What's left you ask? Well, here's a list for a rough idea of what I have to finish before we can start beta sign ups.
Testing and Debugging: birth
--naming a child as a parent
hybrids
--making their secondary racial description visible
projects
--pausing and resuming
--testing projects in all locations (outside, buildings, mines, farms)
--testing starting a project and the end result of finishing one (crafting, gathering, building, etc)
--confirming experience gain and level up for skills
skills
--confirming effect on projects (the rate at which a higher or lower skill benefits or hinders the amount of time to finish)
--balancing these effects
following (groups)
--testing groups who travel together from tile to tile
--testing groups who travel with mounts (all or only some)
death
--combat (death by player)
--hunting (death by animal
Creation:mod panel for administrative use
Then aside from these particulars we have the 'tick' file which runs code in certain intervals that changes time sensitive information in the world such as the aging of characters. It's worth mentioning that decay will not be activated until the repair feature is implemented post beta.
Tick Process Debugging and Testing:combat (between characters)
birth and pregnancy check
travel
projects
All other processes such as automatic eating, time, aging, etc have all been confirmed working. This is all that's left with that file.
Additionally, after all of this is finished I will still have to:
Update the website for sign ups and login
Put the finishing touches on the interface (some pages still need styling and so on)
Implement the game into the remote server
Open beta sign ups
(BETA begins here) and prepare story arcs / introductions to the adams and eves of the races
Pick a few mods to watch over player reports while I fix reported bugs and add the extra features promised in the final build explained below
Finally, after the player base is used to the game and I feel it is in a stable state I will be adding the following features in bit by bit in major updates as intended for the final build.
ability to repair items and buildings
decay will be activated
magic
artifacts (non-craftable items with special abilities)
dragging
whispering
holiday freeze (for players on vacation/break)
keys and locks
weather
windows
taming
books
gold system (currency)
cities
building and room titles
room descriptions
area descriptions (made by characters in addition to their natural surroundings)
medicine
suicide option
After all of these are finished, I will consider Marosia officially finished although I'll always be making changes and additions suggested by the community because I love working on it and the community is important to me.
And that's basically the plan of attack!

Thanks for the support!