Being wounded/hungry should make you walk slower!

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Being wounded/hungry should make you walk slower!

Postby SekoETC » Sun Jul 23, 2006 7:02 pm

I don't remember if I (or someone else) suggested this before, if yes then sorry, but seriously woundedness and hunger should affect walking speed. Like if you're killing someone on the road, it's irrealistic they can keep running full speed until they drop.

Also if this could be combined to the much discussed dragging from the roads... [1][2] Are these things even taken into consideration?
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Postby wichita » Sun Jul 23, 2006 7:21 pm

I agree with adding this, just so long as it doesn't become impossible to move because of it. As long as you always have a minimum movement of 1 on a road, I think it is fair to simulate weakness.
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Postby Spider » Sun Jul 23, 2006 7:27 pm

I think if your wounded that fine, but hunger...I dunno about that one, I say that shouldn't effect it just because people would probably die trying to look for food or something.
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Postby Liljum » Sun Jul 23, 2006 7:35 pm

I like the thing about wounds. But hunger...

In real life I would walk faster to get to food if i'm hungry not slower.
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Postby SekoETC » Sun Jul 23, 2006 7:45 pm

Ok maybe, but if you're close to dropping dead from hunger then you just stagger around.
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Postby Marian » Sun Jul 23, 2006 9:41 pm

Liljum wrote:I like the thing about wounds. But hunger...

In real life I would walk faster to get to food if i'm hungry not slower.


LOL, beat me to it. You really should walk slower with an injury, it's crazy to think some thief at 97% damage might be able to outdistance a perfectly healthy guard, but as for hunger, anyone not purposely starving themselves needs to be able to move to another town faster. Slowing them down would be especially bad for people who spawn in the mountains or forest or whatever and can't get food right away.
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Postby Pie » Sun Jul 23, 2006 9:56 pm

I agree. Also, it should slow doun EVERYTHING ELS TO!!! MUAHAHAHAHHA!!!

REally, it should.
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Postby Peanut » Sun Jul 23, 2006 10:11 pm

Yes damage should slow down walking speed.
But only with a 25% to the current walking speed to keep balance.
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Postby Leo Luncid » Mon Jul 24, 2006 4:31 am

I thought this is already implemented?

I was someone who attacked some people in town and ran off a road. Before I could get any further someone attacked me, and then I thought "Hey, how I bout I just stand here and let this bum get ahead of me?" So I did, and it actually worked, but I did have like two wounds and no food. And when I tried running back at full speed to where I came from, I got killed on the road! I swear, I'm sure it was that guy who tried to chase me in the first place! The only explanation I could think of is that being injured and hungry made you travel slower on the road, so I'm surprised this hasn't been implemented at all.
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Postby wichita » Mon Jul 24, 2006 7:04 am

Liljum wrote:I like the thing about wounds. But hunger...

In real life I would walk faster to get to food if i'm hungry not slower.


Time for some high school biochemistry. Walking is an activity. It requires muscle motion. This requires calories. Calories come from food. No food, no calories, no motion. Up to ~40-50% tiredness this argument has some validity, but beyond that I say that we are reaching true starvation levels. Browse through some pics of villagers in Ethiopia or the concentration camps from World War II and that is what we are talking about with 80 and 90% hunger. None of this "*rubs his belly* Gosh darn it my tummy sure is rumbling." You can't move at that point no matter how much you want to.

So, the realism is there.
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Postby Liljum » Mon Jul 24, 2006 7:36 am

Well, yeah. But it depends on the distance. When you get hungry you first start to walk faster but if it takes to long to get to food you will soon walk slower.

Because in the begining you are able to block out the hunger and on the way the hunger grows bigger and bigger and starts to affect your ability to walk or doing anything. And if it continues it leads to that you die.

And the human mind are a butiful thing. You can make you self to feel no pain, to feel no hunger. And you can also drink water to take away the hunger for a couple more minutes. And if your body are used to get small amount of food each day, your soon able to withstand hunger better than anyone that eats all the time.
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Postby SekoETC » Mon Jul 24, 2006 9:22 am

Heh, how about light starvation giving you a boost in walking? But it should slow you down when you're close to death.

Peanut said 25% of normal walking speed, did that mean -25%, as in the result being a max speed of 75% of that of a perfectly healthy person - when you're staggering along 99% tired? That doesn't sound reasonable.
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Postby formerly known as hf » Mon Jul 24, 2006 10:30 am

Things are already incredibly difficult for injured characters - they can't attack their attackers, or hunt the animals that attacked them with the power they could have - they have to find healing food, or they don't get better...

And, anyways, characters aren't even safe from animals on the roads.

I agree that this would make things more realistic, and I like the idea.

But, first, bring back automatic healing over time, and reduce the number of animals in some places...
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Postby Agar » Mon Jul 24, 2006 10:50 am

hallucinatingfarmer wrote:But, first, bring back automatic healing over time, and reduce the number of animals in some places...


Healing has been passed over to ProgD and is awaiting the programming resources.

Animal numbers have been slightly reduced as a result of age limits in animals, but the number are still slightly unstable from other changes. We may be adjusting animals further in the future, but we are monitoring thier populations as best we can.

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Postby formerly known as hf » Mon Jul 24, 2006 10:58 am

No

'may' is not convincing enough :P

Monitoring populations? A cursory glance at some places shows a drastic need for limits to be introduced.

Anyway, I'm getting off-topic, just taking the chance to wave my current banner whenever I can...
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