stone quary terror

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T-shirt
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stone quary terror

Postby T-shirt » Wed Nov 30, 2005 9:28 pm

I have invested a lot of resources and time in manufacturing machines and tools to make rope for a stone quary. This is a major enterprice. Costly in manhours and resources.

I just now started investing the other part of the stone quary; the large log. To make one I need wood, a peavey, a draw knife and a shaving horse.

I started building the tools to make the peavey:
- a peen hammer (wood, steel, hammer and workbench)
- chisel (had one in store luckily)
- flatter (wood, steel, hammer and anvil)
- set hammer (wood and steel)
- small sharpening block (stone) (this tool was not listed as a prerequisite and I need to make a mallet and use my chisel to make one)
- some steel, and
- wood for a long shaft

Next I started on the draw knife:
- the same tools as I need to make the peavey
- some steel and wood

Last I started on the shaving horse:
- a hatchet (again the same tools and a reasonable amount of steel and some wood for the shaft)
- 6 small logs (I need to finish the peavey and drawing knife first to be able to make these, but they only need 125 grams of wood)

Then the terror struck me; the small logs to build the shaving horse do not need wood as is I had read when selecting the project, but timber as was mentioned to me when adding wood to the project failed.

Building a stone quary is difficult enough without timber. It is in no comparison with a digging machine for example, where the only tools needed are a screwdriver and pincers.

It is more easy and less costly to make myself a motorcycle then to make me a large log. I think the creation of a large log is certainly challenging enough. Requesting resources that have not been implemented in the game is a bit too much.
(Wiki on timber: Timber is used, for example, in the construction of a log cabin. Timber is different from wood, however. The idea is that timber is a seperate resource that can be gathered in a forest. At the moment it has (not yet?) been distributed. Timber can in the future also be used to produce planks and logs.)

Could the timber requisite in large, medium and small log projects be changed to wood? (including the project I've started)
If this is not possible, my character would like to get the steel, stone and wood back that has been invested these projects that can not be completed.
Time flies like an arrow, fruit flies like a banana. - G. Marx
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Sunni Daez
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Postby Sunni Daez » Wed Nov 30, 2005 9:49 pm

:shock: Thats alot of work! Well, when Timber is implimented...you'll be ready for it!!! (sorry, I know it is bad...and frustrating and....well you know)
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Okud
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Postby Okud » Thu Dec 15, 2005 8:13 am

*found timber in a forest*
Reality is that which when you stop believing in it does not go away. (Philip K. Dick)
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T-shirt
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Postby T-shirt » Sat Jan 21, 2006 7:41 pm

PROJECT: Constructing and digging a stone quarry
Participants:
Initiator: . . . . . . T-shirt (999-9)
Progress: . . . . . 0.0 percent
Materials: . . . . . medium rope (0 grams used of 1000 grams needed)
. . . . . . . . . . . . . iron (0 grams used of 100 grams needed)
Objects: . . . . . . large logs (0 items used of items needed) No idea how many (if any) logs are needed.
Tools: . . . . . . . . shovel
. . . . . . . . . . . . . pickaxe
. . . . . . . . . . . . . hammer
. . . . . . . . . . . . . screwdriver

Can the staff tell me how many large logs are needed for my stone quarry? And whether timber is an extremely rare resource on new islands or whether it has been added to the older islands as well. If it's only found on the newer islands I have an expedition to make into the unknown too.
Time flies like an arrow, fruit flies like a banana. - G. Marx
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Chris Johnson
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Postby Chris Johnson » Sun Jan 22, 2006 5:24 pm

The Stone Quarry requires 4 large logs and 2 medium logs

Timber is an available resource in some locations. Its location is something you need to discover in game .
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T-shirt
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Postby T-shirt » Sun Jan 22, 2006 8:49 pm

I am getting frustrated at the unbelievable difference in cost of machines. A coal drill needs a bucket of iron, a bucket of steel, some diamonds and a screwdriver to mix them together and voilá... a coal drill.
Building a stone quary is like a quest for the Holy Grail.

Should similar projects not cost about the same?
Time flies like an arrow, fruit flies like a banana. - G. Marx
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Peanut
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Postby Peanut » Sun Jan 22, 2006 9:11 pm

NI NI NI NI NI NI NI NI NI

:lol:
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Crosshair
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Postby Crosshair » Sun Jan 22, 2006 9:16 pm

Just bribe him with a Shrubbery or two.


And bring a Herring.
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The Industriallist
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Postby The Industriallist » Sun Jan 22, 2006 9:51 pm

T-shirt wrote:I am getting frustrated at the unbelievable difference in cost of machines. A coal drill needs a bucket of iron, a bucket of steel, some diamonds and a screwdriver to mix them together and voilá... a coal drill.
Building a stone quary is like a quest for the Holy Grail.

Should similar projects not cost about the same?

He has got a point...the quarry itself doesn't cost that much, other than the resources that (I assume) just don't exist in most of the civilized world, but you need infrastructure (including some portable tools, but mostly useless machines) that add up to more total iron used than the total mass of steel in the coal drill. (which costs only steel, rubber, and diamonds by the wiki)

Until there's some other practical use for heavy ropes, it's pretty excessive.
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Peanut
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Postby Peanut » Mon Jan 23, 2006 8:12 am

I don't think the rope is a problem :lol:
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T-shirt
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Postby T-shirt » Mon Jan 23, 2006 12:45 pm

Peanut wrote:I don't think the rope is a problem :lol:

The rope requires 3250 grams of cotton, four different machines and five different processes. :roll:
And that's the easy part of the stone quary.
Time flies like an arrow, fruit flies like a banana. - G. Marx
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Chris Johnson
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Postby Chris Johnson » Mon Jan 23, 2006 12:59 pm

Until you queried this , stone quarries where impossible to make as they required "Large Logs:" and "Medium Logs" whereas the resources created from timber are "Large Log" and "Medium Log". This issue has been fixed making Stone Quarries an almost impossible task.
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T-shirt
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Postby T-shirt » Mon Jan 23, 2006 1:14 pm

I am very very gratefull the impossible task has been changed to an almost impossible task.

Now my question remains why some machines that quicken resource gathering are difficult taks or normal tasks and others are almost impossible tasks, like the stone quary.
Time flies like an arrow, fruit flies like a banana. - G. Marx
Pieter de Groote
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Postby Pieter de Groote » Mon Jan 23, 2006 2:26 pm

Chris Johnson wrote:This issue has been fixed making Stone Quarries an almost impossible task.


It seems that the Dutch translation for both wood and timber is “hout”. It seems that timber is found in some forests, but how do I know if my character ever found some?
One of my characters traveled the entire Dutch-French island (which contains a lot of forest locations) and registered a lot of “hout”.
If the way to find out if there’s timber in any of those locations, is by taking samples of “hout” and trying it on log projects, I’d say that “almost impossible” is still too mild a judgement for a stone quarry project in the Dutch area.

Some questions for a staff member:
- Is there one single reason for the distinction between wood and timber?
(if it's for reality reasons, there should be a lot of timber in all those majestic forests we have on the island)
- How can a Dutch character distinguish between wood and timber?
- Does my character know if there's timber on the Dutch island? (He should know, since he looked at (and noted) all available resources in all locations)
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Chris Johnson
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Postby Chris Johnson » Mon Jan 23, 2006 3:23 pm

T-Shirt wrote:Now my question remains why some machines that quicken resource gathering are difficult taks or normal tasks and others are almost impossible tasks, like the stone quary.



Pieter de Groote wrote:Some questions for a staff member:
- Is there one single reason for the distinction between wood and timber?
(if it's for reality reasons, there should be a lot of timber in all those majestic forests we have on the island)
- How can a Dutch character distinguish between wood and timber?
- Does my character know if there's timber on the Dutch island? (He should know, since he looked at (and noted) all available resources in all locations)


As a staff member I can answer the last query - I'll PM you with the answer in that case . The other issues are really in the responsibility of the Resource Department (for T-Shirt's question) and the Language Department (for the "hout" issue)

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