Energy foods

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Antichrist_Online
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Postby Antichrist_Online » Thu Jul 06, 2006 5:45 pm

The point about preventing slaughter is that it prevents people playing the game for the only purpose of killing people's characters. If all the towns kept getting wiped out by someone with a locked boat or building, there would be nobody there to have any peaceful interactions with it would degenerate to a crude war game.
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Mykey
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Postby Mykey » Thu Jul 06, 2006 5:49 pm

Thanks for the help in this question. All ingenious is simple.
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Postby Phalynx » Thu Jul 06, 2006 5:56 pm

I know this is crazy logic.. but the answer is to have tiredness have more effect on ordinary work, then energy foods would have universal usefullness
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Mykey
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Postby Mykey » Thu Jul 06, 2006 5:59 pm

Now all is clear, many thanks for the help in this question. How to me you to thank?
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Postby Phalynx » Thu Jul 06, 2006 6:01 pm

Jeez... can't you take up hunting or self flaggelation or something?
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Mykey
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Postby Mykey » Thu Jul 06, 2006 6:03 pm

It is already far not exception
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Postby Phalynx » Thu Jul 06, 2006 6:03 pm

Oh I'd pay to watch the latter.... 8)
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Mykey
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Postby Mykey » Thu Jul 06, 2006 6:05 pm

I can consult you on this question. Together we can come to a right answer.
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Postby Phalynx » Thu Jul 06, 2006 6:06 pm

1500g of iron....
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SCUBA
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Postby SCUBA » Thu Jul 06, 2006 6:11 pm

Please discuss energy food here. 8)
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Marian
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Postby Marian » Thu Jul 06, 2006 6:24 pm

I don't really see much of a point. Like others have said, maybe if tiredness had more of an impact this would be useful, but right now workers don't need anybody handing out coffee to them, only pirates and bandits, and they've already got fur rugs or cots that do the same thing.


EDIT: And Mykey, seriously, there is no way grafting the kind of combat system you seem to want on a turn-based strategy game is ever going to work. Give it a rest already and go play GTA.

What good are 'safety in numbers' and devoted militaries going to do if someone can come and kill half the town in five minutes before anyone from that devoted military even gets a chance to check their characters?
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Mykey
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Postby Mykey » Thu Jul 06, 2006 7:30 pm

You are mistaken. Let's discuss. Write to me in PM, we will talk.
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Marian
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Postby Marian » Thu Jul 06, 2006 8:04 pm

Mykey wrote:Marian I dont think you get the point here. I`m arguing against energy foods here. And I think the tiredness system is a good balance on combat as it is, I just think it should be halved.

So KISS MY ASS! Im not bloodthirsty and GTA lost its fun after 10 days.


I suggest you and phalynx go play a game without violence, preferrably with cute pink bunnies, wgere there is no enthropy and everyone hugs each other.

How do you fell about that?

I played a mini-game where I had to raise a fairytown, it was breath of fire 3 for playstation. PERFECT for you 2.


What post was that in response to? Because it definitely wasn't mine. I said combat in Cantr was like a turn-based strategy, meaning it's complex and has checks and balances and requires successful killers to plan ahead and get organized and think. None of this 'click click click click die die die die and anyone who disagrees must love fuzzy bunnies and want to nerf the game' crap you seem to be constantly advocating everytime the subject of combat comes up. (Or even in unrelated threads like this one.)

Yep, I just reread what I wrote and I see nothing about fairy towns or hugs or no violence. You must have gotten me confused with another person in another thread, possibly on another forum entirely. But whenever you're ready to reply to what I actually said I'll be happy to continue the discussion.
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wichita
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Postby wichita » Thu Jul 06, 2006 8:47 pm

Well, it is good to see we can carry on a mature discussion on the forums still. Sadly, why is it that the capacity to procreate is inversely proportional to intelligence? It is really difficult not to enforce my mod priviledges here and just delete page two outright, but I am going to leave that to CD to decide. :evil:

Now, onto the topic....


Tiredness once had an effect on every character in the game. It was out of balance back then, and was implemented before resting furniture.

Then resting furniture was added so characters could rest, but it was still out of balance, spending two days on a cot to rest back up for work. So every other post dealt with getting rid of it altogether. What is the point of building furniture now? Roleplay and piracy. That kind of sucks if you ask me and a few other people....

So, in the interest of bringing a true practical use to resting furniture, and to reward the little bit of teamwork and cooperation that does exist (not encourage or force people into doing so), some of us were interested if trying to develop a system in which tiredness will be able to have a noticeable effect on the life of the everyday worker without making it completely cripple all productivity the way most of you remember it did.

Basically, every few days you step off of the smelter and rest a couple of hours on the cot, or go outside for a day of fresh air and relaxation. Basically....Cantr becomes European! :shock: It adds to the color, it adds to the realism, and is not really creeping featurism because it uses STUFF WE ALREADY HAVE for the most part. Resting furniture will still work like it does and should be sufficient to rest up several days (about 10 if I remember our best estimates) worth of accumulated tiredness in a few hours to a day. Some will say that destroys the game, some will say that is fine, some will say "work? we can akchuly werk on prOJects what about whisper sex? w00t!"

The energy food idea would help compliment that. They would all be complicated, require numerous resources and several machines and tools and be rather inefficient in terms of yield. They would allow continued work at full energy without needing to pause every 10 days or so for a breather....like pulling an all nighter.

If a character wanted to devote their efforts to making and selling coffee to factory workers and farmers, they should be able to do so quite nicely, but that is a happy consequence of the idea, not a demand being placed on it, that if we add this the players will do that. Not what is trying to be accomplished.

Hope that sheds a bit more light on what was going on inside my head while thinking about this concept.



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the_antisocial_hermit
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Postby the_antisocial_hermit » Thu Jul 06, 2006 8:55 pm

lol, wichi..

I don't remember the crippling tiredness that others do because it happened during the gap that I wasn't playing anymore.. I do remember hearing about it though via my one Cantr contact at the time.. and I remember thinking I probably wouldn't come back because of that.. it sounded too complex to try and get around.. lol

If tiredness were more of a factor for everyone, I guess I can see having some complex resting foods.. and if the rest needed to heal it were reasonable.. I think I'm trying to say, that sounds kind of like a good idea, but I'm kind of rambling right now too.. thoughts are all scattered right now.. but you make it sound like it could be a good thing.. Maybe I should think some more, or not, cuz it might hurt me.. :? lol
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