Moving Manufacturing Projects

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Should some projects be movable?

Yes, but only between the yard and buildings/rooms
29
57%
Yes, also between locations
14
27%
No, the current system is ok
8
16%
 
Total votes: 51
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kabl00ey
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Postby kabl00ey » Tue Nov 01, 2005 2:39 pm

Well, I like it mostly, but what I have seen that it could impact on is in town's where leaders put a lot of tools into repair or manufacture stages, for citizens to work on. In the proposed system these could all be stolen. Perhaps the project could only be moved by the initiator of the project, or anyone once it's become abandoned?
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Shaderon
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Postby Shaderon » Tue Nov 01, 2005 4:11 pm

You know that's exactly what I was thinking Kab, when I first started reading this. The initiator of the project should be the one to move it, or, if they are no longer there, anyone who's working on it. If the mover has to work on it, it should give us some time to spot them and drag them off it.

If the projects were only moveable from the buildings to the village center then that would stop a lot of thieving but would help out with village elders being abel to ask people to help with things. I know one place in particular that has a LOT of items that need repairing in a building that is locked because it's used for storage.
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Pie
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Postby Pie » Fri Nov 04, 2005 3:13 am

PERFICT!!! LETS ACCEPT IT!!!
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SekoETC
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Postby SekoETC » Fri Nov 04, 2005 10:27 am

Since projects wouldn't be movable if someone is working on them, just make sure your people work efficiently and there are no idle projects. And if moving between towns wouldn't be available, projects couldn't get too far - thieves are usually newspawns and newspawns rarely have locked buildings, so dragged projects would end up on the yard. Annoying alright but if the thief starts working on the project and the starter goes outside, they will get the results in their inventory - free work force!
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Shaderon
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Postby Shaderon » Fri Nov 04, 2005 2:22 pm

Lovely - now we just need a whole load of stupid theives to invade the town once we've finished the projects.

You've just made me think it's a good idea to start all my mending projects outside.... hmmmmm
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kabl00ey
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Postby kabl00ey » Fri Nov 04, 2005 2:46 pm

I still think only the initiator of a project should be allowed to move it, if they are present.
<Seko> Heheheh that region soooo deserves to be massacred

~

<Nick_Roberts> When you asked if I was gonna pay for it. I said, bill my dad, Anthony Roberts.
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SekoETC
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Postby SekoETC » Mon Feb 12, 2007 7:45 am

From
http://www.cantr.net/forum/viewtopic.php?t=12284

ceselb wrote:Dragging projects into boats and buildings would be very useful. (not machine projects ofcourse, since those are tied to that location).

N-Aldwitch wrote:Nor a few others.. A lot more actually, as you could potentially drag projects out that require indoor-utensils.

Racetyme wrote:Still a good idea, and it would make long repair projects easier for frequent travelers.
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