The critical point
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Healing foods eventually will be replaced by medicines. (I just hope everyone in the old lands don't get screwed in the process...)
However, I'm opposed to bleeding, just because of the general pace of Cantr. How much of a chance do severely injured people have if the people who can help them take a couple of days to wake up?
At the moment the way healing works may be unrealistic, but at least it's balanced, and so are the severe handicaps you get from injuries. You already need cooperation to be healed...ever try gathering tomatoes alone while severely wounded?
However, I'm opposed to bleeding, just because of the general pace of Cantr. How much of a chance do severely injured people have if the people who can help them take a couple of days to wake up?
At the moment the way healing works may be unrealistic, but at least it's balanced, and so are the severe handicaps you get from injuries. You already need cooperation to be healed...ever try gathering tomatoes alone while severely wounded?
- Leo Luncid
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I've seen just enough good few points for me to change my mind. I guess Cantr survival and health seems fine just the way it is for now. Plus, it makes a challenge to make experience such events and live to tell the tale.
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I think I can safely say this is not going to happen. There aren't any serious plans to completely remove healing food. Any medicines added should work just as healing foods, or compliment them via functions like stopping bleeding or curing diseases.Lumin wrote:Healing foods eventually will be replaced by medicines. (I just hope everyone in the old lands don't get screwed in the process...)

You do have a good point, which is why balance would have to be very carefully considered if this were implemented.Lumin wrote:At the moment the way healing works may be unrealistic, but at least it's balanced, and so are the severe handicaps you get from injuries. You already need cooperation to be healed...ever try gathering tomatoes alone while severely wounded?
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Thetaris wrote:This is REALLY what happens in the Real World. We can't just leave it out of Cantr BECAUSE IT IS AN INCONVIENIENCE TO YOUR CHARACTERS.
That's why you don't want it. Hellzon, Agar, etc. You guys find that it's going to make your Cantr life a tad harder. That's the only reason, and you know it.
Well, yeah. So what?

Seriously, Agar's arguments apply to my opinion as well. Appaerently (I haven't played enough to know) you already do things slower when you're wounded.
Bleeding (as in constantly losing damage) is a difficult thing though. If you bleed too fast, nothing short of an organised hospital will save people (and that's too harsh IMHO). If you bleed too slow, what's the point. So here's hoping it's not prioritized, and that it's balanced when/if it's implemented.
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- Chris Johnson
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I'm sorry but I can't see how this suggestion really fits in with the already accepted Natural Healing.
I've moved this thread to rejected suggestions but will add the key points to the above thread . It may be that a natural healing option could be balanced with a bleeding (under 50% damage say and you have net healing, over 50% and you have net bleeding) [/url]
I've moved this thread to rejected suggestions but will add the key points to the above thread . It may be that a natural healing option could be balanced with a bleeding (under 50% damage say and you have net healing, over 50% and you have net bleeding) [/url]
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Chris Johnson wrote:I've moved this thread to rejected suggestions but will add the key points to the above thread . It may be that a natural healing option could be balanced with a bleeding (under 50% damage say and you have net healing, over 50% and you have net bleeding)
That would be very backwards...in general, you bleed more if you're hurt more...
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