The Surly Cantrian wrote:That is exactly the opposite of the point I was making... I believe that because of the 'society simulator' tag, those societies that do appear are in no way natural. I believe that Cantr should in no way be seen as a simulator for society, western or otherwise, but rather as a tool for individual characters. By defining a 'society simulator', you effectively restrict Cantr to western social structures, where I believe there should be an open platform for individuals to pursue their own interests, regardless of a social background.
Ah, I see what you're saying now, although I tend to disagree. Cantr's society is developing in the same manner as human societies, not western ones. Any society is the sum of its residents, or "characters" if you will. There's no restriction to the term society simulater, except for the tendencies of the human players to play their characters as if they're, well, humans. To the best of my knowledge, for all of recorded history in all areas of the world, most people have clumped together in settlements, small or large, making do with what's available to them, setting rules for the people who are there to follow, and complaining about the state of affairs. So Cantr's settlements and the characters actions are indeed a true representation of all human societies, as would be expected since (I assume) all the players fit into that category and only have their own minds to draw from.
While every society has those who choose not to follow the norm, human nature evidently is to go along with the group, as it's been done for all history from the western cultures all the way back to ancient Egypt and as far back as is recorded. This will obviously manifest itself in a roleplaying game. I don't think any of us that have been grouped in the society simulators expect cultures to be western or otherwise, we just are a bit more strict with the laws of physics, whether or not we say so in-game.

