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Posted: Fri Mar 13, 2009 4:59 am
by chase02
joo wrote:FU, I knew that. I just thought there might be a website providing updates about its progress, or just somewhere to get more information about it.
Nope. It's all in his head as far as I know. It wasn't until I started rambling about the benefits of text-based games that he mentioned it was a game concept he'd thought about at some point. There's a fair bit more to it, but I won't give it away.
Posted: Fri Mar 13, 2009 10:38 am
by SekoETC
chase02 wrote:I like not having puppet NPCs ruining my game experience. XD
My idea is a "shadow society" where NPCs would mimic the behavior of the PCs so that they would always remain approximately on the same level of development. If PCs are hunter-gatherers then NPCs would be too. If PCs start farming and building cottages then NPCs would soon follow suite.
NPCs could be used as work force or soldiers but they might switch sides if the other party offers them more. Sure they would have loyalty up to a point, resisting change, but they wouldn't tolerate for example slavery indefinitely if there is a way out. PCs could drive away or attract NPCs based on how they treat them. They could have a town that is "pure" and doesn't have any NPCs, but that would be likely to lead into trouble if a group reinforced with NPC soldiers happened to attack. PCs could specify how high they value items and NPCs would start respecting and wanting the same items and resources. That way there wouldn't need to be a built in monetary unit, it would all be relative.
Posted: Sun Mar 15, 2009 3:39 pm
by CantrFreak
SekoETC wrote:chase02 wrote:I like not having puppet NPCs ruining my game experience. XD
My idea is a "shadow society" where NPCs would mimic the behavior of the PCs so that they would always remain approximately on the same level of development. If PCs are hunter-gatherers then NPCs would be too. If PCs start farming and building cottages then NPCs would soon follow suite.
NPCs could be used as work force or soldiers but they might switch sides if the other party offers them more. Sure they would have loyalty up to a point, resisting change, but they wouldn't tolerate for example slavery indefinitely if there is a way out. PCs could drive away or attract NPCs based on how they treat them. They could have a town that is "pure" and doesn't have any NPCs, but that would be likely to lead into trouble if a group reinforced with NPC soldiers happened to attack. PCs could specify how high they value items and NPCs would start respecting and wanting the same items and resources. That way there wouldn't need to be a built in monetary unit, it would all be relative.
Interesting.
Posted: Wed Apr 01, 2009 3:18 am
by Rebma
39th in line to be born in FTO. We'll see how this goes.
Posted: Wed Apr 01, 2009 3:28 am
by chase02
Rebma19 wrote:39th in line to be born in FTO. We'll see how this goes.
I'm fairly close to you. Maybe we can play lesbian sisters? XD
Posted: Wed Apr 01, 2009 4:11 am
by Rebma
Sweeet.
Posted: Wed Apr 01, 2009 12:03 pm
by Taralyn
FTO birth queue seems to be moving a bit quicker now, im now 178.
Posted: Wed Apr 01, 2009 12:04 pm
by Taralyn
oh no sorry 197
Posted: Wed Apr 01, 2009 12:11 pm
by toon
I'm down to 66 or something like that...
Posted: Wed Apr 01, 2009 12:35 pm
by Doug R.
40. I actually forgot FTO existed...
Posted: Wed Apr 01, 2009 3:02 pm
by *Wiro
30ish now. Going down pretty fast.

Posted: Wed Apr 01, 2009 4:15 pm
by joo
I've signed up now. The queue seems to be pretty long now. I'm number 1337 at the moment.
Posted: Wed Apr 01, 2009 5:12 pm
by Piscator
1337?

Really?
Posted: Wed Apr 01, 2009 5:13 pm
by Dust Puppy
joo wrote:I'm number 1337
Nerd.
Edit: I noticed it first! My browser is too slow.
Posted: Thu Apr 02, 2009 12:26 am
by chase02
I'm over 9000