For outer clothing, dirtiness would be gained from working on projects such as mining for coal (high rate), digging for mud (high rate), farming (medium rate), gathering resin (medium to low rate), other digging and mining projects (low rate), and possibly from vomiting yourself though that's less likely to happen until drunkeness gets implemented. Dirtiness of underwear would of course be the result of soiling yourself thanks to diarrhea, and maybe there would be a constant low rate gain of dirtiness due to sweating - this would be increased by working on physically stressing projects and travelling fast.
When an article of clothing is in the inventory, there would be a "wash" button. Washing would be possible on all locations bordering water (lake or sea), and I think in other places too since you would imagine that Cantrians need to drink to live, and there are streams and fountains that just don't happen to be visible. However, the speed of the project would depend on the terrain type and if there is a body of water nearby. Deserts would be most hardest, then mountains, then hills, then forests and grasslands. Having soap (someone should research how and from what it's made) would speed up the process.
When a worn article is dirty, it could say so after the description. The scale would go "clean, rather clean, stained, dirty, very dirty, filthy". When the article is in the inventory, the describing adjective could be easily added in beginning of the name.
Worn and carried dirty items would naturally have a smell, which would be displayed in the beginning of the character description. "He/She smells (slighty)/stinks/reeks."
Dirtiness attribute for clothes
Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)
- SekoETC
- Posts: 15526
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
Dirtiness attribute for clothes
Not-so-sad panda
-
AzzY
- Posts: 26
- Joined: Wed Oct 06, 2004 4:05 pm
- Sho
- Posts: 1732
- Joined: Fri Dec 26, 2003 4:05 am
It will be difficult finding the balance between making dirtiness so slow to happen and easy to clean that it does nothing, and making it so much of an annoyance that it makes clothing not worth using.
But I don't really have a problem with that, because clothing's a luxury item anyway. If your character can't afford to keep his or her clothing in good shape, it's not going to give a material disadvantage to just wear the default "nothing worth mentioning." Nobody will be forced to spend a significant time cleaning clothing, because nobody needs to wear it.
If ProgD can do it, I'm fine with this idea. But I think it's a bit too complicated as is; constant increase in dirtiness while the clothing is worn might be good enough.
Exploiter-type players may try to get around dirtiness by taking off their clothing for the dirtiness tick. The simplest way to prevent that would be to make putting on or taking off clothing add an hour's worth of dirtiness.
But I don't really have a problem with that, because clothing's a luxury item anyway. If your character can't afford to keep his or her clothing in good shape, it's not going to give a material disadvantage to just wear the default "nothing worth mentioning." Nobody will be forced to spend a significant time cleaning clothing, because nobody needs to wear it.
If ProgD can do it, I'm fine with this idea. But I think it's a bit too complicated as is; constant increase in dirtiness while the clothing is worn might be good enough.
Exploiter-type players may try to get around dirtiness by taking off their clothing for the dirtiness tick. The simplest way to prevent that would be to make putting on or taking off clothing add an hour's worth of dirtiness.
Last edited by Sho on Sun Mar 05, 2006 3:58 am, edited 1 time in total.
- Pie
- Posts: 3256
- Joined: Sun Jun 19, 2005 3:30 am
- Location: the headquarters of P.I.E.
- Sho
- Posts: 1732
- Joined: Fri Dec 26, 2003 4:05 am
- UloDeTero
- Posts: 344
- Joined: Thu Dec 01, 2005 3:03 pm
- Location: Cheshire, England
-
west
- Posts: 4649
- Joined: Mon Aug 25, 2003 5:23 pm
Who is online
Users browsing this forum: No registered users and 1 guest

