Page 3 of 30
Posted: Fri Jul 31, 2009 2:33 am
by chase02
XD
took a while for someone to notice
Posted: Fri Jul 31, 2009 1:07 pm
by lordcooper
Little question/suggestion for you, if you don't mind.
Will there be any form of impassable terrain?
Either needing special equipment (eg mountains) or fully impassable eg huge ocean currents.
It's just something I've always wanted to see in Cantr, and I think it would give certain places more importance than others eg, a mountain pass becoming a fortified outpost, maybe a small island inaccessable to the rest of the world.
Posted: Sat Aug 01, 2009 8:26 am
by chase02
Course I don't mind.
There is no impassable terrain, but travelling through some terrain is going to be very difficult (high mountains, deserts, swimming, etc) - travelling speed is dynamic and you cannot walk forever - you will need to stop and rest when exhausted. There are plenty of tiny islands on the map that I'd imagine will remain undiscovered for a very long time - the map is very large. I've not started work on currents yet, but that could make it very difficult to reach some areas like you say. Shallow sea depths around the continents will make docking large ships quite a treacherous activity as well.
There is one extremely high mountain on the map that I could see turning into an outpost one day, it is in a fairly unique location. Many of the small islands are quite different too - from complete desert to tropical to sharply rising mountains.
In a way, I think the game dynamics will work nicely in your favor in the mountain fortress situation - it will take a long time for people to reach your fortress, but you will see them coming the whole time. You will also presumably have lived there some time, and be acclimatised to the high altitude, and they will not be, making it far easier to defend than attack.
Posted: Sat Aug 01, 2009 10:42 am
by FiziKx
Niceee
Posted: Sat Aug 01, 2009 2:04 pm
by lordcooper
Meaning you've actually coded some form of acclimatisation?

Posted: Sat Aug 01, 2009 4:30 pm
by CantrFreak
chase02 wrote:Course I don't mind.

There is no impassable terrain, but travelling through some terrain is going to be very difficult (high mountains, deserts, swimming, etc) - travelling speed is dynamic and you cannot walk forever - you will need to stop and rest when exhausted. There are plenty of tiny islands on the map that I'd imagine will remain undiscovered for a very long time - the map is very large. I've not started work on currents yet, but that could make it very difficult to reach some areas like you say. Shallow sea depths around the continents will make docking large ships quite a treacherous activity as well.

There is one extremely high mountain on the map that I could see turning into an outpost one day, it is in a fairly unique location. Many of the small islands are quite different too - from complete desert to tropical to sharply rising mountains.
In a way, I think the game dynamics will work nicely in your favor in the mountain fortress situation - it will take a long time for people to reach your fortress, but you will see them coming the whole time. You will also presumably have lived there some time, and be acclimatised to the high altitude, and they will not be, making it far easier to defend than attack.
You can see people coming? Acclimation? Holy crap. o.o'
Posted: Sun Aug 02, 2009 1:15 am
by chase02
Yep.. there is a lot of functionality that won't be immediately obvious, but should create interesting interactions.
Posted: Sun Aug 02, 2009 6:30 am
by theguy
Sign me up for the beta! This game sounds amazing
Posted: Sun Aug 02, 2009 6:55 am
by Dudel
This game is looking sexier and sexier by the second and... and I'ma have to throw up an application.
Unless you think I'm a troll in which case I'll just go away now.

Posted: Tue Aug 04, 2009 12:32 am
by chase02
theguy: Send in an app if you haven't already (it's on the website).
Dudel: Seriously, I've never seen you in such a bad mood as this week, what is going on?! At the moment you are insufferable so I'm not answering your app until I've cooled off and given it some more thought.
Posted: Tue Aug 04, 2009 1:28 am
by Dudel
I'm in a bad mood
Hmmm.... I guess I'm even emotionally distant from myself. I didn't realize I was in a bad mood.

Actually I was getting a slight kick out of some of my own behavior so I am unsure.
Actually, now that I think about it, if you send me a PM I could send you the list of events that led to my "bad mood".
Or at least the reasons why I'm being a little shit, as of late.
Posted: Tue Aug 04, 2009 1:51 pm
by lulkoek
*applied!*
*ponders putting an ad up for his MUSH somewhere,

*
Posted: Tue Aug 04, 2009 2:23 pm
by chase02
go on lulkoek, I bet some people here would be interested to check it out

Posted: Tue Aug 04, 2009 3:01 pm
by lulkoek
Trouble is that a MUSH is not as tolerant to sleepers,

Things move a bit faster at times, eh,

Posted: Tue Aug 04, 2009 5:12 pm
by theguy
Applied, Hope you accept
