
Now it's a matter of hooking everything up.
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LittleSoul wrote:Just an update. I have finished the design of the new UI which has a single page layout. Buttons make up the people and actions sections which pull up modals for zero page reloads on the user end. Everything is at your fingertips, and it's also mobile friendly.
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Now it's a matter of hooking everything up.
I'm not concerned with copyrighting issues, as usage in Marosia would seem to fit tidily into fair usage territory.
Naturally, a quick web search suggests that avatar creation should be fairly easy even for those with no design skills
MonkeyPants4736 wrote:Regarding avatars...I'm assuming they aren't required to be the player's original creation, since not everyone knows how to do that. However, if they can be simply pulled from the web, then it is likely they will include anachronisms or other features that disrupt the sense of immersion in Marosia's environment.
I'm not concerned with copyrighting issues, as usage in Marosia would seem to fit tidily into fair usage territory. Just immersion issues.
Or will players be expected to choose between having no avatar and using their own creations only?
Edit: Naturally, a quick web search suggests that avatar creation should be fairly easy even for those with no design skills. So, I guess "no avatar" wouldn't have to be a choice.
Hey, everyone. I've still been working on the game, but it seems like a new update is in order. Here's what I've been working on lately:
The inventory is almost completely finished, meaning almost all actions associated with it are functional and done. That would be using items (eating, healing, equipping), dropping items, and editing items. I also spent more time making the interface for inventory much more aesthetic and practical, which I think you'll be glad about.
In addition to the better layout to the inventory, a future player had a great suggestion to have a tag by items in the inventory which have a custom description so that you can tell right away.
Some new design choices have been made for the ground menu. Since we will have dragging, we will have a checklist system so you can move a bunch of different items at once with way less clicking. This will be put in after the inventory is finished, it isn't done yet.
I've also gone through and fixed some bugs that were hiding in features that were already supposed to be finished like spawning.
I finished events being posted, so it is fully functional to send messages and to read them as your character.
I finished setting names for other characters - when you first meet someone you see them as their age, race, and gender but you can rename them once they introduce themselves. This is done by clicking on their name in messages when they post an event, or you can name them through their people screen.
The only thing left for inventory to be completely finished is to code how you open containers, which I am currently working on.
Here are some shots of some of the things I've spoken of above. Note that the main UI might get some big changes in layout a little later depending on what's practical.
Thanks for the continued support.
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