To make hunger and woundedness more notable...
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- SekoETC
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To make hunger and woundedness more notable...
Ok I know this is a silly suggestion but when you get over 50 wounded, the background colour would start turning more and more red with every point of health you lose, which would at least make the player beg for death if not the character!
And for hunger, the background and text would start turning gray so that it would be harder to perceive things around you -- to simulate fainting.
And for hunger, the background and text would start turning gray so that it would be harder to perceive things around you -- to simulate fainting.
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grayjaket
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Re: To make hunger and woundedness more notable...
SekoETC wrote:Ok I know this is a silly suggestion but when you get over 50 wounded, the background colour would start turning more and more red with every point of health you lose, which would at least make the player beg for death if not the character!
And for hunger, the background and text would start turning gray so that it would be harder to perceive things around you -- to simulate fainting.
me likes muchly. specially the second one.
I just can't stop coming back....
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It would be a bugger to program, if you ask me. At least if you want the transition from green to red or gray to go gradually.
I don't think that whenever my Cantr-screen is getting harder to read it will improve my role-playing. It just takes longer for me to read the text. I won't act as if my charrie is fainting because I have a grey screen, I'll act that way because I know my charrie is starving.
Remember that the screen is only what the player gets to see, not the charrie. The charrie is fainting or dieing, not the player. Roleplay, people, roleplay!!!
I don't think that whenever my Cantr-screen is getting harder to read it will improve my role-playing. It just takes longer for me to read the text. I won't act as if my charrie is fainting because I have a grey screen, I'll act that way because I know my charrie is starving.
Remember that the screen is only what the player gets to see, not the charrie. The charrie is fainting or dieing, not the player. Roleplay, people, roleplay!!!
- SekoETC
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No, it wouldn't be a bugger to program. I was trying to simulate it with javascript last night but I was too tired to make it work. Anyway you have three values, red, blue and green and you add to the red and lower the green and in case of making stuff grayer, you make all the amounts approach each other. Then you change the numbers to hexadecimal and add a fixed # in the beginning.
Last edited by SekoETC on Wed Sep 14, 2005 10:57 am, edited 1 time in total.
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- Chris Johnson
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It's not really difficult to program, though a mathematically graduated change in colour does not necessarily look continuous to the
human eye.
That aside it would result in a very intensive process for the server compared with the current process where it just has to draw a rectangle and fill with one colour. For that reason I doubt this will be included .
human eye.
That aside it would result in a very intensive process for the server compared with the current process where it just has to draw a rectangle and fill with one colour. For that reason I doubt this will be included .
- Jos Elkink
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I think I misunderstand something. Do we mean by gradual that you actually see it change when you look at it, or just gradually more dark depending on your health, which means it changes slower than that you clock on the page?
What I mean is - it should be fairly simple to implement it in such a way that the background of the events list is coloured depending on your health / hunger. I quite like that idea. But that means that the colour is calculated just once when you click on the events page - it's not updated while you're looking at it... that's what you mean, right?
The colour should then depend on the health, but not linearly, so that it's only really visible when it gets bad. Some kind of exponential function. If anyone really wants to help this being implemented (mind you: no decision has been made yet), give me some formula how to calculate the colour
Jos
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