me in PM, we will communicate.
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Nakranoth
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Postby Nakranoth » Fri Sep 22, 2006 1:22 am

Ohh... the original author... nevermind then...
And Viktor, warfare suffers because it's imbalanced and noone wants to risk their hard earned charries on loosing numbers, knowing they'll simply be dragged and slain without really causeing any permenant damage.
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viktor
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Postby viktor » Fri Sep 22, 2006 1:32 am

there is also policing as well as war
sometimes someone is one big mofo thug and the only way to deal with them is to give them a wack and drag, seriously a cop beats you down and then tosses you in jail, now if you take away the ability to do this the balance gets screwed hard in the game, not to mention you get a bit tired anyways.
and as for dragged and slain, that's where crowbars come in, as well as invading with prpoer equipment like vehicles where you cannot be draged from.
it also screws pirates even more, this stops them from being able to do the same thing and it is a lot harder to be an effective pirate nowadays as it is.
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Nakranoth
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Postby Nakranoth » Fri Sep 22, 2006 1:57 am

This wouldn't interfere with dragging other people... and honestly... if you go in a cell to wail on a big mofo... do you think he'll just stand there and take it? Balance... it swings both ways... And as far as Piracy goes... so it levels it out... like it should be... hop on, hit, retreat... one person kills five... how?
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viktor
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Postby viktor » Fri Sep 22, 2006 2:17 am

a well armed piratewith a crowbar raiding a merchant ship where nobody has a crowbar, of course the pirate should be capable of killing them, the merchants were dumb enough to go into pirate infested waters ill equipped in the first place.

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