Maximum number of resource gatherers

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west
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Postby west » Sun Jul 24, 2005 1:11 am

I'm not the definitive answerer on this, so I could be wrong. But I think I'm right.
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Black Canyon
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Postby Black Canyon » Sun Jul 24, 2005 1:17 am

If you are right, then I fail to see how this would encourage specialization in a particular town. :?
west
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Postby west » Sun Jul 24, 2005 1:27 am

Ah, touché. The first strands of doubt creep into my mind.
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KVZ
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Postby KVZ » Sun Jul 24, 2005 1:37 am

Jos Elkink wrote:In other words - now it's up to the characters to decide on the specialisation of their town, or whether they want to do everything ... in the other scenario, it would be pre-determined what to specialise in.


So, I think I'm right, and West got it wrong...
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rklenseth
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Postby rklenseth » Sun Jul 24, 2005 1:53 am

I believe the way Jos is saying is that each location has a max number of people that can gather any resource. Now lets say a location had a max number of 20 people that can gather and on that location there were carrots, limestone, blueberries, and stone. So the town could have 5 people gathering carrots, 5 people gathering limestone, 5 people gathering stone, and 5 people gathering blueberries. Or Nobody gathering carrots, 10 people gathering limestone, 2 people gathering blueberries, and 8 people gathering stone. Or any variation.
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KVZ
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Postby KVZ » Sun Jul 24, 2005 2:33 am

I belive that too. I also have question if anyone noticed this limit is working, and how big it is.
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The Sociologist
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Postby The Sociologist » Sun Jul 24, 2005 2:41 am

KeVes wrote:I belive that too. I also have question if anyone noticed this limit is working, and how big it is.

It was working a while back but there was a problem with iron refining being included in the limit (yes, there is one big absolute limit). However, I'm not sure whether the change has been working at all since that problem was fixed.
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Agar
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Postby Agar » Sun Jul 24, 2005 5:21 am

Yay! Everyone is confused!

Someone call Jos and wake him up, see if he can clear this up when he's woke up in the middle of the night ...
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west
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Postby west » Sun Jul 24, 2005 5:32 am

i talked to him for a couple hours today, and i completely forgot to ask him. :?
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marol
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Postby marol » Sun Jul 24, 2005 8:36 am

What about repeated farming? Is it affected too? It seems to. Unfortunately there's no warning message when your char tries automatically to do next farming. Could be a little bit confusing especially to a newbies.

And I don't like this idea. More starving, more bodies. Dead bodies problem soultion would make me happy, not this.
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Nick
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Postby Nick » Sun Jul 24, 2005 9:30 am

This is certainly the best change out of all the recent implementations.
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Jos Elkink
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Postby Jos Elkink » Sun Jul 24, 2005 10:39 am

Agar wrote:Meaning, the machines already have a maximum number of workers, and aren't counted against the number of people digging by hand. So if there's a hematite drill in town, and the limit for gathering hematite is low, like 6, you can have 6 people digging hematite by hand, and two, or however many (been a while since I was on a drill), drilling it.

So in a way, you can increase your towns ability for gathering a resource by making the machine to gather it.


Currently, indeed, use of machines is not counted, so by making a drilling machine, you increase the number of people that can be gathering resources. Wasn't really my intention, and with the land scarcity analogy, it seems odd, but I'm not sure we should change this anyway. It might be a nice 'feature'.

west wrote:That means if the number for your town is six, you can have six people on hematite, six on potatoes, and six on water, etc. (that's 18 if you're counting) He wanted to make slight variations so say, it was seven for hematite and four for potatoes and seven for water (18 again), but he didn't.


Ouch :) No ... if the number is 6, you can have 6 getting hematite OR 2 getting hematite plus 4 getting potatoes OR 6 getting water, etc.

Oh, wait, Richard already explained it :)
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Postby Cookie » Sun Jul 24, 2005 12:06 pm

I think it's the worst thing to have been implemented in the whole of my time playing Cantr. ...nuff said.
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Postby Snake_byte » Sun Jul 24, 2005 2:56 pm

Cookie Monster wrote:I think it's the worst thing to have been implemented in the whole of my time playing Cantr. ...nuff said.


That's what I said about tiredness, and extra objects to make weapons but they turned out fine.

So I think I get the jist of it. Each town has a number. That number represents how many people are alowed to work on the towns resourses at any givien moment. Now since the numbers are random it could seriously mess up one or two towns with many resources ONLY if there aren't allowed to be too many people working. Depending on the number numbers COULD be assigned to each resource (once the people discover exactly how many are able to work) depending on priority/worth.
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Surly
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Postby Surly » Sun Jul 24, 2005 2:59 pm

I think this is a good idea. I really would prefer individual values for individual resources though...

Unlike the shield change... :evil:
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