RP praise!
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- Katrina
- Posts: 42
- Joined: Mon Nov 29, 2004 5:59 pm
- Location: Carbondale, Illinois, USA
There is a guy in Puk, that ever since he spawned he just repeats what everyone else is saying, at first I thought "well that's annoying"
then I realized that the more he repeated, the larger his "normal" vocabulary got
He was learning how to talk!
Kudos to you whoever you are (he hasn't given a name yet)
I've always wondered how people just popped in and said "hi I'm (insert name here) where can I get some food, and how bout some work?
or for that matter, READ
then I realized that the more he repeated, the larger his "normal" vocabulary got
He was learning how to talk!
Kudos to you whoever you are (he hasn't given a name yet)
I've always wondered how people just popped in and said "hi I'm (insert name here) where can I get some food, and how bout some work?
or for that matter, READ
- Katrina
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- Location: Carbondale, Illinois, USA
- Sho
- Posts: 1732
- Joined: Fri Dec 26, 2003 4:05 am
It is usually assumed that Cantr characters spend the first twenty years of their lives learning the basics of life while being inconspicuous to the point of invisibility. It is also customary to ignore the gaping holes in this logic on the grounds that the alternative - requiring every character to learn to walk, talk and eat - would be even worse. Implementing babies is our attempt to bridge these two unpleasant extremes - I don't think it'll work, but I can see the dream.
- Coramon
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- Location: The Two Rivers
- Doug R.
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- Coramon
- Posts: 380
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- Location: The Two Rivers
Doug R. wrote:Usually assumed by whom? You're the first person that I've ever heard advance this theory.
Well, I've never heard of that method either.
Last edited by Coramon on Sat Jan 21, 2006 7:15 pm, edited 1 time in total.
Wolf wrote:Hm... MTV Deathmatch: Caveman Clobbering?
Or... do they end up forming the local caveman union?
- Russell of Los Angeles
- Posts: 172
- Joined: Fri Apr 02, 2004 9:12 am
- Location: Los Angeles
Doug R. wrote:It is usually assumed that Cantr characters spend the first twenty years of their lives learning the basics of life while being inconspicuous to the point of invisibility.
Usually assumed by whom? You're the first person that I've ever heard advance this theory.
I have heard it, but I don't think that's what's "usually" assumed. For me, I assume that (for the most part) characters pop into existance with innate knowledge, ideas, and abilities without any prior experience or memories. The distinction between this and the other-- let's call it Sho's Theory --is the prior experience, since both paradigms have the *pop*.
Each character's life begins with a pop. Perhaps the beginning of Cantr was the Big Pop.
BTW, what's the subject of this thread?

-
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Well, I've seen that theory bandied around several times in the past, but I for one prefer to think that characters just pop out of the ground at twenty years old, and most instinctively have a certain level of basic knowledge.
Not anything like real life, maybe, but it works, and it's one of those unique things about the world of Cantr that I think makes it more interesting from an IC perspective.
Not anything like real life, maybe, but it works, and it's one of those unique things about the world of Cantr that I think makes it more interesting from an IC perspective.
- Mafia Salad
- Posts: 832
- Joined: Mon Nov 07, 2005 12:53 am
Doug R. wrote:
Usually assumed by whom? You're the first person that I've ever heard advance this theory.
Well, I've never heard of that method either.
http://www.cantr.net/mwiki/index.php/Your_First_Cantr_Day
This is the page, directly linked to the main page, that all new players are suggested to visit before they start playing. It tells new players that it is a good idea to introduce themselves by speaking. And to read the notes on the ground.
I have never heard this part of the First Day page challenged. And I don't think it should be. New players have a hard enough time getting Cantr, what would happen if they were advised not to talk, read, or other basics of communication, without first learning how to do it in the game?
The first 20 years theory (which I have read in other places on this forum, but I can't remember specifically where) is a great way of connecting another game phenomenon of 20 year old birth (or whatever it is) and still maintaining the basics of communication. I will support the theory in the name of keeping Cantr from becoming excessively nit-picky about what characters should know how to do. (It’s talking for Pete‘s sake, Without communication Cantr would fall apart.)
And to get this thread back on subject. I give my praise out to Hannah Romain. There is a character with a good balance of learning in game and the initial instincts that keep Cantr moving.
Fortune Cookie Says:
You should consider a career change, you'd make an excellent doormat.
[quote]1441-7: You skillfully kill a racoon using a broom.[/quote]
You should consider a career change, you'd make an excellent doormat.
[quote]1441-7: You skillfully kill a racoon using a broom.[/quote]
- Doug R.
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Sorry to stay off topic, Mafia, but:
We weren't debating the part about them learning the basics of life, we were debating the part about them being inconspicuous vs. being non-existent.
It is usually assumed that Cantr characters spend the first twenty years of their lives learning the basics of life while being inconspicuous to the point of invisibility
We weren't debating the part about them learning the basics of life, we were debating the part about them being inconspicuous vs. being non-existent.
Hamsters is nice. ~Kaylee, Firefly
- Mafia Salad
- Posts: 832
- Joined: Mon Nov 07, 2005 12:53 am
Doug R. wrote:We weren't debating the part about them learning the basics of life, we were debating the part about them being inconspicuous vs. being non-existent.
Oh ok, but until the spawning notification comes into play, it makes the most sense that the new person has been there, and that's why nobody notices them until they interact socially. (I don’t know if I phrased that very well.) It's weakness is that it doesn't makes sense that they have no memory of their life before they turn 20.
EDIT: If you look at the posts by Katrina and Sho, I wasn’t running to far away from the debate. I think that the theory is good for describing where the initial knowledge the character has comes from. Although now that I have though about it more, it should be something that is pondered over more in the game by the religions and philosophers and shouldn’t just be made into assumptions by the players, but that’s probably impossible to stop.
Fortune Cookie Says:
You should consider a career change, you'd make an excellent doormat.
[quote]1441-7: You skillfully kill a racoon using a broom.[/quote]
You should consider a career change, you'd make an excellent doormat.
[quote]1441-7: You skillfully kill a racoon using a broom.[/quote]
- Leo Luncid
- Posts: 970
- Joined: Mon Aug 29, 2005 5:40 am
- Location: Washington, USA
There's a newspawn long who said "I should do some work around now that I've lived the first 20 years in this town," or something along the lines of that. It fits the theory, but yet it doesn't make sense to me, and it also annoyed me.Oh ok, but until the spawning notification comes into play, it makes the most sense that the new person has been there, and that's why nobody notices them until they interact socially. (I don’t know if I phrased that very well.) It's weakness is that it doesn't makes sense that they have no memory of their life before they turn 20.
Stick with the facts. Newspawns haven't been living for 20 years before they're "actually there" and are able to talk. They are born with the knowledge of that they've been 20 years old, which is not true. I guess it could be assumed that they're born with the looks of a 20 year old, but that doesn't mean they're born 20 years before they could speak. Plus, from my quote, that player who wrote that doesn't even know what town he or she is in until she is spawned or born or however you call it, and his or her character views it that way too.
Notice how weak and petty we are / In the grand fixture we come afar / Hey we can't help it / No denying the prerequisite for love / Your very existence / You're the source of my substenance / Slow down take your time and feel the / Flow
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All we actually have is that the characters are, to all possible evidence, 20 years old and (in general) fully educated when they first become perceptable to others, and when their conciousness begins.
If it makes things easier for you, their bodies could easily be aged in some extra-dimensional storeage before conciousness is installed. Doesn't seem any more impressive than their ability to appear unseen in the middle of any town in the world.
If it makes things easier for you, their bodies could easily be aged in some extra-dimensional storeage before conciousness is installed. Doesn't seem any more impressive than their ability to appear unseen in the middle of any town in the world.
"If I can be a good crackhead, I can be a good Christian"
-A subway preacher
-A subway preacher
- Leo Luncid
- Posts: 970
- Joined: Mon Aug 29, 2005 5:40 am
- Location: Washington, USA
That may be true, but from your other comment I'm just stating what's true and what's not. I don't need some theory to explain the life of a character. But you did make a good point.All we actually have is that the characters are, to all possible evidence, 20 years old and (in general) fully educated when they first become perceptable to others, and when their conciousness begins.
You know what? Maybe it would be better to leave this question of how does a character gets started to the characters in the world of Cantr II. It could start something and stuff.
Notice how weak and petty we are / In the grand fixture we come afar / Hey we can't help it / No denying the prerequisite for love / Your very existence / You're the source of my substenance / Slow down take your time and feel the / Flow
- SekoETC
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