Controlar o Fluxo de Nascimentos
Moderators: Public Relations Department, Players Department
- HFrance
- Posts: 3935
- Joined: Sat Mar 25, 2006 10:24 pm
- Location: No mato, à beira do rio.
Volt, já te sentes preparado para apresentar a proposta, mesmo genérica? Caso positivo, acho que já tens a legitimidade para isto. Boa sorte para ti e para todos nós.
Cantr II is a social simulator. What is not working is due a problem in the society.
Cantr is like Vegas - what happens in the game should be in the game.
"It's a virtual world, not a theme park!" (Richard Bartle)
Cantr is like Vegas - what happens in the game should be in the game.
"It's a virtual world, not a theme park!" (Richard Bartle)
- Hikkke
- Posts: 1020
- Joined: Thu Sep 21, 2006 11:47 pm
- Location: São Paulo - Brasil
Sim, sim...
Se calhar, eles recebem a proposta, olham e falam "WTF!? Essas portuguesas querer dar mais trabalho nós fazerr?!"
*olham-se mutuamente, numa sala fechada*
BUAWAHABUAWAWAWAWAWAWAWAW... tosse... AWAWAWAWAW
*vês 7 spawpoints, criados em qualquer lugar, menos na "ilha tuga"*
Enviem a proposta e comecem a torcer!
Se calhar, eles recebem a proposta, olham e falam "WTF!? Essas portuguesas querer dar mais trabalho nós fazerr?!"
*olham-se mutuamente, numa sala fechada*






*vês 7 spawpoints, criados em qualquer lugar, menos na "ilha tuga"*
Enviem a proposta e comecem a torcer!
Papai Cantr olhou para Mamãe Cantr e... puf!
O Filinho Cantr nasceu!
Tio Josival olhou para Tio Valdinei e... Tio Josival nunca mais olhou para nada...
O Filinho Cantr nasceu!
Tio Josival olhou para Tio Valdinei e... Tio Josival nunca mais olhou para nada...
-
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- Location: Margem Sul
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Só para esclarecer uma pergunta do Volt há uns tempos. Relativamente ao facto de eu considerar que a primeira medida (e tb a segunda embora menos) como algo que promove o CRB tem que ver com aquela questão do powerplay.
Quanto mais um jogador souber sobre o q acontece numa região mais difícil se torna ser imparcial e evitar o powerplay.
Um outro aspecto que me parece mal na medida é a coerência do sistema em si, ou a falta dela. Ou seja, não me parece um sistema coerente a atribuição de pontos limitados de spawn.
Quanto mais um jogador souber sobre o q acontece numa região mais difícil se torna ser imparcial e evitar o powerplay.
Um outro aspecto que me parece mal na medida é a coerência do sistema em si, ou a falta dela. Ou seja, não me parece um sistema coerente a atribuição de pontos limitados de spawn.
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- Joined: Mon Dec 04, 2006 5:53 am
Pois antigamente, quando éramos pouco mais que uma quinzena de ativos numa ilha socada no meio do nada, não existia esse papo de powerplay.
Se me dissesses que é contra por que uma comunidade que tem possibilidade de crescer que conheces pode ficar de fora, já me comovia. Agora isto de páuerplei - dificilmente.
Ah, e antes que eu me esqueça, vale notar:
Esta tal de "coerência" não existe no Cantr.
(Declaração - não oficial - do Staff )
Se me dissesses que é contra por que uma comunidade que tem possibilidade de crescer que conheces pode ficar de fora, já me comovia. Agora isto de páuerplei - dificilmente.
Ah, e antes que eu me esqueça, vale notar:
Esta tal de "coerência" não existe no Cantr.
(Declaração - não oficial - do Staff )
"Navegar é preciso; viver não é preciso"
-
- Posts: 2286
- Joined: Sat Aug 25, 2007 3:52 am
- Location: "Portugalija" como dizem alguns filhos da mãe
- Contact:
Como disse o Gran, seria CRB só se fizessemos por isso. E a ilha portuguesa é grande o suficiente para conseguirmos estar bem distanciados uns dos outros, e ainda vão haver 30% ou 40% dos pontos de nascimento que vão ser fora da ilha.
Vou escrever o pedido amanhã, mete aqui o link do tópico e vocês vão lá ajudar.
Vou escrever o pedido amanhã, mete aqui o link do tópico e vocês vão lá ajudar.
"Delete Fu Island" activist.
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- HFrance
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- Location: No mato, à beira do rio.
- Trapaças
- Posts: 822
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- Location: Algures no Alentejo
-
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I'm speaking on behalf of the Portuguese community in our forum.
We have discussed and concluded that, for the good of our own language, we need spawnpoints. Depending on our number of player, a bigger or smaller amount of such spawnpoints, and those points would have to be 60% or 70% in our main island.
We reached this conclusion because of our current situation where there are currently a very small amount of towns in our island and those towns receive very few spawns compared to the other locations we have outside of our island. Those places are all distant from any other Portuguese locations and this ruins the whole purpose of the game, that is to simulate a society. Without any trade, any pacts or any connection. Some characters actually don't know about the existence of other towns. This is ridiculous and very harmful to our gaming community. Most of those cities have only sleeping people while those dying towns in our main island have all the quality and possibility to give a fair gaming experience to their spawned characters.
With the current spawning system I've had six Portuguese charries and only one of them was spawned in our main island. My last was born in a place with only two guys. Those two guys have not said a word yet, which is very ridiculous and annoying. I wonder how new players feel when this happens to them (this could happen with their third character).
I had a character who was spawned in a group who was traveling to explore a certain resource and leave back to our main island later on. They were three. Characters started spawning there and it might have reached 10 people in a place where no town was supposed to be born. Of course now there will always be a town there because sleeping characters will stay there forever and newspawns will be drawn there, unfortunately.
We discussed and agreed that with the spawpoints there will be better towns, which will be closer. Interaction will grow, interesting events will happen, new players will be welcomed to the game in better and more developed towns. This can only benefit the Portuguese community and it might help the Lithuan and Polish community too, since its in their space
that most of our charries are born completely lost.
Thank you for your attention,
the Portuguese players in the forum.
Vejam se discordam com alguma coisa. Vou posta-lo no suggestions forum à noite.
We have discussed and concluded that, for the good of our own language, we need spawnpoints. Depending on our number of player, a bigger or smaller amount of such spawnpoints, and those points would have to be 60% or 70% in our main island.
We reached this conclusion because of our current situation where there are currently a very small amount of towns in our island and those towns receive very few spawns compared to the other locations we have outside of our island. Those places are all distant from any other Portuguese locations and this ruins the whole purpose of the game, that is to simulate a society. Without any trade, any pacts or any connection. Some characters actually don't know about the existence of other towns. This is ridiculous and very harmful to our gaming community. Most of those cities have only sleeping people while those dying towns in our main island have all the quality and possibility to give a fair gaming experience to their spawned characters.
With the current spawning system I've had six Portuguese charries and only one of them was spawned in our main island. My last was born in a place with only two guys. Those two guys have not said a word yet, which is very ridiculous and annoying. I wonder how new players feel when this happens to them (this could happen with their third character).
I had a character who was spawned in a group who was traveling to explore a certain resource and leave back to our main island later on. They were three. Characters started spawning there and it might have reached 10 people in a place where no town was supposed to be born. Of course now there will always be a town there because sleeping characters will stay there forever and newspawns will be drawn there, unfortunately.
We discussed and agreed that with the spawpoints there will be better towns, which will be closer. Interaction will grow, interesting events will happen, new players will be welcomed to the game in better and more developed towns. This can only benefit the Portuguese community and it might help the Lithuan and Polish community too, since its in their space
that most of our charries are born completely lost.
Thank you for your attention,
the Portuguese players in the forum.
Vejam se discordam com alguma coisa. Vou posta-lo no suggestions forum à noite.
Last edited by Voltenion on Sat Oct 24, 2009 1:49 pm, edited 1 time in total.
"Delete Fu Island" activist.
- HFrance
- Posts: 3935
- Joined: Sat Mar 25, 2006 10:24 pm
- Location: No mato, à beira do rio.
Perfeito. Concordo.
Apenas complemente indicando o presente tópico de discussão, para maiores esclarecimentos e para eventual contato com a comunidade interessada, se for o caso.
Valeu, Volt.
Apenas complemente indicando o presente tópico de discussão, para maiores esclarecimentos e para eventual contato com a comunidade interessada, se for o caso.
Valeu, Volt.
Cantr II is a social simulator. What is not working is due a problem in the society.
Cantr is like Vegas - what happens in the game should be in the game.
"It's a virtual world, not a theme park!" (Richard Bartle)
Cantr is like Vegas - what happens in the game should be in the game.
"It's a virtual world, not a theme park!" (Richard Bartle)
-
- Posts: 1720
- Joined: Mon Dec 04, 2006 5:53 am
-
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-
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-
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- Joined: Sat Aug 25, 2007 3:52 am
- Location: "Portugalija" como dizem alguns filhos da mãe
- Contact:
GranAttacker wrote:Fora um erro ou outro, está aceitável. Vou dar uma olhada mais certa depois.
Erros de raciocínio ou ortográficos? Ortográficos não vi nenhum, e acho que coisas a adicionar aos argumentos dizemos nós todos quando eles responderem. Vou postar quando disseres os erros que viste, não lhes quero dar hipóteses de nos rejeitarem isto só por um erro que me passou ao lado.
"Delete Fu Island" activist.
- HFrance
- Posts: 3935
- Joined: Sat Mar 25, 2006 10:24 pm
- Location: No mato, à beira do rio.
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