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Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Would you want this ?

Yes
16
30%
No
38
70%
 
Total votes: 54
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Postby T-shirt » Sat Sep 09, 2006 9:47 pm

Pieter de Groote wrote:I agree that the current map is too large, but I doubt that this is a major factor in the quality of the game.

I wouldn't mind to have a second Cantr 'planet'. Much smaller than the current one, maybe based on part of the current map. Start empty, just resources and people.
This would mean a good change of pace for the players that joined Cantr when most of the current cities were already formed. It wouldn't hurt to be able to build something from scratch, without having neighbours that have seen that, been there and done that.

Players can choose where they want to spawn: Cantr or Cantrlet.
I sure would like to play 2 or 3 characters in this alternative world.
It would be a good experiment to see if a much smaller world really is that much better.

Great idea!
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Postby Mykey » Sat Sep 09, 2006 11:42 pm

In it something is. Earlier I thought differently, many thanks for the help in this question.
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Postby Pie » Sun Sep 10, 2006 12:31 am

The origonal Idea, an en-mass move

hmm. I'm torn between 3 opinions...

1: No, this is to big of a change of such a slow amount of time.

2: Yes, this would be a verry interesting thing to se how our carries integrate.

3: No. The problem of the world being so big is a player problem. Not a programming problem. And also, have you ever actually studied the history of cantr? I'd bet there is an abundance of locked rooms in diferen't buildings that hold riches of a lost civalasation.

Also, IF you were to create an organasation, and plan it acordingly, you could easaly halv the "size" of the world

now stop your biaching and go play cantr.
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Postby Mykey » Sun Sep 10, 2006 1:15 am

I apologise, but this variant does not approach me.
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Postby Pie » Sun Sep 10, 2006 2:18 am

.......

sorry.

but as I have said... its just one of my reactions and I couldn't pick wich one.

To travel to other places isn't that hard. I mean, I think it's around 5 years or something frome k island to cantr island in a raker. At least I think it was a raker.

Perhaps its the connection with time. Irl to get frome one side of the world to the other in a gallion would take 6 months. In cantr it probably takes... lets see.... I know it wouldn't be long to do it in the english isles, perhaps 3 years if it's any relation frome size of a raker and the like.

I know that the world might be 5 times bigger than the english area, but that would make it 15 years in a galleon. That seems to be a lifes work.

What the problem is the lack of governments and orgonasations to make traveling more available. And also we need to roll play the NEED to travel. Caus the knowlage of all of the english islands has been known for a long time, and still most places don't know. And there needs to be the roll play need for exotic goods, such as an import of coconuts for example.

You need to establish more regular trade, perhaps more gossiping, and maby have an orgonasation that relays news and the like.

The world will get smaller, don't worry. It was just like it is in cantr, as it was in the 1000 bc's and the like.
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Postby Mykey » Sun Sep 10, 2006 2:50 am

I am final, I am sorry, but it not absolutely approaches me. Who else, what can prompt?
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Postby Phalynx » Sun Sep 10, 2006 9:02 am

Doesn't it come down to travel time really. It takes me four hours to travel from the middle of my country to the main cross channel port, two hours to cross by ferry, within a day I can be in at least three different countries speaking five languages, if I took the train several more.

I can appreciate that cantr has some bizarre combination of the stone age through to the industrial age and beyond technology so that walking is intentionally slow to make people build cars etc. But this is a game! Recent discussion was about nerfing (man I used your word!) travel times and making it harder. Travel should be easier and, I hate to say it, but there should be more regimes like Seatown Forest, where the govt controls the resources and therefore enforces trade. The added value of resources shouldnt come beacuse you have to spend ten days of gaming on an empty road but through interaction and even conflict.

I haven't seen the map, but if its so massive the answer is clear to me. Either air travel (as has already been suggested) or changes in the speed of boats, even the addition of a steam boat or a boat that requires an engine that can carry a lot of stuff and go very fast.

The SS Great Eastern could cross the atlantic in 15 days 60 years before the invention of the car, and it got a lot quicker, around 4 days about the same time as cars were starting to be mass produced.

So a big boat that can get anywhere within the cantr map within a year. Credit due to the explorers who are still needed to map the area, and their job should be made easier, but it's time for the steam age.
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Postby Nakranoth » Sun Sep 10, 2006 5:09 pm

And if we're gonna go way of the steam age, then you may as well add trains too :roll: I mean we need a plethora of new means to travel... And while we're at it, we may as well add the unicycle and teleporter modules... The world's big on purpose guys, and it's not nearly as big once you add cars and developed roads... The world's only getting smaller, besides, to suddenly force such a drastic relocation on all the charecters in the world defeats the initial purpose of Cantr... It's about the lives of the people as they are in the world, not the potential intrigue that might be generated by messing with them.

EDIT: And BTW, our problem isn't that the boats can't be made so much as it is that most people aren't willing to invest in a galleon to do exploration... now if an entire city packed up onto a galleon and set off, that might actually get some world shrinkage in.
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Postby Chris Johnson » Sun Sep 10, 2006 5:15 pm

Trains are already an accepted suggestion

Nakranoth wrote:... now if an entire city packed up onto a galleon and set off, that might actually get some world shrinkage in.


Been done already ... (Well a Galleon and 4 or five other boats) and probably would have caused some world shrinkage if other events didn't transpire :)
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Postby Nakranoth » Sun Sep 10, 2006 5:37 pm

I suspected that trains might be... the galleon story, on the other hand... that's pretty funny... *shrugs* I was really just trying to make a point.
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Postby Pie » Sun Sep 10, 2006 5:46 pm

There you go. Also, what we need is more governmental controll. I mean, now a days, anyone can just build a longboat and set off on the adventier of a lifetime.

It takes a heck of a long time though. But we are still doing it. you know why?

Becaus rationality of seatravle hasn't quite set in yet. If we had something to try and stop just anyone frome making a dingy and going off, perhaps you could show the speed of the boat, showing people how fast they are going to deter that, and maby we would have people asking the voernment for mony. And then we would have a better exploration way. Becaus now in cantr when someone sets off they just stay at the place that they go to. Theres no comunication with the homeland. If we had that then when they go off and they find a cool new land they then go back to the homeland and share the news.

Yep. I think i'm rambling now.
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Postby sem » Sun Sep 10, 2006 8:55 pm

Probably the best way of deterring people from setting off in a longboat or dinghy would be the occasional storm...

Other than that it wouldn't surprise me to find out that the places that are emptying are the inland towns, and that the places that are growing are ports. If trading by sea is more efficient than trading overland then the coastal towns are likely to grow at the expense of the inland towns.
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Postby Pie » Sun Sep 10, 2006 9:48 pm

You know, I'd suspect that trains and steamboats wont actually do that much.

Not much more than cars did anyway. It'll take a long time to make them and even loner to have them be common.

And heck, we could halve the english world in 1-3 RL years easaly. theres some heavy responsability put on spider though (becaus he has the most agile corporation that I know of)

And trains and the like won't help to much IMO. It'll just be another thing for people to forget to make.
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Postby Phalynx » Sun Sep 10, 2006 10:26 pm

Your missing the point Pie, this is mass transit and compared with current vehicles very fast travel.

I think a train should be able to travel from any one town to another in one tick, a steamboat travel the same distance in a day that it takes a longboat to do in two years.

I am thinking of massive vehicles. for transporting tens of people and 100s of KGs of cargo. I would expect they would require keyholding crew to take control. I would also expect they would require a concerted building effort in terms of resources and people (although I do wish such things didn't have to be made almost impossible to build).


The significant problem with a car, and boats (although less so I guess now, if you dont mind being locked in a cabin for the entire voyage). Is everyone on board can run the thing and run away with it. It's a bit different from 'here take this jeep and pop down to Naron Forest for some wood with a couple of the guard', after which you never see your jeep or your wood courtesy of sleeping sickness, thievery or the like.
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Postby Mykey » Mon Sep 11, 2006 4:08 am

I apologise, but, in my opinion, you commit an error. Write to me in PM, we will talk.
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